Beispiel #1
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                // Use the same targetting logic as a regular dye tub, only with uses
                // decrementation (providing not just a color swatch)

                if (targeted is ColorSwatch)
                {
                    ColorSwatch cs = (ColorSwatch)targeted;
                    if (cs.Amount > 1)
                    {
                        cs.Amount--;
                        cs = null;

                        cs           = new ColorSwatch();
                        cs.Stackable = false;

                        from.AddToBackpack(cs);
                    }
                    cs.StoredColorName = m_Tub.StoredColorNamePrefix + "shade of " + m_Tub.StoredColorName;
                    cs.Hue             = m_Tub.Hue;
                }
                else if (targeted is Item)
                {
                    Item item = (Item)targeted;

                    if (item is BaseClothing)
                    {
                        if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
                        {
                            from.SendLocalizedMessage(500446);                                          // That is too far away.
                        }
                        else if (!item.IsChildOf(from.Backpack))
                        {
                            from.SendMessage("The item you are dying must be in your backpack.");
                        }

                        else if (item.Parent is Mobile)
                        {
                            from.SendLocalizedMessage(500861);                                          // Can't Dye clothing that is being worn.
                        }
                        else if (((IDyable)item).Dye(from, m_Tub))
                        {
                            from.PlaySound(0x23E);
                            if (--m_Tub.m_Uses == 0)
                            {
                                m_Tub.Delete();
                                from.AddToBackpack(new DyeTub());
                            }

                            item.Hue = m_Tub.Hue;
                        }
                    }
                    else
                    {
                        from.SendMessage("You can only dye clothing with special dyes. You're trying to dye {0}", targeted);
                    }
                }
            }
			protected override void OnTarget( Mobile from, object targeted )
			{
				// Use the same targetting logic as a regular dye tub, only with uses
				// decrementation (providing not just a color swatch)

				if ( targeted is ColorSwatch )
				{
					ColorSwatch cs = (ColorSwatch) targeted;
					if( cs.Amount > 1 )
					{
						cs.Amount --;
						cs = null;

						cs = new ColorSwatch();
						cs.Stackable = false;

						from.AddToBackpack( cs );
					}
					cs.StoredColorName = m_Tub.StoredColorNamePrefix +  "shade of " + m_Tub.StoredColorName;
					cs.Hue = m_Tub.Hue;
 				}
				else if ( targeted is Item )
				{
					Item item = (Item)targeted;

					if ( item is BaseClothing )
					{
						if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
							from.SendLocalizedMessage( 500446 );		// That is too far away.

						else if( !item.IsChildOf(from.Backpack) )
							from.SendMessage("The item you are dying must be in your backpack.");

						else if( item.Parent is Mobile )
							from.SendLocalizedMessage( 500861 ); 		// Can't Dye clothing that is being worn.

						else if( ((IDyable)item).Dye( from, m_Tub ) )
						{
							from.PlaySound( 0x23E );
							if( --m_Tub.m_Uses == 0 )
							{
                          		m_Tub.Delete();
  								from.AddToBackpack( new DyeTub() );
                          	}

                          	item.Hue = m_Tub.Hue;
						}
					}
					else 
					{
						from.SendMessage("You can only dye clothing with special dyes. You're trying to dye {0}", targeted);

					}
				}
    		}