public TerathanIslandTreasureChest() : base(0x2DF1)
        {
            Name    = "a treasure chest -30-";
            Movable = true;
            Hue     = 285;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 30;
            LockLevel     = 30;
            MaxLockLevel  = 35;

            // Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(45, 450)));
            }

/////////////////////////////////////// Books

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol1());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol2());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol3());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol4());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol5());
            }

/////////////////////////////////////// Meats

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bacon());
            }
            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Sausage());
            }

/////////////////////////////////////// Eating Utensils

            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new KnifeLeft());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new KnifeRight());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new PewterMug());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new Plate());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new SpoonLeft());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new SpoonRight());
            }

/////////////////////////////////////// Jewelry

            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Agate());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Beryl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new ChromeDiopside());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new FireOpal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new MoonstoneCustom());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Onyx());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Opal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Pearl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new TurquoiseCustom());
            }

            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Bloodstone());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Citrine());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Demantoid());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Jasper());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lolite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lupis());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Peridot());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Tsavorite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Zircon());
            }


/////////////////////////////////////// Supplies

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Arrow(Utility.Random(17, 22)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bolt(Utility.Random(17, 22)));
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.Random(17, 22);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bandage(Utility.Random(17, 22)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bedroll());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bottle(Utility.Random(17, 22)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Lockpick(Utility.Random(17, 22)));
            }

            Item PotionLoot = Loot.RandomPotion();

            DropItem(PotionLoot);

            if (Utility.RandomDouble() < 0.20)
            {
                DropItem(new LesserPoisonPotion());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new PoisonPotion());
            }

/////////////////////////////////////// Tools

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new FishingPole());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Shovel());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Skillet());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(38))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                case 20: weapon = new Axe(); break;

                case 21: weapon = new ExecutionersAxe(); break;

                case 22: weapon = new Pickaxe(); break;

                case 23: weapon = new TwoHandedAxe(); break;

                case 24: weapon = new WarAxe(); break;

                case 25: weapon = new HeavyCrossbow(); break;

                case 26: weapon = new HammerPick(); break;

                case 27: weapon = new WarMace(); break;

                case 28: weapon = new Spear(); break;

                case 29: weapon = new WarFork(); break;

                case 30: weapon = new BlackStaff(); break;

                case 31: weapon = new QuarterStaff(); break;

                case 32: weapon = new Longsword(); break;

                case 33: weapon = new ElvenCompositeLongbow(); break;

                case 34: weapon = new ElvenMachete(); break;

                case 35: weapon = new ElvenSpellblade(); break;

                case 36: weapon = new RuneBlade(); break;

                default: weapon = new Dagger(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 2, 22, 25);
                weapon.Hue = 285;

                weapon.WeaponAttributes.HitLeechStam = 5;
                weapon.Attributes.BonusHits          = 10;

                DropItem(weapon);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(13))
                {
                case 0: armor = new FemaleStuddedChest(); break;

                case 1: armor = new StuddedArms(); break;

                case 2: armor = new StuddedBustierArms(); break;

                case 3: armor = new StuddedGloves(); break;

                case 4: armor = new StuddedGorget(); break;

                case 5: armor = new ChainCoif(); break;

                case 6: armor = new ChainChest(); break;

                case 7: armor = new ChainLegs(); break;

                case 8: armor = new RingmailArms(); break;

                case 9: armor = new RingmailChest(); break;

                case 10: armor = new RingmailGloves(); break;

                case 11: armor = new RingmailLegs(); break;

                default: armor = new StuddedChest(); break;
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 22, 25);
                armor.Hue = 285;

                armor.Attributes.WeaponDamage = 3;

                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseHat hat = Loot.RandomHat(true);
                switch (Utility.Random(5))
                {
                case 0: hat = new BearMask(); break;

                case 1: hat = new DeerMask(); break;

                case 2: hat = new FeatheredHat(); break;

                case 3: hat = new WizardsHat(); break;

                default: hat = new TribalMask(); break;
                }

                BaseRunicTool.ApplyAttributesTo(hat, 3, 22, 25);
                hat.Hue = 285;

                hat.Attributes.BonusHits   = 10;
                hat.Attributes.SpellDamage = 5;
                hat.Resistances.Energy     = 10;

                DropItem(hat);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 22, 25);
                clothing.Hue = 285;

                clothing.Attributes.BonusHits    = 5;
                clothing.Attributes.DefendChance = 3;
                clothing.Resistances.Physical    = 5;

                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseShield shield = new WoodenKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield, 3, 22, 25);
                }
                shield.Hue = 285;

                shield.Attributes.BonusHits = 10;

                DropItem(shield);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel bracelet = new GoldBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 22, 25);
                }
                bracelet.Hue = 285;

                bracelet.Attributes.WeaponDamage = 5;
                bracelet.Attributes.DefendChance = 2;
                bracelet.Resistances.Fire        = 5;

                DropItem(bracelet);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 22, 25);
                }
                earrings.Hue = 285;

                earrings.Attributes.WeaponDamage = 5;
                earrings.Attributes.DefendChance = 3;
                earrings.Resistances.Cold        = 5;

                DropItem(earrings);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel necklace = new GoldNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 22, 25);
                }
                necklace.Hue = 285;

                necklace.Attributes.WeaponDamage = 5;
                necklace.Attributes.DefendChance = 5;
                necklace.Resistances.Energy      = 5;

                DropItem(necklace);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 22, 25);
                }
                ring.Hue = 285;

                ring.Attributes.WeaponDamage = 5;
                ring.Attributes.DefendChance = 2;
                ring.Resistances.Poison      = 5;

