public override void OnDoubleClick(Mobile from)
        {
            PlayerMobile pm = (PlayerMobile)from;

            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001);                   // That must be in your pack for you to use it.
            }
            else if (pm.City != null)
            {
                ArmyController army = from.Backpack.FindItemByType(typeof(ArmyController)) as ArmyController;

                if (pm.City.Mayor != from && pm.City.AssistMayor != from && pm.City.General != from)
                {
                    from.SendMessage("You must be the mayor, assistant mayor, or general of a city to place this structure.");
                }
                else if (!PlayerGovernmentSystem.IsAtCity(from))
                {
                    from.SendMessage("You must be inside your city to place this structure.");
                }
                else if (army != null)
                {
                    from.SendMessage("You appear to already have an army barracks. You may only control one army.");
                }
                else if (!PlayerGovernmentSystem.IsCityLevelReached(pm.City.Mayor, 3))
                {
                    from.SendMessage("Your city must be at least level 3 before you can place this structure.");
                }
                else if (PlayerGovernmentSystem.NeedsForensics && from.Skills[SkillName.Forensics].Base < 40.0)
                {
                    from.SendMessage("You lack the required skill to place this building, You need at least 40.0 points in forensics.");
                }
                else
                {
                    base.OnDoubleClick(from);
                }
            }
            else
            {
                from.SendMessage("You must be the mayor, assistant mayor, or general of a city in order to use this.");
            }
        }
 public override void OnDoubleClick(Mobile from)
 {
     if (from.FollowersMax <= (from.Followers + 3))
     {
         from.SendMessage("You have too many followers to Recruit anyone else.");
         return;
     }
     if (this.InUse == true)
     {
         from.SendMessage("You must wait 24 hours bewteen hiring each recruit.");
         return;
     }
     if (from.InRange(this.GetWorldLocation(), 2))
     {
         if (from == this.Leader)
         {
             ArmyController army = from.Backpack.FindItemByType(typeof(ArmyController)) as ArmyController;
             if (army != null)
             {
                 from.SendGump(new RecruitTypeGump(this, m_Control));
             }
             else
             {
                 from.SendMessage("Your Army Controller appears to be missing page a GM!!.");
             }
         }
         else
         {
             from.SendMessage("You must be the Leader of these Barracks to access this stone.");
         }
     }
     else
     {
         from.SendMessage("You are too far away to access that.");
     }
 }
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                m_Control  = (ArmyController)reader.ReadItem();
                m_Time     = reader.ReadDeltaTime();
                m_Leader   = reader.ReadMobile();
                m_InUse    = (bool)reader.ReadBool();
                m_Recruits = (int)reader.ReadInt();
                m_Stone    = (CityManagementStone)reader.ReadItem();
                if (m_InUse = true)
                {
                    new UserTimer(this).Start();
                }
                break;
            }
            }
        }
Beispiel #4
0
 public ArmyAttackTarget(ArmyController controller)
     : base(-1, false, TargetFlags.None)
 {
     m_ArmyController = controller;
 }
Beispiel #5
0
 public ArmyRecruitTarget(ArmyController controller)
     : base(-1, false, TargetFlags.None)
 {
     m_ArmyController = controller;
 }
Beispiel #6
0
 public ArmyGoToTarget(ArmyController controller)
     : base(-1, true, TargetFlags.None)
 {
     m_ArmyController = controller;
 }
Beispiel #7
0
 public ArmySayPrompt(ArmyController controller)
 {
     m_ArmyController = controller;
 }