// public override bool OnDroppedInto(Mobile from, Container target, Point3D p)
        public override bool OnDroppedInto(Mobile from, Container target, Point3D p, byte gridloc)

        {
            if (target == from.Backpack)
            {
                Item item = from.Backpack.FindItemByType(typeof(GoldLedger));

                if (item != null)
                {
                    from.SendMessage(2125, "You can only carry one gold ledger!");
                    return(false);
                }
            }

            else if (target.IsChildOf(from.Backpack))
            {
                Item item = from.Backpack.FindItemByType(typeof(GoldLedger));

                if (item != null)
                {
                    from.SendMessage(2125, "You can only carry one gold ledger!");
                    return(false);
                }
            }

            return(target.OnDragDropInto(from, this, p, gridloc));
        }
Beispiel #2
0
        public override bool OnDroppedInto(Mobile from, Container target, Point3D p)
        {
            PlayerMobile pm = from as PlayerMobile;

            if (pm != null && pm.IsMassmoving)
            {
                if (target == pm.Backpack || target.IsChildOf(pm.Backpack))
                {
                    Location = p;
                    List <BasePotion> potions = pm.Backpack.FindItemsByType(delegate(BasePotion bp) { return(bp.ItemID == ItemID); });

                    from.SendAsciiMessage("Moved {0} potion{1}", potions.Count, potions.Count == 1 ? "." : "s.");

                    foreach (BasePotion i in potions)
                    {
                        target.AddItem(i);
                        i.Location = p;
                    }
                }
                else
                {
                    from.SendAsciiMessage("You cannot massmove items to places outside of your backpack!");
                }

                pm.IsMassmoving = false;
                return(base.OnDroppedInto(from, target, p));
            }
            return(base.OnDroppedInto(from, target, p));
        }
Beispiel #3
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		public override bool OnDroppedInto( Mobile from, Container target, Point3D p )
		{
			if( target == from.Backpack || target.IsChildOf( from.Backpack) )
			{
				from.Str += 5;
				isactive = true;
			}
			return base.OnDroppedInto(from,target,p);
		}
Beispiel #4
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 public override bool OnDroppedInto(Mobile from, Container target, Point3D p)
 {
     if (target == from.Backpack || target.IsChildOf(from.Backpack))
     {
         from.Str += 5;
         isactive  = true;
     }
     return(base.OnDroppedInto(from, target, p));
 }
Beispiel #5
0
		public override bool OnDroppedInto( Mobile from, Container target, Point3D p )
		{
			PlayerMobile pm = from as PlayerMobile;

			if( pm != null && pm.IsMassmoving )
			{
				if( target == pm.Backpack || target.IsChildOf( pm.Backpack ) )
				{
					Location = p;
					List<BasePotion> potions = pm.Backpack.FindItemsByType( delegate(BasePotion bp) { return ( bp.ItemID == ItemID ); } );

					from.SendAsciiMessage( "Moved {0} potion{1}", potions.Count, potions.Count == 1 ? "." : "s." );

					foreach( BasePotion i in potions )
					{
						target.AddItem( i );
						i.Location = p;
					}
				}
				else
				{
					from.SendAsciiMessage( "You cannot massmove items to places outside of your backpack!" );
				}

				pm.IsMassmoving = false;
				return base.OnDroppedInto( from, target, p );
			}
		    return base.OnDroppedInto( from, target, p );
		}
       // public override bool OnDroppedInto(Mobile from, Container target, Point3D p)
        public override bool OnDroppedInto(Mobile from, Container target, Point3D p, byte gridloc)
        
        {
            if (target == from.Backpack)
            {
                Item item = from.Backpack.FindItemByType(typeof(GoldLedger));

                if (item != null)
                {
                    from.SendMessage(2125, "You can only carry one gold ledger!");
                    return false;
                }
            }

            else if (target.IsChildOf(from.Backpack))
            {
                Item item = from.Backpack.FindItemByType(typeof(GoldLedger));

                if (item != null)
                {
                    from.SendMessage(2125, "You can only carry one gold ledger!");
                    return false;
                }
            }

            return target.OnDragDropInto(from, this, p, gridloc);
        }