                DropItem(ring);
            }
        }
		public Khashina() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Khashina";
			Body = 401;
			Female = true;

			SetStr( 767, 945 );
			SetDex( 66, 75 );
			SetInt( 46, 70 );

			SetHits( 476, 552 );

			SetDamage( 20, 25 );

			SetDamageType( ResistanceType.Physical, 30 );
			SetDamageType( ResistanceType.Cold, 70 );

			SetResistance( ResistanceType.Physical, 45, 55 );
			SetResistance( ResistanceType.Cold, 60, 70 );
			SetResistance( ResistanceType.Poison, 100 );
			SetResistance( ResistanceType.Energy, 40, 50 );

			SetSkill( SkillName.MagicResist, 125.1, 140.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.Wrestling, 90.1, 100.0 );

			Fame = 15000;
			Karma = -15000;

			VirtualArmor = 50;

            Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A ) );
            hair.Hue = Utility.RandomHairHue();
            hair.Layer = Layer.Hair;
            hair.Movable = false;
            AddItem( hair );

			
			StuddedArms studdedarms = new StuddedArms();
			studdedarms.Hue = 0x486;
			AddItem( studdedarms );

			FemaleStuddedChest femalesc = new FemaleStuddedChest();
			femalesc.Hue = 0x486;
			AddItem(femalesc);
			
			StuddedGloves studdedg = new StuddedGloves();
			studdedg.Hue = 0x486;
			AddItem(studdedg);
			
			StuddedGorget studdedgg = new StuddedGorget();
			studdedgg.Hue = 0x486;
			AddItem(studdedgg);			
			
			LeatherSkirt leatherskirt = new LeatherSkirt();
			leatherskirt.Hue = 0x486;
			AddItem(leatherskirt);
			
			ThighBoots thighboots = new ThighBoots();
			thighboots.Hue = 0x486;
			AddItem(thighboots);
			
            AddItem( new Server.Items.KhashinaShroud() );


			
		}
        public override void IncreaseTier()
        {
            base.IncreaseTier();

            List<object> list = new List<object>();
            Item c;

            // don't know names above lev 6
            switch ( this.Tier )
            {
                case 1:
                    c = new BookOfChivalry();
                    c.MoveToWorld(new Point3D(2924, 979, -18), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new Longsword();
                    c.MoveToWorld(new Point3D(2923, 980, -18), this.Map);
                    c.Movable = false;
                    c.ItemID = 0x26CF;
                    list.Add(c);

                    c = new Shirt();
                    c.MoveToWorld(new Point3D(2924, 978, -18), this.Map);
                    c.Movable = false;
                    c.ItemID = 0x2662;
                    c.Name = "Crisp White Shirt";
                    list.Add(c);
                    break;
                case 2:
                    c = new GraveDust();
                    c.MoveToWorld(new Point3D(2921, 972, -17), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new NoxCrystal();
                    c.MoveToWorld(new Point3D(2921, 972, -17), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new Static(0xF91);
                    c.MoveToWorld(new Point3D(2921, 972, -17), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new NecromancerSpellbook();
                    c.MoveToWorld(new Point3D(2922, 972, -18), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new AnimateDeadScroll();
                    c.MoveToWorld(new Point3D(2923, 972, -18), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new HorrificBeastScroll();
                    c.MoveToWorld(new Point3D(2923, 972, -18), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new VampiricEmbraceScroll();
                    c.MoveToWorld(new Point3D(2923, 971, -20), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new Static(0xFDD);
                    c.MoveToWorld(new Point3D(2922, 971, -21), this.Map);
                    list.Add(c);

                    c = new Static(0xFDE);
                    c.MoveToWorld(new Point3D(2923, 971, -21), this.Map);
                    list.Add(c);

                    break;
                case 3:
                    c = new JesterSuit();
                    c.MoveToWorld(new Point3D(2919, 985, -16), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new LocalizedStatic(0xE74, 1073424);
                    c.MoveToWorld(new Point3D(2919, 984, -11), this.Map);
                    c.Movable = false;
                    c.Weight = 50.0;
                    c.Hue = 0x113;
                    list.Add(c);

                    c = new JesterHat();
                    c.MoveToWorld(new Point3D(2919, 983, -13), this.Map);
                    c.Movable = false;
                    c.Hue = 0x113;
                    list.Add(c);

                    break;
                case 4:
                    c = new Static(0xD25);
                    c.MoveToWorld(new Point3D(2916, 984, -13), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new Static(0x20D9);
                    c.MoveToWorld(new Point3D(2916, 982, -12), this.Map);
                    c.Name = "Gargoyle";
                    list.Add(c);

                    c = new Static(0x2132);
                    c.MoveToWorld(new Point3D(2914, 982, -9), this.Map);
                    list.Add(c);

                    c = new Static(0x25B6);
                    c.MoveToWorld(new Point3D(2913, 982, -13), this.Map);
                    list.Add(c);

                    c = new Static(0x25B6);
                    c.MoveToWorld(new Point3D(2913, 982, -13), this.Map);
                    list.Add(c);

                    c = new Static(0x222E);
                    c.MoveToWorld(new Point3D(2915, 983, -14), this.Map);
                    list.Add(c);

                    c = new Static(0x2211);
                    c.MoveToWorld(new Point3D(2914, 984, -13), this.Map);
                    list.Add(c);

                    break;
                case 5:
                    c = new LocalizedStatic(0xE30, 1073421);
                    c.MoveToWorld(new Point3D(2911, 983, -12), this.Map);
                    c.Weight = 10.0;
                    list.Add(c);

                    c = new LocalizedStatic(0x2937, 1073422);
                    c.MoveToWorld(new Point3D(2911, 984, -13), this.Map);
                    list.Add(c);

