public CharmTarget(SnakeCharmerFlute flute) : base(12, false, TargetFlags.None) { m_Flute = flute; }
public InternalTargetSnake( SnakeCharmerFlute flute ) : base( 2, false, TargetFlags.None ) { m_Flute = flute; }
public InternalTargetNest( SnakeCharmerFlute flute, object snake ) : base( 2, false, TargetFlags.None ) { m_Flute = flute; m_Snake = snake; }
public InternalTarget(BaseCreature snake, SnakeCharmerFlute flute) : base(10, true, TargetFlags.None) { m_Snake = snake; m_Flute = flute; }
public InternalTarget( BaseCreature snake, SnakeCharmerFlute flute ) : base(10, true, TargetFlags.None) { m_Snake = snake; m_Flute = flute; }
public CharmTarget( SnakeCharmerFlute flute ) : base(12, false, TargetFlags.None) { m_Flute = flute; }
public InternalTargetNest(SnakeCharmerFlute flute, object snake) : base(2, false, TargetFlags.None) { m_Flute = flute; m_Snake = snake; }
public InternalTargetSnake(SnakeCharmerFlute flute) : base(2, false, TargetFlags.None) { m_Flute = flute; }