public static BaseMetaRelic GetRandomRelic()
	    {
	        BaseMetaRelic relic = null;

            Array values = Enum.GetValues(typeof(MetaSkillType));
            Random random = new Random();
            MetaSkillType RandomSkill = (MetaSkillType)values.GetValue(random.Next(values.Length));

	        switch (RandomSkill)
	        {
	            case MetaSkillType.Bleed:
	            {
	                relic = new BloodyRelic();
	                break;
	            }
                case MetaSkillType.Molten:
                {
                    relic = new MoltenRelic();
                    break;
                }
                case MetaSkillType.VenemousBlood:
                {
                    relic = new NoxiousRelic();
                    break;
                }
                case MetaSkillType.Quicksilver:
                {
                    relic = new QuicksilverRelic();
                    break;
                }
                case MetaSkillType.GoldFind:
                {
                    relic = new GoldFindRelic();
                    break;
                }
	        }
	        return relic;
	    }