                    c = new LocalizedStatic(0x12AA, 1073423);
                    c.MoveToWorld(new Point3D(2911, 985, -14), this.Map);
                    list.Add(c);

                    c = new Static(0xEAF);
                    c.MoveToWorld(new Point3D(2910, 985, -21), this.Map);
                    c.Weight = 5.0;
                    list.Add(c);

                    c = new Static(0xEAE);
                    c.MoveToWorld(new Point3D(2910, 986, -21), this.Map);
                    c.Weight = 5.0;
                    list.Add(c);

                    break;
                case 6:
                    c = new Tessen();
                    c.MoveToWorld(new Point3D(2910, 966, -17), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new Shuriken();
                    c.MoveToWorld(new Point3D(2910, 965, -17), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new Static(0x2855);
                    c.MoveToWorld(new Point3D(2910, 964, -16), this.Map);
                    c.Weight = 5.0;
                    list.Add(c);

                    c = new Static(0x241D);
                    c.MoveToWorld(new Point3D(2910, 963, -20), this.Map);
                    c.Weight = 5.0;
                    list.Add(c);

                    c = new Static(0x2409);
                    c.MoveToWorld(new Point3D(2910, 963, -17), this.Map);
                    list.Add(c);

                    c = new Static(0x2416);
                    c.MoveToWorld(new Point3D(2909, 965, -17), this.Map);
                    list.Add(c);

                    break;
                case 7:
                    c = new Static(0x3069);
                    c.MoveToWorld(new Point3D(2914, 964, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x306A);
                    c.MoveToWorld(new Point3D(2913, 964, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x306B);
                    c.MoveToWorld(new Point3D(2912, 964, -21), this.Map);
                    list.Add(c);

                    c = new ElvenLoveseatEastAddon();
                    c.MoveToWorld(new Point3D(2913, 966, -21), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new Static(0x2CFC);
                    c.MoveToWorld(new Point3D(2912, 963, -21), this.Map);
                    list.Add(c);

                    c = new LocalizedStatic(0x2D74, 1073425);
                    c.MoveToWorld(new Point3D(2914, 963, -21), this.Map);
                    list.Add(c);

                    break;
                case 8:
                    c = new Static(0x2);
                    c.MoveToWorld(new Point3D(2905, 970, -15), this.Map);
                    list.Add(c);

                    c = new Static(0x3);
                    c.MoveToWorld(new Point3D(2905, 969, -15), this.Map);
                    list.Add(c);

                    c = new OrderShield();
                    c.MoveToWorld(new Point3D(2905, 971, -17), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    c = new Static(0x1579);
                    c.MoveToWorld(new Point3D(2904, 971, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x1613);
                    c.MoveToWorld(new Point3D(2908, 969, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x1614);
                    c.MoveToWorld(new Point3D(2908, 968, -21), this.Map);
                    list.Add(c);

                    break;
                case 9:
                    c = new Static(0x1526);
                    c.MoveToWorld(new Point3D(2905, 976, -15), this.Map);
                    list.Add(c);

                    c = new Static(0x1527);
                    c.MoveToWorld(new Point3D(2905, 975, -15), this.Map);
                    list.Add(c);

                    c = new Static(0x151A);
                    c.MoveToWorld(new Point3D(2905, 972, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x151A);
                    c.MoveToWorld(new Point3D(2905, 977, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x151A);
                    c.MoveToWorld(new Point3D(2908, 972, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x151A);
                    c.MoveToWorld(new Point3D(2908, 977, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x1514);
                    c.MoveToWorld(new Point3D(2904, 975, -17), this.Map);
                    list.Add(c);

                    break;
                case 10:
                    c = new Static(0x15C5);
                    c.MoveToWorld(new Point3D(2904, 982, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x15C5);
                    c.MoveToWorld(new Point3D(2904, 979, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x157B);
                    c.MoveToWorld(new Point3D(2904, 981, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x14E3);
                    c.MoveToWorld(new Point3D(2905, 980, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x14E4);
                    c.MoveToWorld(new Point3D(2905, 981, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x14E5);
                    c.MoveToWorld(new Point3D(2906, 981, -21), this.Map);
                    list.Add(c);

                    c = new Static(0x14E6);
                    c.MoveToWorld(new Point3D(2906, 980, -21), this.Map);
                    list.Add(c);

                    c = new ChaosShield();
                    c.MoveToWorld(new Point3D(2905, 978, -19), this.Map);
                    c.Movable = false;
                    list.Add(c);

                    break;
                case 11:
                    c = new FemaleStuddedChest();
                    c.MoveToWorld(new Point3D(2912, 976, -16), this.Map);
                    c.Movable = false;
                    c.Hue = 0x497;
                    list.Add(c);

                    c = new Static(0x1EA8);
                    c.MoveToWorld(new Point3D(2913, 973, -13), this.Map);
                    c.Hue = 0x497;
                    list.Add(c);

                    c = new Static(0x20F8);
                    c.MoveToWorld(new Point3D(2913, 975, -11), this.Map);
                    c.Hue = 0x113;
                    list.Add(c);

                    c = new Static(0x20E9);
                    c.MoveToWorld(new Point3D(2912, 974, -11), this.Map);
                    c.Name = "Troll";
                    list.Add(c);

                    c = new Static(0x2607);
                    c.MoveToWorld(new Point3D(2913, 974, -11), this.Map);
                    list.Add(c);

                    c = new Static(0x25F9);
                    c.MoveToWorld(new Point3D(2912, 975, -11), this.Map);
                    list.Add(c);

