Inheritance: Server.Items.LockableContainer
Beispiel #1
0
        public void ConsumeCharge(Mobile from)
        {
            --Charges;

            if (Charges == 0)
            {
                from.SendLocalizedMessage(1019073);                   // This item is out of charges.
                Item Mybox = new MetalBox();
                Mybox.Hue = 0x492;
                from.AddToBackpack(Mybox);
                this.Delete();
            }
        }
Beispiel #2
0
        public Container ConvertToStandardContainer()
        {
            Container   metalBox = new MetalBox();
            List <Item> subItems = new List <Item>(Items);

            foreach (Item subItem in subItems)
            {
                metalBox.AddItem(subItem);
            }

            Delete();

            return(metalBox);
        }
Beispiel #3
0
        public Container ConvertToStandardContainer()
        {
            Container metalBox = new MetalBox();
            ArrayList subItems = new ArrayList(Items);

            foreach (Item subItem in subItems)
            {
                metalBox.AddItem(subItem);
            }

            this.Delete();

            return(metalBox);
        }
Beispiel #4
0
        public Container ConvertToStandardContainer()
        {
            Container metalBox = new MetalBox();
            ArrayList subItems = new ArrayList( Items );

            foreach ( Item subItem in subItems )
            {
                metalBox.AddItem( subItem );
            }

            this.Delete();

            return metalBox;
        }
		private Item CreateItem(int ItemID) // Create the appropriate item class - Defaults to a Static Item
		{
			Item item = null;

			switch(ItemID)
			{
				#region MobileSaver
				case 0x0001: // Now used for Mobile Importing.
				{
					item = new Static( 0x1 );
					break;
				}
				#endregion
				case 0x1F19: // Add any unwanted items here.
				case 0x0FB7: // TODO: Boat parts: planks, tillerman, etc.
					break;



				case 0x0FB1:  //forge
					item = new SmallForgeAddon();
					break;
				case 0x0FAF:  //anvil east
					item = new AnvilEastAddon();
					break;
				case 0x0FB0:  //anvil south
					item = new AnvilSouthAddon();
					break;

				case 0x2DD8: //Elven Forge
					item = new ElvenForgeAddon();
					break;

				case 0x1922: //FlourMill East
					item = new FlourMillEastAddon();
					break;
					case 0x1920: case 0x1924: break; //Don't add those items since the addon has them.
				case 0x192E: //FlourMill South
					item = new FlourMillSouthAddon();
					break;
					case 0x192C: case 0x1930: break; //Don't add those items since the addon has them.

				case 0x1060: //Loom East
					item = new LoomEastAddon();
					break;
					case 0x105F: break; //Don't add those items since the addon has them.
				case 0x1061: //Loom South
					item = new LoomSouthAddon();
					break;
					case 0x1062: break; //Don't add those items since the addon has them.

				case 0x1019: //Spinningwheel East
					item = new SpinningwheelEastAddon();
					break;
				case 0x1015: //Spinningwheel South
					item = new SpinningwheelSouthAddon();
					break;


				// Housing Metal Doors
				case 0x679:
					item = new NorthWestDoor();
					break;
				case 0x67B:
					item = new NorthEastDoor();
					break;
				case 0x675:
					item = new SouthWestDoor();
					break;
				case 0x677:
					item = new SouthEastDoor();
					break;
				case 0x683:
					item = new WestNorthDoor();
					break;
				case 0x681:
					item = new WestSouthDoor();
					break;
				case 0x67F:
					item = new EastNorthDoor();
					break;
				case 0x67D:
					item = new EastSouthDoor();
					break;

