public override void LoadWeapon(Mobile from, Item projectile) { if (projectile == null) { return; } // restrict allowed projectiles if (!CheckAllowedProjectile(projectile)) { from.SendMessage("That cannot be loaded into this weapon"); return; } if (Projectile != null && !Projectile.Deleted) { from.SendMessage("{0} unloaded", Projectile.Name); from.AddToBackpack(Projectile); } // allow stacked projectiles to be loaded Projectile = projectile; if (Projectile != null) { Projectile.Internalize(); from.SendMessage("{0} loaded", Projectile.Name); } }
public override bool OnDragDrop(Mobile from, Item dropped) { if (dropped.LootType == LootType.Blessed || dropped.LootType == LootType.Newbied || dropped is Gold || dropped is TrTokens || dropped is BoardingVoucher || dropped is ChaosCoin || dropped is OrderCoin || dropped is GauntletToken || dropped is StarWarToken || dropped is BankCheck || dropped is ImagineNickel || dropped is ShrinkItem || dropped is Key || dropped is Container && TotalItems >= 1) { from.SendMessage(38, "You can not trash that for a reward!"); return(false); } int prize = GetSellPriceFor(dropped); int totalPrize = prize; while (prize > 65000) { from.AddToBackpack(new TrTokens(65000)); prize -= 65000; } from.AddToBackpack(new TrTokens(prize)); from.SendMessage(53, "You got {0} silver coins for your trash!", totalPrize); dropped.Internalize(); if (m_TrashedItem != null) { m_TrashedItem.Delete(); } m_TrashedItem = dropped; trashedReward = totalPrize; return(true); }
public bool SetCommodity(Item item) { InvalidateProperties(); if (Commodity == null && item is ICommodity commodity && commodity.IsDeedable) { Commodity = item; Commodity.Internalize(); InvalidateProperties(); return(true); }
public bool SetTreasure(Item item) { InvalidateProperties(); if (item != null && item.Movable) { m_TreasureItem = item; item.Internalize(); InvalidateProperties(); return(true); } return(false); }
public bool SetCommodity(Item item) { InvalidateProperties(); if (Commodity == null && (item as ICommodity)?.IsDeedable == true) { Commodity = item; Commodity.Internalize(); InvalidateProperties(); return(true); } return(false); }
public bool SetCommodity(Item item) { InvalidateProperties(); if (m_Commodity == null && item is ICommodity) { m_Commodity = item; m_Commodity.Internalize(); InvalidateProperties(); return(true); } else { return(false); } }
public bool SetCommodity(Item item) { InvalidateProperties(); if (Commodity == null && item is ICommodity iItem && iItem.IsDeedable) { Commodity = item; Commodity.Internalize(); Hue = 0x592; InvalidateProperties(); return(true); } return(false); }
public virtual void LoadWeapon(Mobile from, Item projectile) { if (projectile == null) { return; } // can't load destroyed weapons if (Hits == 0) { return; } // restrict allowed projectiles if (!CheckAllowedProjectile(projectile)) { from.SendMessage("That cannot be loaded into this weapon"); return; } if (m_Projectile != null && !m_Projectile.Deleted) { from.SendMessage("{0} unloaded", m_Projectile.Name); from.AddToBackpack(m_Projectile); } if (projectile.Amount > 1) { //projectile.Amount--; //Projectile = projectile.Dupe(1); Projectile = Mobile.LiftItemDupe(projectile, projectile.Amount - 1); } else { Projectile = projectile; } if (m_Projectile != null) { m_Projectile.Internalize(); from.SendMessage("{0} loaded", m_Projectile.Name); } }
public bool SetCommodity(Item item) { InvalidateProperties(); if (m_Commodity == null && item is ICommodity && ((ICommodity)item).IsDeedable) { m_Commodity = item; m_Commodity.Internalize(); Hue = 0x592; InvalidateProperties(); return(true); } else { return(false); } }
protected override void OnTick() { m_Item.Internalize(); m_Free.Add(m_Item); }
public bool SetTreasure(Item item) { InvalidateProperties(); if (item != null && item.Movable) { m_TreasureItem = item; item.Internalize(); InvalidateProperties(); return true; } return false; }