                    break;
                case 12:
                    c = new Static(0x1D8A);
                    c.MoveToWorld(new Point3D(2915, 976, -13), this.Map);
                    list.Add(c);

                    c = new Static(0x1D8B);
                    c.MoveToWorld(new Point3D(2916, 976, -13), this.Map);
                    list.Add(c);

                    c = new Static(0x234D);
                    c.MoveToWorld(new Point3D(2915, 975, -10), this.Map);
                    list.Add(c);

                    c = new WizardsHat();
                    c.MoveToWorld(new Point3D(2915, 974, -13), this.Map);
                    c.Movable = false;
                    list.Add(c);
                    break;
            }

            if (list.Count > 0)
                this.Tiers.Add(list);
        }
Beispiel #4
0
        public MongbatHideoutTreasureChest2() : base(0xE43)
        {
            Name    = "a treasure chest -50-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 50;
            LockLevel     = 50;
            MaxLockLevel  = 80;

/////////////////////////////////// Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(20, 300)));
            }

/////////////////////////////////////// Supplies

            switch (Utility.Random(18))
            {
            case 0: DropItem(new Board(70)); break;

            case 1: DropItem(new BoltOfCloth(70)); break;

            case 2: DropItem(new Bottle(70)); break;

            case 3: DropItem(new CopperWire(70)); break;

            case 4: DropItem(new Cotton(70)); break;

            case 5: DropItem(new DarkYarn(70)); break;

            case 6: DropItem(new Feather(70)); break;

            case 7: DropItem(new Flax(70)); break;

            case 8: DropItem(new Gears(70)); break;

            case 9: DropItem(new GoldWire(70)); break;

            case 10: DropItem(new IronIngot(70)); break;

            case 11: DropItem(new IronWire(70)); break;

            case 12: DropItem(new Leather(70)); break;

            case 13: DropItem(new LightYarn(70)); break;

            case 14: DropItem(new Shaft(70)); break;

            case 15: DropItem(new SilverWire(70)); break;

            case 16: DropItem(new SpoolOfThread(70)); break;

            case 17: DropItem(new Springs(70)); break;

            case 18: DropItem(new Wool(70)); break;
            }

            switch (Utility.Random(5))
            {
            case 0: DropItem(new BeetleEgg(25)); break;

            case 1: DropItem(new FishScale(25)); break;

            case 2: DropItem(new Nirnroot(25)); break;

            case 3: DropItem(new SerpentScale(25)); break;

            case 4: DropItem(new ThunderStone(25)); break;
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.RandomMinMax(10, 15);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new SackFlour());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

/////////////////////////////////////// LV 10-20
/////////////////////////////////////// LV 10-25 for staves
            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(28))
                {
                case 0: weapon = new BattleAxe(); break;                   // Lv10

                case 1: weapon = new DoubleAxe(); break;                   // Lv20

                case 2: weapon = new MagicalShortbow(); break;             // Lv10

                case 3: weapon = new RepeatingCrossbow(); break;           // Lv10

                case 4: weapon = new ButcherKnife(); break;                // Lv10

                case 5: weapon = new CompositeBow(); break;                // Lv20

                case 6: weapon = new EbonyCrossbow(); break;               // Lv20

                case 7: weapon = new EbonyDagger(); break;                 // Lv10

                case 8: weapon = new Sai(); break;                         // Lv15

                case 9: weapon = new EbonyDualDaggers(); break;            // Lv20

                case 10: weapon = new Maul(); break;                       // Lv10

                case 11: weapon = new Scepter(); break;                    // Lv15

                case 12: weapon = new WarMace(); break;                    // Lv20

                case 13: weapon = new Pilum(); break;                      // Lv10

                case 14: weapon = new Pike(); break;                       // Lv15

                case 15: weapon = new Spear(); break;                      // Lv20

                case 16: weapon = new QuarterStaff(); break;               // Lv10

                case 17: weapon = new ReptilianStaff(); break;             // Lv15

                case 18: weapon = new BubbleStaff(); break;                // Lv25

                case 19: weapon = new CrystalStaff(); break;               // Lv25

                case 20: weapon = new EnergyStaff(); break;                // Lv25

                case 21: weapon = new FireStaff(); break;                  // Lv25

                case 22: weapon = new VineStaff(); break;                  // Lv25

                case 23: weapon = new EbonyRapier(); break;                // Lv10

                case 24: weapon = new Scimitar(); break;                   // Lv10

                case 25: weapon = new Longsword(); break;                  // Lv20

                case 26: weapon = new VikingSword(); break;                // Lv20

                default: weapon = new Wakizashi(); break;                  // Lv20
                }

                switch (Utility.Random(14))
                {
                case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break;

                case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break;

                case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break;

                case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break;

                case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break;

                case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break;

                case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break;

                case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break;

                case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break;

                case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break;

                case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break;

                case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break;

                case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break;

                default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break;
                }

                switch (Utility.Random(14))
                {
                case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break;

                case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break;

                case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break;

                case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break;

                case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break;

                case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break;

                case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break;

                case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break;

                case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break;

                case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break;

                case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break;

                case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break;

                case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break;

                default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break;
                }