				/*
				case 0x0675: // Metal Doors 2 NOTE: Some doors seem to open the wrong way, but there's no way to determine correct CCW/CW from the POL file.
					item = new MetalDoor2( DoorFacing.WestCW );
					break;
				case 0x0677:
					item = new MetalDoor2( DoorFacing.EastCCW );
					break;
				case 0x067D:
					item = new MetalDoor2( DoorFacing.SouthCW );
					break;
				case 0x067F:
					item = new MetalDoor2( DoorFacing.NorthCCW );
					break;
				*/

				case 0x0685: // Barred Metal Doors
					item = new BarredMetalDoor( DoorFacing.WestCW );
					break;
				case 0x0687:
					item = new BarredMetalDoor( DoorFacing.EastCCW );
					break;
				case 0x068D:
					item = new BarredMetalDoor( DoorFacing.SouthCW );
					break;
				case 0x068F:
					item = new BarredMetalDoor( DoorFacing.NorthCCW );
					break;

				case 0x0695: // Rattan Doors
					item = new RattanDoor( DoorFacing.WestCW );
					break;
				case 0x0697:
					item = new RattanDoor( DoorFacing.EastCCW );
					break;
				case 0x069D:
					item = new RattanDoor( DoorFacing.SouthCW );
					break;
				case 0x069F:
					item = new RattanDoor( DoorFacing.NorthCCW );
					break;

				case 0x06A5: // Dark Wood Doors
					item = new DarkWoodDoor( DoorFacing.WestCW );
					break;
				case 0x06A7:
					item = new DarkWoodDoor( DoorFacing.EastCCW );
					break;
				case 0x06AD:
					item = new DarkWoodDoor( DoorFacing.SouthCW );
					break;
				case 0x06AF:
					item = new DarkWoodDoor( DoorFacing.NorthCCW );
					break;

				case 0x06B5: // Medium Wood Doors
					item = new MediumWoodDoor( DoorFacing.WestCW );
					break;
				case 0x06B7:
					item = new MediumWoodDoor( DoorFacing.EastCCW );
					break;
				case 0x06BD:
					item = new MediumWoodDoor( DoorFacing.SouthCW );
					break;
				case 0x06BF:
					item = new MediumWoodDoor( DoorFacing.NorthCCW );
					break;

				/*
				case 0x06C5: // Metal Doors
					item = new MetalDoor( DoorFacing.WestCW );
					break;
				case 0x06C7:
					item = new MetalDoor( DoorFacing.EastCCW );
					break;
				case 0x06CD:
					item = new MetalDoor( DoorFacing.SouthCW );
					break;
				case 0x06CF:
					item = new MetalDoor( DoorFacing.NorthCCW );
					break;
				*/

				case 0x06D5: // Light Wood Doors
					item = new LightWoodDoor( DoorFacing.WestCW );
					break;
				case 0x06D7:
					item = new LightWoodDoor( DoorFacing.EastCCW );
					break;
				case 0x06DD:
					item = new LightWoodDoor( DoorFacing.SouthCW );
					break;
				case 0x06DF:
					item = new LightWoodDoor( DoorFacing.NorthCCW );
					break;

				case 0x06E5: // Strong Wood Doors
					item = new StrongWoodDoor( DoorFacing.WestCW );
					break;
				case 0x06E7:
					item = new StrongWoodDoor( DoorFacing.EastCCW );
					break;
				case 0x06ED:
					item = new StrongWoodDoor( DoorFacing.SouthCW );
					break;
				case 0x06EF:
					item = new StrongWoodDoor( DoorFacing.NorthCCW );
					break;

				case 0x2A05: //South facing West half Paper door (SE)
					item = new SWPaperSEDoor();
					break;
				case 0x2A07: //South facing East half Paper door (SE)
					item = new SEPaperSEDoor();
					break;
				case 0x2A09: //East facing South half Paper door (SE)
					item = new ESPaperSEDoor();
					break;
				case 0x2A0B: //East facing North half Paper door (SE)
					item = new ENPaperSEDoor();
					break;

				case 0x2A0D: //South facing West half Cloth door (SE)
					item = new SWClothSEDoor();
					break;
				case 0x2A0F: //South facing East half Cloth door (SE)
					item = new SEClothSEDoor();
					break;
				case 0x2A11: //East facing South half Cloth door (SE)
					item = new ESClothSEDoor();
					break;
				case 0x2A13: //East facing North half Cloth door (SE)
					item = new ENClothSEDoor();
					break;

