Beispiel #1
0
        public override void OnTalk(PlayerMobile player, bool contextMenu)
        {
            Direction = GetDirectionTo(player);

            QuestSystem qs = player.Quest;

            if (qs is WitchApprenticeQuest)
            {
                if (qs.IsObjectiveInProgress(typeof(FindApprenticeObjective)))
                {
                    PlaySound(0x259);
                    PlaySound(0x206);
                    qs.AddConversation(new HagDuringCorpseSearchConversation());
                }
                else
                {
                    QuestObjective obj = qs.FindObjective(typeof(FindGrizeldaAboutMurderObjective));

                    if (obj != null && !obj.Completed)
                    {
                        PlaySound(0x420);
                        PlaySound(0x20);
                        obj.Complete();
                    }
                    else if (qs.IsObjectiveInProgress(typeof(KillImpsObjective)) ||
                             qs.IsObjectiveInProgress(typeof(FindZeefzorpulObjective)))
                    {
                        PlaySound(0x259);
                        PlaySound(0x206);
                        qs.AddConversation(new HagDuringImpSearchConversation());
                    }
                    else
                    {
                        obj = qs.FindObjective(typeof(ReturnRecipeObjective));

                        if (obj != null && !obj.Completed)
                        {
                            PlaySound(0x258);
                            PlaySound(0x41B);
                            obj.Complete();
                        }
                        else if (qs.IsObjectiveInProgress(typeof(FindIngredientObjective)))
                        {
                            PlaySound(0x259);
                            PlaySound(0x206);
                            qs.AddConversation(new HagDuringIngredientsConversation());
                        }
                        else
                        {
                            obj = qs.FindObjective(typeof(ReturnIngredientsObjective));

                            if (obj != null && !obj.Completed)
                            {
                                Container cont = GetNewContainer();

                                cont.DropItem(new BlackPearl(30));
                                cont.DropItem(new Bloodmoss(30));
                                cont.DropItem(new Garlic(30));
                                cont.DropItem(new Ginseng(30));
                                cont.DropItem(new MandrakeRoot(30));
                                cont.DropItem(new Nightshade(30));
                                cont.DropItem(new SulfurousAsh(30));
                                cont.DropItem(new SpidersSilk(30));

                                cont.DropItem(new Cauldron());
                                cont.DropItem(new MoonfireBrew());
                                cont.DropItem(new TreasureMap(Utility.RandomMinMax(1, 4), this.Map));
                                cont.DropItem(new Gold(2000, 2200));

                                if (Utility.RandomBool())
                                {
                                    BaseWeapon weapon = Loot.RandomWeapon();


                                    int damageLevel = BaseCreature.RandomMinMaxScaled(2, 3);
                                    if (PseudoSeerStone.Instance != null && PseudoSeerStone.Instance._HighestDamageLevelSpawn < damageLevel)
                                    {
                                        if (damageLevel == 5 && PseudoSeerStone.ReplaceVanqWithSkillScrolls)
                                        {
                                            cont.DropItem(PuzzleChest.CreateRandomSkillScroll());
                                        }
                                        int platAmount = PseudoSeerStone.PlatinumPerMissedDamageLevel * (damageLevel - PseudoSeerStone.Instance._HighestDamageLevelSpawn);
                                        if (platAmount > 0)
                                        {
                                            cont.DropItem(new Platinum(platAmount));
                                        }
                                        damageLevel = PseudoSeerStone.Instance._HighestDamageLevelSpawn;
                                    }
                                    weapon.DamageLevel     = (WeaponDamageLevel)damageLevel;
                                    weapon.AccuracyLevel   = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                    weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3);

                                    cont.DropItem(weapon);
                                }
                                else
                                {
                                    Item item;


                                    BaseArmor armor = Loot.RandomArmorOrShield();
                                    item = armor;

                                    armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                    armor.Durability      = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3);

                                    cont.DropItem(item);
                                }

                                if (player.BAC > 0)
                                {
                                    cont.DropItem(new HangoverCure());
                                }

                                if (player.PlaceInBackpack(cont))
                                {
                                    PlaySound(0x253);
                                    PlaySound(0x20);
                                    obj.Complete();
                                }
                                else
                                {
                                    cont.Delete();
                                    player.SendLocalizedMessage(1046260);                                       // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                QuestSystem newQuest        = new WitchApprenticeQuest(player);
                bool        inRestartPeriod = false;

                if (qs != null)
                {
                    newQuest.AddConversation(new DontOfferConversation());
                }
                else if (QuestSystem.CanOfferQuest(player, typeof(WitchApprenticeQuest), out inRestartPeriod))
                {
                    PlaySound(0x20);
                    PlaySound(0x206);
                    newQuest.SendOffer();
                }
                else if (inRestartPeriod)
                {
                    PlaySound(0x259);
                    PlaySound(0x206);
                    newQuest.AddConversation(new RecentlyFinishedConversation());
                }
            }
        }
Beispiel #2
0
		public override void OnTalk( PlayerMobile player, bool contextMenu )
		{
			Direction = GetDirectionTo( player );