                DropItem(weapon);
            }

/////////////////////////////////////// LV 12-18
            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(19))
                {
                case 0: armor = new ChitinArms(); break;                         // Lv12

                case 1: armor = new ChitinChest(); break;                        // Lv12

                case 2: armor = new ChitinGloves(); break;                       // Lv12

                case 3: armor = new ChitinGorget(); break;                       // Lv12

                case 4: armor = new ChitinHelmet(); break;                       // Lv12

                case 5: armor = new ChitinLegs(); break;                         // Lv12

                case 6: armor = new FemaleStuddedChest(); break;                 // Lv15

                case 7: armor = new StuddedArms(); break;                        // Lv15

                case 8: armor = new StuddedBustierArms(); break;                 // Lv15

                case 9: armor = new StuddedChest(); break;                       // Lv15

                case 10: armor = new StuddedGloves(); break;                     // Lv15

                case 11: armor = new StuddedGorget(); break;                     // Lv15

                case 12: armor = new StuddedLegs(); break;                       // Lv15

                case 13: armor = new HideFemaleChest(); break;                   // Lv18

                case 14: armor = new HideGloves(); break;                        // Lv18

                case 15: armor = new HideGorget(); break;                        // Lv18

                case 16: armor = new HidePants(); break;                         // Lv18

                case 17: armor = new HidePauldrons(); break;                     // Lv18

                default: armor = new HideChest(); break;                         // Lv18
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50);
                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseHat hat = Loot.RandomHat(true);
                BaseRunicTool.ApplyAttributesTo(hat, 3, 5, 10);
                DropItem(hat);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 5, 10);
                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield1 = new MetalShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50);
                }
                DropItem(shield1);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield2 = new WoodenKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50);
                }
                DropItem(shield2);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield3 = new MetalKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50);
                }
                DropItem(shield3);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 5, 10);
                }
                DropItem(bracelet);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 5, 10);
                }
                DropItem(earrings);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 5, 10);
                }
                DropItem(necklace);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 5, 10);
                }
                DropItem(ring);
            }
        }
Beispiel #5
0
        public FortressCalcifinaTreasureChest1() : base(0xE43)
        {
            Name    = "a treasure chest -25-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 25;
            LockLevel     = 25;
            MaxLockLevel  = 30;

            // Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(40, 400)));
            }

/////////////////////////////////////// Supplies

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Arrow(Utility.Random(15, 20)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bolt(Utility.Random(15, 20)));
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.Random(15, 20);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bandage(Utility.Random(15, 20)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bedroll());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bottle(Utility.Random(15, 20)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Lockpick(Utility.Random(15, 20)));
            }

            Item PotionLoot = Loot.RandomPotion();

            DropItem(PotionLoot);

/////////////////////////////////////// Tools

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new FishingPole());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Shovel());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Skillet());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(38))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                case 20: weapon = new Axe(); break;

                case 21: weapon = new ExecutionersAxe(); break;

                case 22: weapon = new Pickaxe(); break;

                case 23: weapon = new TwoHandedAxe(); break;

                case 24: weapon = new WarAxe(); break;

                case 25: weapon = new HeavyCrossbow(); break;

                case 26: weapon = new HammerPick(); break;

                case 27: weapon = new WarMace(); break;

                case 28: weapon = new Spear(); break;

                case 29: weapon = new WarFork(); break;

                case 30: weapon = new BlackStaff(); break;

                case 31: weapon = new QuarterStaff(); break;

                case 32: weapon = new Longsword(); break;

                case 33: weapon = new ElvenCompositeLongbow(); break;

                case 34: weapon = new ElvenMachete(); break;

                case 35: weapon = new ElvenSpellblade(); break;

                case 36: weapon = new RuneBlade(); break;

                default: weapon = new Dagger(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 4, 18, 22);

                DropItem(weapon);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(13))
                {
                case 0: armor = new FemaleStuddedChest(); break;

                case 1: armor = new StuddedArms(); break;

                case 2: armor = new StuddedBustierArms(); break;

                case 3: armor = new StuddedGloves(); break;

                case 4: armor = new StuddedGorget(); break;

                case 5: armor = new ChainCoif(); break;

                case 6: armor = new ChainChest(); break;

                case 7: armor = new ChainLegs(); break;

                case 8: armor = new RingmailArms(); break;

                case 9: armor = new RingmailChest(); break;

                case 10: armor = new RingmailGloves(); break;

                case 11: armor = new RingmailLegs(); break;

                default: armor = new StuddedChest(); break;
                }

                BaseRunicTool.ApplyAttributesTo(armor, 4, 18, 22);

                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseHat hat = Loot.RandomHat(true);
                switch (Utility.Random(5))
                {
                case 0: hat = new BearMask(); break;

                case 1: hat = new DeerMask(); break;

                case 2: hat = new FeatheredHat(); break;

                case 3: hat = new WizardsHat(); break;

                default: hat = new TribalMask(); break;
                }

                BaseRunicTool.ApplyAttributesTo(hat, 4, 18, 22);

                DropItem(hat);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 4, 18, 22);

                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseShield shield = new MetalKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield, 4, 18, 22);
                }

                DropItem(shield);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel bracelet = new GoldBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 4, 18, 22);
                }

                DropItem(bracelet);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 4, 18, 22);
                }

                DropItem(earrings);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel necklace = new GoldNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 4, 18, 22);
                }

                DropItem(necklace);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 4, 18, 22);
                }

                DropItem(ring);
            }
        }
Beispiel #6
0
        public RatmenFortressBossChest() : base(0x2DF2)
        {
            Name    = "a boss treasure chest -25-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 25;
            LockLevel     = 25;
            MaxLockLevel  = 30;

            // Gold
            if (Utility.RandomDouble() < 0.50)
            {
                DropItem(new Gold(Utility.Random(250, 400)));
            }

/////////////////////////////////////// Jewelry

            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Agate());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Beryl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new ChromeDiopside());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new FireOpal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new MoonstoneCustom());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Onyx());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Opal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Pearl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new TurquoiseCustom());
            }