				case 0x2A16: //South facing West half Wooden door (SE)
					item = new SWWoodenSEDoor();
					break;
				case 0x2A17: //South facing East half Wooden door (SE)
					item = new SEWoodenSEDoor();
					break;
				case 0x2A19: //East facing South half Wooden door (SE)
					item = new ESWoodenSEDoor();
					break;
				case 0x2A1B: //East facing North half Wooden door (SE)
					item = new ENWoodenSEDoor();
					break;



				case 0xE77: //Barrel
					item = new Barrel();
					item.Movable = false;
					break;
				case 0xE7F: //Keg
					item = new Keg();
					item.Movable = false;
					break;
				case 0xE7A: //PicnicBasket
					item = new PicnicBasket();
					item.Movable = false;
					break;
				case 0x990: //Basket
					item = new Basket();
					item.Movable = false;
					break;
				case 0x9AA: //WoodenBox (0xE7D)
					item = new WoodenBox();
					item.Movable = false;
					break;
				case 0xE7D: //WoodenBox (0xE7D)
					item = new WoodenBox();
					item.Movable = false;
					item.ItemID = 0xE7D;
					break;
				case 0x9A9: //SmallCrate (0xE7E)
					item = new SmallCrate();
					item.Movable = false;
					break;
				case 0xE7E: //SmallCrate (0xE7E)
					item = new SmallCrate();
					item.Movable = false;
					item.ItemID = 0xE7E;
					break;
				case 0xE3F: //MediumCrate (0xE3E)
					item = new MediumCrate();
					item.Movable = false;
					break;
				case 0xE3E: //MediumCrate (0xE3E)
					item = new MediumCrate();
					item.Movable = false;
					item.ItemID = 0xE3E;
					break;
				case 0xE3D: //LargeCrate (0xE3C)
					item = new LargeCrate();
					item.Movable = false;
					break;
				case 0xE3C: //LargeCrate (0xE3C)
					item = new LargeCrate();
					item.Movable = false;
					item.ItemID = 0xE3C;
					break;
				case 0x9A8: //MetalBox (0xE80)
					item = new MetalBox();
					item.Movable = false;
					break;
				case 0xE80: //MetalBox (0xE80)
					item = new MetalBox();
					item.Movable = false;
					item.ItemID = 0xE80;
					break;
				case 0x9AB: //MetalChest (0xE7C)
					item = new MetalChest();
					item.Movable = false;
					break;
				case 0xE7C: //MetalChest (0xE7C)
					item = new MetalChest();
					item.Movable = false;
					item.ItemID = 0xE7C;
					break;
				case 0xE41: //MetalGoldenChest (0xE40)
					item = new MetalGoldenChest();
					item.Movable = false;
					break;
				case 0xE40: //MetalGoldenChest (0xE40)
					item = new MetalGoldenChest();
					item.Movable = false;
					item.ItemID = 0xE40;
					break;
				case 0xe43: //WoodenChest (0xe42)
					item = new WoodenChest();
					item.Movable = false;
					break;
				case 0xe42: //WoodenChest (0xe42)
					item = new WoodenChest();
					item.Movable = false;
					item.ItemID = 0xe42;
					break;
				case 0x280B: //PlainWoodenChest (0x280C)
					item = new PlainWoodenChest();
					item.Movable = false;
					break;
				case 0x280C: //PlainWoodenChest (0x280C)
					item = new PlainWoodenChest();
					item.Movable = false;
					item.ItemID = 0x280C;
					break;
				case 0x280D: //OrnateWoodenChest (0x280E)
					item = new OrnateWoodenChest();
					item.Movable = false;
					break;
				case 0x280E: //OrnateWoodenChest (0x280E)
					item = new OrnateWoodenChest();
					item.Movable = false;
					item.ItemID = 0x280E;
					break;
				case 0x280F: //GildedWoodenChest (0x2810)
					item = new GildedWoodenChest();
					item.Movable = false;
					break;
				case 0x2810: //GildedWoodenChest (0x2810)
					item = new GildedWoodenChest();
					item.Movable = false;
					item.ItemID = 0x2810;
					break;
				case 0x2811: //WoodenFootLocker (0x2812)
					item = new WoodenFootLocker();
					item.Movable = false;
					break;
				case 0x2812: //WoodenFootLocker (0x2812)
					item = new WoodenFootLocker();
					item.Movable = false;
					item.ItemID = 0x2812;
					break;
				case 0x2813: //FinishedWoodenChest (0x2814)
					item = new FinishedWoodenChest();
					item.Movable = false;
					break;
				case 0x2814: //FinishedWoodenChest (0x2814)
					item = new FinishedWoodenChest();
					item.Movable = false;
					item.ItemID = 0x2814;
					break;