			QuestSystem qs = player.Quest;

			if ( qs is WitchApprenticeQuest )
			{
				if ( qs.IsObjectiveInProgress( typeof( FindApprenticeObjective ) ) )
				{
					PlaySound( 0x259 );
					PlaySound( 0x206 );
					qs.AddConversation( new HagDuringCorpseSearchConversation() );
				}
				else
				{
					QuestObjective obj = qs.FindObjective( typeof( FindGrizeldaAboutMurderObjective ) );

					if ( obj != null && !obj.Completed )
					{
						PlaySound( 0x420 );
						PlaySound( 0x20 );
						obj.Complete();
					}
					else if ( qs.IsObjectiveInProgress( typeof( KillImpsObjective ) )
						|| qs.IsObjectiveInProgress( typeof( FindZeefzorpulObjective ) ) )
					{
						PlaySound( 0x259 );
						PlaySound( 0x206 );
						qs.AddConversation( new HagDuringImpSearchConversation() );
					}
					else
					{
						obj = qs.FindObjective( typeof( ReturnRecipeObjective ) );

						if ( obj != null && !obj.Completed )
						{
							PlaySound( 0x258 );
							PlaySound( 0x41B );
							obj.Complete();
						}
						else if ( qs.IsObjectiveInProgress( typeof( FindIngredientObjective ) ) )
						{
							PlaySound( 0x259 );
							PlaySound( 0x206 );
							qs.AddConversation( new HagDuringIngredientsConversation() );
						}
						else
						{
							obj = qs.FindObjective( typeof( ReturnIngredientsObjective ) );

							if ( obj != null && !obj.Completed )
							{
								Container cont = GetNewContainer();

								cont.DropItem( new BlackPearl( 30 ) );
								cont.DropItem( new Bloodmoss( 30 ) );
								cont.DropItem( new Garlic( 30 ) );
								cont.DropItem( new Ginseng( 30 ) );
								cont.DropItem( new MandrakeRoot( 30 ) );
								cont.DropItem( new Nightshade( 30 ) );
								cont.DropItem( new SulfurousAsh( 30 ) );
								cont.DropItem( new SpidersSilk( 30 ) );

								cont.DropItem( new Cauldron() );
								cont.DropItem( new MoonfireBrew() );
								cont.DropItem( new TreasureMap( Utility.RandomMinMax( 1, 4 ), this.Map ) );
								cont.DropItem( new Gold( 2000, 2200 ) );

								if ( Utility.RandomBool() )
								{
									BaseWeapon weapon = Loot.RandomWeapon();

									if ( Core.AOS )
									{
										BaseRunicTool.ApplyAttributesTo( weapon, 2, 20, 30 );
									}
									else
									{
										weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
										weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
										weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
									}

									cont.DropItem( weapon );
								}
								else
								{
									Item item;
							
									if ( Core.AOS )
									{
										item = Loot.RandomArmorOrShieldOrJewelry();

										if ( item is BaseArmor )
											BaseRunicTool.ApplyAttributesTo( (BaseArmor)item, 2, 20, 30 );
										else if ( item is BaseJewel )
											BaseRunicTool.ApplyAttributesTo( (BaseJewel)item, 2, 20, 30 );
									}
									else
									{
										BaseArmor armor = Loot.RandomArmorOrShield();
										item = armor;

										armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
										armor.Durability = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
									}

									cont.DropItem( item );
								}

								if ( player.BAC > 0 )
									cont.DropItem( new HangoverCure() );

								if ( player.PlaceInBackpack( cont ) )
								{
									bool gainedPath = false;

									if ( VirtueHelper.Award( player, VirtueName.Sacrifice, 250, ref gainedPath ) ) // TODO: Check amount on OSI.
										player.SendLocalizedMessage( 1054160 ); // You have gained in sacrifice.

									PlaySound( 0x253 );
									PlaySound( 0x20 );
									obj.Complete();
								}
								else
								{
									cont.Delete();
									player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
								}
							}
						}
					}
				}
			}
			else
			{
				QuestSystem newQuest = new WitchApprenticeQuest( player );
				bool inRestartPeriod = false;

				if ( qs != null )
				{
					newQuest.AddConversation( new DontOfferConversation() );
				}
				else if ( QuestSystem.CanOfferQuest( player, typeof( WitchApprenticeQuest ), out inRestartPeriod ) )
				{
					PlaySound( 0x20 );
					PlaySound( 0x206 );
					newQuest.SendOffer();
				}
				else if ( inRestartPeriod )
				{
					PlaySound( 0x259 );
					PlaySound( 0x206 );
					newQuest.AddConversation( new RecentlyFinishedConversation() );
				}
			}
		}
Beispiel #3
0
        public override void OnTalk(PlayerMobile player, bool contextMenu)
        {
            this.Direction = this.GetDirectionTo(player);

