public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                m_Active = reader.ReadBool();

                m_AllSpawn      = reader.ReadItemList();
                m_DungeonsSpawn = reader.ReadItemList();

                m_RandomizeDelay = reader.ReadTimeSpan();

                m_ActiveAltars = reader.ReadInt();

                //m_SpawnRange = 24;
                m_ExpireDelay  = TimeSpan.FromMinutes(10.0);
                m_RestartDelay = TimeSpan.FromMinutes(5.0);

                if (m_Active)
                {
                    m_Timer = new MiniRandomizeTimer(this, m_RandomizeDelay);

                    m_Timer.Start();
                }
                break;
            }
            }
        }
        public void Start()
        {
            if (m_Active || Deleted)
            {
                return;
            }

            m_Active = true;

            if (m_Timer == null)
            {
                m_Timer = new MiniRandomizeTimer(this, m_RandomizeDelay);
            }

            //Randomize(m_DungeonsSpawn);

            m_Timer.Start();
        }