public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            if (Map == Map.Trammel)
                m_TramInstance = this;
            else
                m_FelInstance = this;
        }
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            if (Map == Map.Trammel)
                m_TramInstance = this;
            else
                m_FelInstance = this;
        }
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            reader.ReadInt();

            if (Map == Map.Trammel)
            {
                m_TramInstance = this;
            }
            else
            {
                m_FelInstance = this;
            }
        }
        public static void Initialize()
        {
            if (m_TramInstance == null)
            {
                m_TramInstance = new HumilityShrinePersistence();
                m_TramInstance.MoveToWorld(new Point3D(4270, 3698, 0), Map.Trammel);

                SetupMobiles();
            }

            if (m_FelInstance == null)
            {
                m_FelInstance = new HumilityShrinePersistence();
                m_FelInstance.MoveToWorld(new Point3D(4270, 3698, 0), Map.Felucca);
            }
        }
        public static void Initialize()
        {
            if (Core.ML)
            {
                if (m_TramInstance == null)
                {
                    m_TramInstance = new HumilityShrinePersistence();
                    m_TramInstance.MoveToWorld(new Point3D(4270, 3698, 0), Map.Trammel);

                    SetupMobiles();
                }

                if (m_FelInstance == null)
                {
                    m_FelInstance = new HumilityShrinePersistence();
                    m_FelInstance.MoveToWorld(new Point3D(4270, 3698, 0), Map.Felucca);
                }
            }
        }