Beispiel #1
0
        public override void OnDeath(Container c)
        {
            BelfryEncounter encounter = ShadowguardController.GetEncounter(c.Location, c.Map) as BelfryEncounter;

            if (encounter != null)
            {
                c.DropItem(new MagicDrakeWing());
            }

            base.OnDeath(c);
        }
Beispiel #2
0
        public override void OnDoubleClick(Mobile from)
        {
            BelfryEncounter encounter = ShadowguardController.GetEncounter(from.Location, from.Map) as BelfryEncounter;

            if (encounter != null && IsChildOf(from.Backpack))
            {
                Point3D p = encounter.SpawnPoints[1];
                encounter.ConvertOffset(ref p);
                from.MoveToWorld(p, Map.TerMur);
                BaseCreature.TeleportPets(from, p, from.Map);
            }
        }
Beispiel #3
0
        public override void OnThink()
        {
            base.OnThink();

            BelfryEncounter encounter = ShadowguardController.GetEncounter(this.Location, this.Map) as BelfryEncounter;

            if (encounter != null && this.Z == -20)
            {
                Point3D p = encounter.SpawnPoints[0];
                encounter.ConvertOffset(ref p);

                this.MoveToWorld(p, this.Map);
            }
        }
Beispiel #4
0
        public override void OnComponentUsed(AddonComponent c, Mobile from)
        {
            if (from.InRange(c.Location, 2) && c.ItemID == 19548)
            {
                BelfryEncounter encounter = ShadowguardController.GetEncounter(c.Location, c.Map) as BelfryEncounter;

                if (encounter != null && encounter.Drakes != null && encounter.Drakes.Count == 0)
                {
                    int toSpawn = 2 + (encounter.PartySize() * 3);

                    for (int i = 0; i < toSpawn; i++)
                    {
                        encounter.SpawnDrake(this.Location, from);
                        Effects.PlaySound(this.Location, this.Map, 0x66C);
                    }
                }
            }
        }