public InternalTimer( TimeSpan delay, MovingBox box, Mobile from ) : base( delay )
			{
				Priority = TimerPriority.FiveSeconds;
				BOX = box;
				m_Expire = DateTime.Now + delay;
				m_owner = from;
			}
		public static void SummonBox( Mobile from, bool exist )
		{
			BaseHouse house = BaseHouse.FindHouseAt( from );
			bool found = false;
			if ( house == null )
				from.SendMessage( "You must be in your house to do this!" );
			else
				if ( !house.IsOwner( from ) )
					from.SendMessage( "You may only do this in your own house!" );
				else
					if ( !exist ) 
						{
						Account acct = (Account)from.Account;
						Point3D targ = new Point3D( from.X + 1,from.Y + 1, from.Z );
						Effects.SendLocationEffect( targ, from.Map, 0x376A, 50 );
						from.PlaySound( 0x5C3 );
						MovingBox box = new MovingBox( from );
						box.Map = from.Map;
						box.Location = targ;
						box.Owner = from;
						box.InWorld = true;
						box.End = DateTime.Now + TimeSpan.FromDays( 2.0 );
						acct.SetTag( "Crate", box.Serial.ToString() );
						from.SendMessage( "You have summoned a moving chest, you must complete your move within 2 days!" );
				
						}
					else
					{
						ArrayList list = new ArrayList( World.Items.Values );
						foreach ( Item item in list )
						{
							if ( item is MovingBox )
							{
								MovingBox box = (MovingBox)item;
								if ( !box.InWorld && box.Map == Map.Internal && box.Owner == from )
								{
									Point3D targ = new Point3D( from.X + 1,from.Y + 1, from.Z );
									Effects.SendLocationEffect( targ, from.Map, 0x376A, 50 );
									from.PlaySound( 0x5C3 );
									box.Map = from.Map;
									box.Location = targ;
									box.InWorld = true;
									found = true;
									TimeSpan time = box.End - DateTime.Now;
									from.SendMessage( "You have summoned your moving chest, time left {0} Days, {1} Hours, {2} Minutes, {3} Seconds", time.Days, time.Hours, time.Minutes, time.Seconds  );
									break;
								}
								
							}
							
						}
						 
						if ( !found )
						from.SendMessage( "You either have no moving chest or it has decayed!" );
					}
					
		}