				case 0x2815: //TallCabinet (0x2816)
					item = new TallCabinet();
					item.Movable = false;
					break;
				case 0x2816: //TallCabinet (0x2816)
					item = new TallCabinet();
					item.Movable = false;
					item.ItemID = 0x2816;
					break;
				case 0x2817: //ShortCabinet (0x2818)
					item = new ShortCabinet();
					item.Movable = false;
					break;
				case 0x2818: //ShortCabinet (0x2818)
					item = new ShortCabinet();
					item.Movable = false;
					item.ItemID = 0x2818;
					break;
				case 0x2857: //RedArmoire (0x2858)
					item = new RedArmoire();
					item.Movable = false;
					break;
				case 0x2858: //RedArmoire (0x2858)
					item = new RedArmoire();
					item.Movable = false;
					item.ItemID = 0x2858;
					break;
				case 0x285D: //CherryArmoire (0x285E)
					item = new CherryArmoire();
					item.Movable = false;
					break;
				case 0x285E: //CherryArmoire (0x285E)
					item = new CherryArmoire();
					item.Movable = false;
					item.ItemID = 0x285E;
					break;
				case 0x285B: //MapleArmoire (0x285C)
					item = new MapleArmoire();
					item.Movable = false;
					break;
				case 0x285C: //MapleArmoire (0x285C)
					item = new MapleArmoire();
					item.Movable = false;
					item.ItemID = 0x285C;
					break;
				case 0x2859: //ElegantArmoire (0x285A)
					item = new ElegantArmoire();
					item.Movable = false;
					break;
				case 0x285A: //ElegantArmoire (0x285A)
					item = new ElegantArmoire();
					item.Movable = false;
					item.ItemID = 0x285A;
					break;
				case 0xA97: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
					item = new FullBookcase();
					item.Movable = false;
					break;
				case 0xA99: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
					item = new FullBookcase();
					item.Movable = false;
					item.ItemID = 0xa99;
					break;
				case 0xA98: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
					item = new FullBookcase();
					item.Movable = false;
					item.ItemID = 0xa98;
					break;
				case 0xA9a: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
					item = new FullBookcase();
					item.Movable = false;
					item.ItemID = 0xa9a;
					break;
				case 0xA9b: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
					item = new FullBookcase();
					item.Movable = false;
					item.ItemID = 0xa9b;
					break;
				case 0xA9c: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
					item = new FullBookcase();
					item.Movable = false;
					item.ItemID = 0xa9c;
					break;
				case 0xA9D: //EmptyBookcase (0xa9e)
					item = new EmptyBookcase();
					item.Movable = false;
					break;
				case 0xa9e: //EmptyBookcase (0xa9e)
					item = new EmptyBookcase ();
					item.Movable = false;
					item.ItemID = 0xa9e;
					break;
				case 0xA2C: //Drawer (0xa34)
					item = new Drawer();
					item.Movable = false;
					break;
				case 0xa34: //Drawer (0xa34)
					item = new Drawer();
					item.Movable = false;
					item.ItemID = 0xa34;
					break;
				case 0xA30: //FancyDrawer (0xa38)
					item = new FancyDrawer();
					item.Movable = false;
					break;
				case 0xa38: //FancyDrawer (0xa38)
					item = new FancyDrawer();
					item.Movable = false;
					item.ItemID = 0xa38;
					break;
				case 0xA4F: //Armoire (0xa53)
					item = new Armoire();
					item.Movable = false;
					break;
				case 0xa53: //Armoire (0xa53)
					item = new Armoire();
					item.Movable = false;
					item.ItemID = 0xa53;
					break;
				case 0xA4D: //FancyArmoire (0xa51)
					item = new FancyArmoire();
					item.Movable = false;
					break;
				case 0xa51: //FancyArmoire (0xa51)
					item = new FancyArmoire();
					item.Movable = false;
					item.ItemID = 0xa51;
					break;



				default:
					item = new Static(ItemID);
					item.Movable = false;
					break;