            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Bloodstone());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Citrine());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Demantoid());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Jasper());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lolite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lupis());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Peridot());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Tsavorite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Zircon());
            }

            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Amber());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Amethyst());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Andalusite());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Chrysoberyl());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Garnet());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Jade());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Mandarin());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Morganite());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Paraiba());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new TigerEye());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Tourmaline());
            }

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Alexandrite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Ametrine());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Kunzite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Ruby());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Sapphire());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Tanzanite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Topaz());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Zultanite());
            }

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Diamond());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Emerald());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new PinkQuartz());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new StarSapphire());
            }

/////////////////////////////////////// Supplies

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Arrow(Utility.Random(35, 50)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bolt(Utility.Random(35, 50)));
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.Random(35, 40);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bandage(Utility.Random(25, 40)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bedroll());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bottle(Utility.Random(15, 25)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Lockpick(Utility.Random(15, 25)));
            }

            Item PotionLoot1 = Loot.RandomPotion();

            DropItem(PotionLoot1);

            Item PotionLoot2 = Loot.RandomPotion();

            DropItem(PotionLoot2);

            Item PotionLoot3 = Loot.RandomPotion();

            DropItem(PotionLoot3);

/////////////////////////////////////// Tools

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new FishingPole());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Shovel());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Skillet());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(38))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                case 20: weapon = new Axe(); break;

                case 21: weapon = new ExecutionersAxe(); break;

                case 22: weapon = new Pickaxe(); break;

                case 23: weapon = new TwoHandedAxe(); break;

                case 24: weapon = new WarAxe(); break;

                case 25: weapon = new HeavyCrossbow(); break;

                case 26: weapon = new HammerPick(); break;

                case 27: weapon = new WarMace(); break;

                case 28: weapon = new Spear(); break;

                case 29: weapon = new WarFork(); break;

                case 30: weapon = new BlackStaff(); break;

                case 31: weapon = new QuarterStaff(); break;

                case 32: weapon = new Longsword(); break;

                case 33: weapon = new ElvenCompositeLongbow(); break;

                case 34: weapon = new ElvenMachete(); break;

                case 35: weapon = new ElvenSpellblade(); break;

                case 36: weapon = new RuneBlade(); break;

                default: weapon = new Dagger(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 5, 15, 20);

                DropItem(weapon);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(13))
                {
                case 0: armor = new FemaleStuddedChest(); break;

                case 1: armor = new StuddedArms(); break;

                case 2: armor = new StuddedBustierArms(); break;

                case 3: armor = new StuddedGloves(); break;

                case 4: armor = new StuddedGorget(); break;

                case 5: armor = new ChainCoif(); break;

                case 6: armor = new ChainChest(); break;

                case 7: armor = new ChainLegs(); break;

                case 8: armor = new RingmailArms(); break;

                case 9: armor = new RingmailChest(); break;

                case 10: armor = new RingmailGloves(); break;

                case 11: armor = new RingmailLegs(); break;

                default: armor = new StuddedChest(); break;
                }

                BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 20);

                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseHat hat = Loot.RandomHat(true);
                switch (Utility.Random(5))
                {
                case 0: hat = new BearMask(); break;

                case 1: hat = new DeerMask(); break;

                case 2: hat = new FeatheredHat(); break;

                case 3: hat = new WizardsHat(); break;

                default: hat = new TribalMask(); break;
                }

                BaseRunicTool.ApplyAttributesTo(hat, 5, 15, 20);

                DropItem(hat);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 5, 15, 20);

                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseShield shield = new HeaterShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield, 5, 15, 20);
                }

                DropItem(shield);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 5, 15, 20);
                }

                DropItem(bracelet);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 5, 15, 20);
                }

                DropItem(earrings);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 5, 15, 20);
                }

                DropItem(necklace);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 5, 15, 20);
                }

                DropItem(ring);
            }
        }
Beispiel #7
0
        public override void IncreaseTier()
        {
            base.IncreaseTier();

            List <object> list = new List <object>();
            Item          c;

            // don't know names above lev 6
            switch (Tier)
            {
            case 1:
                c = new BookOfChivalry();
                c.MoveToWorld(new Point3D(2924, 979, -18), Map);
                c.Movable = false;
                list.Add(c);

                c = new Longsword();
                c.MoveToWorld(new Point3D(2923, 980, -18), Map);
                c.Movable = false;
                c.ItemID  = 0x26CF;
                list.Add(c);

                c = new Shirt();
                c.MoveToWorld(new Point3D(2924, 978, -18), Map);
                c.Movable = false;
                c.ItemID  = 0x2662;
                c.Name    = "Crisp White Shirt";
                list.Add(c);
                break;

            case 2:
                c = new GraveDust();
                c.MoveToWorld(new Point3D(2921, 972, -17), Map);
                c.Movable = false;
                list.Add(c);

                c = new NoxCrystal();
                c.MoveToWorld(new Point3D(2921, 972, -17), Map);
                c.Movable = false;
                list.Add(c);

                c = new Static(0xF91);
                c.MoveToWorld(new Point3D(2921, 972, -17), Map);
                c.Movable = false;
                list.Add(c);

                c = new NecromancerSpellbook();
                c.MoveToWorld(new Point3D(2922, 972, -18), Map);
                c.Movable = false;
                list.Add(c);

                c = new AnimateDeadScroll();
                c.MoveToWorld(new Point3D(2923, 972, -18), Map);
                c.Movable = false;
                list.Add(c);

                c = new HorrificBeastScroll();
                c.MoveToWorld(new Point3D(2923, 972, -18), Map);
                c.Movable = false;
                list.Add(c);

