Beispiel #1
0
        public static void Generate(Map map)
        {
            DungeonHitchingPost post = new DungeonHitchingPost();
            post.MoveToWorld(new Point3D(6428, 2677, 0), map);

            MetalDoor door = new MetalDoor(DoorFacing.WestCCW);
            door.MoveToWorld(new Point3D(6409, 2695, 0), map);

            door = new MetalDoor(DoorFacing.EastCW);
            door.MoveToWorld(new Point3D(6410, 2695, 0), map);

            door = new MetalDoor(DoorFacing.WestCW);
            door.MoveToWorld(new Point3D(6409, 2664, 0), map);

            door = new MetalDoor(DoorFacing.EastCCW);
            door.MoveToWorld(new Point3D(6410, 2664, 0), map);

            door = new MetalDoor(DoorFacing.SouthCW);
            door.MoveToWorld(new Point3D(6394, 2680, 0), map);

            door = new MetalDoor(DoorFacing.NorthCCW);
            door.MoveToWorld(new Point3D(6394, 2679, 0), map);

            door = new MetalDoor(DoorFacing.NorthCW);
            door.MoveToWorld(new Point3D(6425, 2679, 0), map);

            door = new MetalDoor(DoorFacing.SouthCCW);
            door.MoveToWorld(new Point3D(6425, 2680, 0), map);

            // Tram ones already exist on create world teleporter section
            if (map == Map.Felucca)
            {
                Teleporter tele = new Teleporter(new Point3D(1517, 1417, 9), map);
                tele.MoveToWorld(new Point3D(6440, 2677, 20), map);

                tele = new Teleporter(new Point3D(1517, 1418, 9), map);
                tele.MoveToWorld(new Point3D(6440, 2678, 20), map);

                tele = new Teleporter(new Point3D(1517, 1419, 9), map);
                tele.MoveToWorld(new Point3D(6440, 2679, 20), map);

                tele = new Teleporter(new Point3D(1517, 1420, 9), map);
                tele.MoveToWorld(new Point3D(6440, 2680, 20), map);

                tele = new Teleporter(new Point3D(1517, 1420, 9), map);
                tele.MoveToWorld(new Point3D(6440, 2681, 20), map);

                tele = new Teleporter(new Point3D(6440, 2677, 20), map);
                tele.MoveToWorld(new Point3D(1517, 1417, 9), map);

                tele = new Teleporter(new Point3D(6440, 2678, 20), map);
                tele.MoveToWorld(new Point3D(1517, 1418, 9), map);

                tele = new Teleporter(new Point3D(6440, 2679, 20), map);
                tele.MoveToWorld(new Point3D(1517, 1419, 9), map);

                tele = new Teleporter(new Point3D(6440, 2680, 20), map);
                tele.MoveToWorld(new Point3D(1517, 1420, 12), map);
            }
        }
Beispiel #2
0
		public static BaseDoor CreateDoorSet( int xDoor, int yDoor, bool doorEastToWest, int hue )
		{
			BaseDoor hiDoor = new MetalDoor( doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW );
			BaseDoor loDoor = new MetalDoor( doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW );

			hiDoor.MoveToWorld( new Point3D( xDoor, yDoor, -1 ), Map.Malas );
			loDoor.MoveToWorld( new Point3D( xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1 ), Map.Malas );

			hiDoor.Link = loDoor;
			loDoor.Link = hiDoor;

			hiDoor.Hue = hue;
			loDoor.Hue = hue;

			return hiDoor;
		}