			}

			return item;
		}
Beispiel #6
0
		public Container ConvertToStandardContainer()
		{
			Container metalBox = new MetalBox();
			List<Item> subItems = new List<Item>( Items );

			foreach ( Item subItem in subItems )
			{
				metalBox.AddItem( subItem );
			}

			Delete();

			return metalBox;
		}
		private static void GiveItems( Mobile m )
		{
			Container pack = m.Backpack;

			if ( pack == null )
			{
				return;
			}

			// Frog Drop
			/*
			MetalBox box = new MetalBox();
			box.Name = "<BASEFONT COLOR='#007FFF'>Frog Drop Collection";
			box.LootType = LootType.Blessed;
			box.Locked = true;
			box.RequiredSkill = box.LockLevel = 1000;
			box.DropItem( new WorldMap() );
			box.DropItem( new RedLeaves() );
			box.DropItem( new Sand() );
			box.DropItem( new SpecialHairDye() );
			box.DropItem( new Rope() );
			box.DropItem( new Vines() );
			box.DropItem( new TribalPaint() );
			box.DropItem( new RockArtifact() );
			box.DropItem( new Runebook() );
			box.DropItem( new Gold( 500 ) );
			*/
			pack.DropItem( new FrogDropBag( true ) );

			// Angel's Snack
			Pouch pouch = new Pouch();
			pouch.DropItem( new HealPotion( 25 ) );
			pouch.DropItem( new CurePotion( 25 ) );
			pouch.DropItem( new RefreshPotion( 25 ) );
			pack.DropItem( pouch );

			// Forks
			Bag bag = new Bag();
			bag.Name = "Forks";
			bag.DropItem( new BistroFork() );
			bag.DropItem( new GastroFork() );
			bag.DropItem( new SilverFork() );
			pack.DropItem( bag );

			// Spellcasting Stuff
			bag = new Bag();
			bag.Name = "Spell Casting Stuff";
			TomeOfLostKnowledge tome = new TomeOfLostKnowledge();
			tome.Name = "Tome Of Lost Knowledge [Replica]";
			tome.Content = 18446744073709551615;
			bag.DropItem( tome );
			bag.DropItem( new CompleteNecromancerSpellbook() );
			bag.DropItem( new BagOfAllReagents() );
			CrystallineRing ring = new CrystallineRing();
			ring.Name = "Crystalline Ring [Replica]";
			bag.DropItem( ring );
			OrnamentOfTheMagician brace = new OrnamentOfTheMagician();
			brace.Name = "Ornament Of The Magician [Replica]";
			bag.DropItem( brace );
			pack.DropItem( bag );

			// Blue Clothing
			MetalBox box = new MetalBox();
			box.Name = "Blue Clothing";
			box.DropItem( new BlueHat() );
			box.DropItem( new BlueArms() );
			box.DropItem( new BlueShirt() );
			box.DropItem( new BluePants() );
			box.DropItem( new BlueBoots() );
			box.DropItem( new BlueCloak() );
			box.DropItem( new BlueSash() );
			box.DropItem( new BlueBelt() );

			WoodenBox wood = new WoodenBox();
			wood.Name = "Tier One Deeds";
			for ( int i = 0; i < 4; i++ )
			{
				for ( int j = 0; j < 9; j++ )
					wood.DropItem( new BlueEnhanceDeed( (BlueEnhance)( i + 1 ), 1 ) );
			}
			box.DropItem( wood );

			wood = new WoodenBox();
			wood.Name = "Tier Two Deeds";
			for ( int i = 0; i < 4; i++ )
			{
				for ( int j = 0; j < 9; j++ )
					wood.DropItem( new BlueEnhanceDeed( (BlueEnhance)( j + 1 ), 2 ) );
			}
			box.DropItem( wood );
			pack.DropItem( box );
		}