                c = new VampiricEmbraceScroll();
                c.MoveToWorld(new Point3D(2923, 971, -20), Map);
                c.Movable = false;
                list.Add(c);

                c = new Static(0xFDD);
                c.MoveToWorld(new Point3D(2922, 971, -21), Map);
                list.Add(c);

                c = new Static(0xFDE);
                c.MoveToWorld(new Point3D(2923, 971, -21), Map);
                list.Add(c);

                break;

            case 3:
                c = new JesterSuit();
                c.MoveToWorld(new Point3D(2919, 985, -16), Map);
                c.Movable = false;
                list.Add(c);

                c = new LocalizedStatic(0xE74, 1073424);
                c.MoveToWorld(new Point3D(2919, 984, -11), Map);
                c.Movable = false;
                c.Weight  = 50.0;
                c.Hue     = 0x113;
                list.Add(c);

                c = new JesterHat();
                c.MoveToWorld(new Point3D(2919, 983, -13), Map);
                c.Movable = false;
                c.Hue     = 0x113;
                list.Add(c);

                break;

            case 4:
                c = new Static(0xD25);
                c.MoveToWorld(new Point3D(2916, 984, -13), Map);
                c.Movable = false;
                list.Add(c);

                c = new Static(0x20D9);
                c.MoveToWorld(new Point3D(2916, 982, -12), Map);
                c.Name = "Gargoyle";
                list.Add(c);

                c = new Static(0x2132);
                c.MoveToWorld(new Point3D(2914, 982, -9), Map);
                list.Add(c);

                c = new Static(0x25B6);
                c.MoveToWorld(new Point3D(2913, 982, -13), Map);
                list.Add(c);

                c = new Static(0x25B6);
                c.MoveToWorld(new Point3D(2913, 982, -13), Map);
                list.Add(c);

                c = new Static(0x222E);
                c.MoveToWorld(new Point3D(2915, 983, -14), Map);
                list.Add(c);

                c = new Static(0x2211);
                c.MoveToWorld(new Point3D(2914, 984, -13), Map);
                list.Add(c);

                break;

            case 5:
                c = new LocalizedStatic(0xE30, 1073421);
                c.MoveToWorld(new Point3D(2911, 983, -12), Map);
                c.Weight = 10.0;
                list.Add(c);

                c = new LocalizedStatic(0x2937, 1073422);
                c.MoveToWorld(new Point3D(2911, 984, -13), Map);
                list.Add(c);

                c = new LocalizedStatic(0x12AA, 1073423);
                c.MoveToWorld(new Point3D(2911, 985, -14), Map);
                list.Add(c);

                c = new Static(0xEAF);
                c.MoveToWorld(new Point3D(2910, 985, -21), Map);
                c.Weight = 5.0;
                list.Add(c);

                c = new Static(0xEAE);
                c.MoveToWorld(new Point3D(2910, 986, -21), Map);
                c.Weight = 5.0;
                list.Add(c);

                break;

            case 6:
                c = new Tessen();
                c.MoveToWorld(new Point3D(2910, 966, -17), Map);
                c.Movable = false;
                list.Add(c);

                c = new Shuriken();
                c.MoveToWorld(new Point3D(2910, 965, -17), Map);
                c.Movable = false;
                list.Add(c);

                c = new Static(0x2855);
                c.MoveToWorld(new Point3D(2910, 964, -16), Map);
                c.Weight = 5.0;
                list.Add(c);

                c = new Static(0x241D);
                c.MoveToWorld(new Point3D(2910, 963, -20), Map);
                c.Weight = 5.0;
                list.Add(c);

                c = new Static(0x2409);
                c.MoveToWorld(new Point3D(2910, 963, -17), Map);
                list.Add(c);

                c = new Static(0x2416);
                c.MoveToWorld(new Point3D(2909, 965, -17), Map);
                list.Add(c);

                break;

            case 7:
                c = new Static(0x3069);
                c.MoveToWorld(new Point3D(2914, 964, -21), Map);
                list.Add(c);

                c = new Static(0x306A);
                c.MoveToWorld(new Point3D(2913, 964, -21), Map);
                list.Add(c);

                c = new Static(0x306B);
                c.MoveToWorld(new Point3D(2912, 964, -21), Map);
                list.Add(c);

                c = new ElvenLoveseatEastAddon();
                c.MoveToWorld(new Point3D(2913, 966, -21), Map);
                c.Movable = false;
                list.Add(c);

                c = new Static(0x2CFC);
                c.MoveToWorld(new Point3D(2912, 963, -21), Map);
                list.Add(c);

                c = new LocalizedStatic(0x2D74, 1073425);
                c.MoveToWorld(new Point3D(2914, 963, -21), Map);
                list.Add(c);


                break;

            case 8:
                c = new Static(0x2);
                c.MoveToWorld(new Point3D(2905, 970, -15), Map);
                list.Add(c);

                c = new Static(0x3);
                c.MoveToWorld(new Point3D(2905, 969, -15), Map);
                list.Add(c);

                c = new OrderShield();
                c.MoveToWorld(new Point3D(2905, 971, -17), Map);
                c.Movable = false;
                list.Add(c);

                c = new Static(0x1579);
                c.MoveToWorld(new Point3D(2904, 971, -21), Map);
                list.Add(c);

                c = new Static(0x1613);
                c.MoveToWorld(new Point3D(2908, 969, -21), Map);
                list.Add(c);

                c = new Static(0x1614);
                c.MoveToWorld(new Point3D(2908, 968, -21), Map);
                list.Add(c);

                break;

            case 9:
                c = new Static(0x1526);
                c.MoveToWorld(new Point3D(2905, 976, -15), Map);
                list.Add(c);

