Beispiel #1
0
        public override void OnResponse( GameClient sender, RelayInfo info )
        {
            Item reward = null;

            switch ( info.ButtonID )
            {
                case 100:
                    reward = new SwordsOfProsperity();
                    break;
                case 101:
                    reward = new SwordOfStampede();
                    break;
                case 102:
                    reward = new WindsEdge();
                    break;
                case 103:
                    reward = new DarkenedSky();
                    break;
                case 104:
                    reward = new TheHorselord();
                    break;
                case 105:
                    reward = new RuneBeetleCarapace();
                    break;
                case 106:
                    reward = new KasaOfRajin();
                    break;
                case 107:
                    reward = new Stormgrip();
                    break;
                case 108:
                    reward = new TomeOfLostKnowledge();
                    break;
                case 109:
                    {
                        from.CloseGump( typeof( ChooseRewardGump ) );
                        from.SendGump( new ChoosePigmentGump( from, minister ) );
                        break;
                    }
            }

            if ( reward != null )
            {
                minister.Say( 1070984, String.Format( "#{0}", reward.LabelNumber ) ); // You have earned the gratitude of the Empire. I have placed the ~1_OBJTYPE~ in your backpack.

                from.AddToBackpack( reward );

                ( (PlayerMobile) from ).ToTItemsTurnedIn = 0;
            }
            else if ( info.ButtonID != 109 )
            {
                minister.Say( 1070982 ); // When you wish to choose your reward, you have but to approach me again.
            }
        }
		public override void OnResponse( NetState state, RelayInfo info )
		{
			Mobile from = state.Mobile;
			switch ( info.ButtonID )
			{
				case 0:
					{
						from.CloseGump( typeof( TokunoArtifactGump ) );
						break;
					}
				case 1:
					{
						Item item = new SwordsOfProsperity();
						item.LootType = LootType.Regular;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
					
				case 3:
					{
						Item item = new SwordOfTheStampede();
						item.LootType = LootType.Regular;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
				case 2:
					{
						Item item = new DarkenedSky();
						item.LootType = LootType.Regular;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
					
				case 4:
					{
						Item item = new SwordOfTheStampede();
						item.LootType = LootType.Regular;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
				case 5:
					{
						Item item = new WindsEdge();
						item.LootType = LootType.Regular;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
				case 6:
					{
						Item item = new SwordOfTheStampede();
						item.LootType = LootType.Blessed;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
				case 7:
					{
						Item item = new Stormgrip();
						item.LootType = LootType.Regular;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
				case 8:
					{
						Item item = new RuneBeetleCarapace();
						item.LootType = LootType.Regular;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
				case 9:
					{
						Item item = new TomeOfLostKnowledge();
						item.LootType = LootType.Regular;
						from.AddToBackpack( item );
						from.CloseGump( typeof( TokunoArtifactGump ) );
						m_Deed.Delete();
						
						break;
					}
			}
		}