                c = new Static(0x1527);
                c.MoveToWorld(new Point3D(2905, 975, -15), Map);
                list.Add(c);

                c = new Static(0x151A);
                c.MoveToWorld(new Point3D(2905, 972, -21), Map);
                list.Add(c);

                c = new Static(0x151A);
                c.MoveToWorld(new Point3D(2905, 977, -21), Map);
                list.Add(c);

                c = new Static(0x151A);
                c.MoveToWorld(new Point3D(2908, 972, -21), Map);
                list.Add(c);

                c = new Static(0x151A);
                c.MoveToWorld(new Point3D(2908, 977, -21), Map);
                list.Add(c);

                c = new Static(0x1514);
                c.MoveToWorld(new Point3D(2904, 975, -17), Map);
                list.Add(c);

                break;

            case 10:
                c = new Static(0x15C5);
                c.MoveToWorld(new Point3D(2904, 982, -21), Map);
                list.Add(c);

                c = new Static(0x15C5);
                c.MoveToWorld(new Point3D(2904, 979, -21), Map);
                list.Add(c);

                c = new Static(0x157B);
                c.MoveToWorld(new Point3D(2904, 981, -21), Map);
                list.Add(c);

                c = new Static(0x14E3);
                c.MoveToWorld(new Point3D(2905, 980, -21), Map);
                list.Add(c);

                c = new Static(0x14E4);
                c.MoveToWorld(new Point3D(2905, 981, -21), Map);
                list.Add(c);

                c = new Static(0x14E5);
                c.MoveToWorld(new Point3D(2906, 981, -21), Map);
                list.Add(c);

                c = new Static(0x14E6);
                c.MoveToWorld(new Point3D(2906, 980, -21), Map);
                list.Add(c);

                c = new ChaosShield();
                c.MoveToWorld(new Point3D(2905, 978, -19), Map);
                c.Movable = false;
                list.Add(c);

                break;

            case 11:
                c = new FemaleStuddedChest();
                c.MoveToWorld(new Point3D(2912, 976, -16), Map);
                c.Movable = false;
                c.Hue     = 0x497;
                list.Add(c);

                c = new Static(0x1EA8);
                c.MoveToWorld(new Point3D(2913, 973, -13), Map);
                c.Hue = 0x497;
                list.Add(c);

                c = new Static(0x20F8);
                c.MoveToWorld(new Point3D(2913, 975, -11), Map);
                c.Hue = 0x113;
                list.Add(c);

                c = new Static(0x20E9);
                c.MoveToWorld(new Point3D(2912, 974, -11), Map);
                c.Name = "Troll";
                list.Add(c);

                c = new Static(0x2607);
                c.MoveToWorld(new Point3D(2913, 974, -11), Map);
                list.Add(c);

                c = new Static(0x25F9);
                c.MoveToWorld(new Point3D(2912, 975, -11), Map);
                list.Add(c);

                break;

            case 12:
                c = new Static(0x1D8A);
                c.MoveToWorld(new Point3D(2915, 976, -13), Map);
                list.Add(c);

                c = new Static(0x1D8B);
                c.MoveToWorld(new Point3D(2916, 976, -13), Map);
                list.Add(c);

                c = new Static(0x234D);
                c.MoveToWorld(new Point3D(2915, 975, -10), Map);
                list.Add(c);

                c = new WizardsHat();
                c.MoveToWorld(new Point3D(2915, 974, -13), Map);
                c.Movable = false;
                list.Add(c);
                break;
            }

            if (list.Count > 0)
            {
                Tiers.Add(list);
            }
        }
        public TownChestArmorer() : base(0xE43)
        {
            Name    = "a metal chest -20-";
            Movable = true;
            Weight  = 1000.0;

            Hue = 83;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 20;
            LockLevel     = 20;
            MaxLockLevel  = 25;

            // Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(1, 50)));
            }

            // Supplies

            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new ChainCoif());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new ChainChest());
            }
            if (Utility.RandomDouble() < 0.06)
            {
                DropItem(new ChainLegs());
            }

            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new Bascinet());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new CloseHelm());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new NorseHelm());
            }
            if (Utility.RandomDouble() < 0.06)
            {
                DropItem(new PlateArms());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new PlateChest());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new PlateGloves());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new PlateGorget());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new PlateHelm());
            }
            if (Utility.RandomDouble() < 0.06)
            {
                DropItem(new PlateLegs());
            }

            if (Utility.RandomDouble() < 0.06)
            {
                DropItem(new RingmailArms());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new RingmailChest());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new RingmailGloves());
            }
            if (Utility.RandomDouble() < 0.06)
            {
                DropItem(new RingmailLegs());
            }

            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new BronzeShield());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new Buckler());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new HeaterShield());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new MetalKiteShield());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new MetalShield());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new WoodenKiteShield());
            }
            if (Utility.RandomDouble() < 0.07)
            {
                DropItem(new WoodenShield());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(13))
                {
                case 0: armor = new FemaleStuddedChest(); break;

                case 1: armor = new StuddedArms(); break;

                case 2: armor = new StuddedBustierArms(); break;

                case 3: armor = new StuddedGloves(); break;

                case 4: armor = new StuddedGorget(); break;

                case 5: armor = new ChainCoif(); break;

                case 6: armor = new ChainChest(); break;

                case 7: armor = new ChainLegs(); break;

                case 8: armor = new RingmailArms(); break;

                case 9: armor = new RingmailChest(); break;

                case 10: armor = new RingmailGloves(); break;

                case 11: armor = new RingmailLegs(); break;

                default: armor = new StuddedChest(); break;
                }
                BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 20);

                DropItem(armor);
            }
        }