            QuestSystem qs = player.Quest;

            if (qs is WitchApprenticeQuest)
            {
                if (qs.IsObjectiveInProgress(typeof(FindApprenticeObjective)))
                {
                    this.PlaySound(0x259);
                    this.PlaySound(0x206);
                    qs.AddConversation(new HagDuringCorpseSearchConversation());
                }
                else
                {
                    QuestObjective obj = qs.FindObjective(typeof(FindGrizeldaAboutMurderObjective));

                    if (obj != null && !obj.Completed)
                    {
                        this.PlaySound(0x420);
                        this.PlaySound(0x20);
                        obj.Complete();
                    }
                    else if (qs.IsObjectiveInProgress(typeof(KillImpsObjective)) ||
                             qs.IsObjectiveInProgress(typeof(FindZeefzorpulObjective)))
                    {
                        this.PlaySound(0x259);
                        this.PlaySound(0x206);
                        qs.AddConversation(new HagDuringImpSearchConversation());
                    }
                    else
                    {
                        obj = qs.FindObjective(typeof(ReturnRecipeObjective));

                        if (obj != null && !obj.Completed)
                        {
                            this.PlaySound(0x258);
                            this.PlaySound(0x41B);
                            obj.Complete();
                        }
                        else if (qs.IsObjectiveInProgress(typeof(FindIngredientObjective)))
                        {
                            this.PlaySound(0x259);
                            this.PlaySound(0x206);
                            qs.AddConversation(new HagDuringIngredientsConversation());
                        }
                        else
                        {
                            obj = qs.FindObjective(typeof(ReturnIngredientsObjective));

                            if (obj != null && !obj.Completed)
                            {
                                Container cont = GetNewContainer();

                                cont.DropItem(new BlackPearl(30));
                                cont.DropItem(new Bloodmoss(30));
                                cont.DropItem(new Garlic(30));
                                cont.DropItem(new Ginseng(30));
                                cont.DropItem(new MandrakeRoot(30));
                                cont.DropItem(new Nightshade(30));
                                cont.DropItem(new SulfurousAsh(30));
                                cont.DropItem(new SpidersSilk(30));

                                cont.DropItem(new Cauldron());
                                cont.DropItem(new MoonfireBrew());
                                cont.DropItem(new TreasureMap(Utility.RandomMinMax(1, 4), this.Map));
                                cont.DropItem(new Gold(2000, 2200));

                                if (Utility.RandomBool())
                                {
                                    BaseWeapon weapon = Loot.RandomWeapon();

                                    if (Core.AOS)
                                    {
                                        BaseRunicTool.ApplyAttributesTo(weapon, 2, 20, 30);
                                    }
                                    else
                                    {
                                        weapon.DamageLevel     = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                        weapon.AccuracyLevel   = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                        weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                    }

                                    cont.DropItem(weapon);
                                }
                                else
                                {
                                    Item item;

                                    if (Core.AOS)
                                    {
                                        item = Loot.RandomArmorOrShieldOrJewelry();

                                        if (item is BaseArmor)
                                        {
                                            BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 2, 20, 30);
                                        }
                                        else if (item is BaseJewel)
                                        {
                                            BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 2, 20, 30);
                                        }
                                    }
                                    else
                                    {
                                        BaseArmor armor = Loot.RandomArmorOrShield();
                                        item = armor;

                                        armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                        armor.Durability      = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                    }

                                    cont.DropItem(item);
                                }

                                if (player.BAC > 0)
                                {
                                    cont.DropItem(new HangoverCure());
                                }

                                if (player.PlaceInBackpack(cont))
                                {
                                    bool gainedPath = false;

                                    if (VirtueHelper.Award(player, VirtueName.Sacrifice, 250, ref gainedPath)) // TODO: Check amount on OSI.
                                    {
                                        player.SendLocalizedMessage(1054160);                                  // You have gained in sacrifice.
                                    }
                                    this.PlaySound(0x253);
                                    this.PlaySound(0x20);
                                    obj.Complete();
                                }
                                else
                                {
                                    cont.Delete();
                                    player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                QuestSystem newQuest        = new WitchApprenticeQuest(player);
                bool        inRestartPeriod = false;

                if (qs != null)
                {
                    newQuest.AddConversation(new DontOfferConversation());
                }
                else if (QuestSystem.CanOfferQuest(player, typeof(WitchApprenticeQuest), out inRestartPeriod))
                {
                    this.PlaySound(0x20);
                    this.PlaySound(0x206);
                    newQuest.SendOffer();
                }
                else if (inRestartPeriod)
                {
                    this.PlaySound(0x259);
                    this.PlaySound(0x206);
                    newQuest.AddConversation(new RecentlyFinishedConversation());
                }
            }
        }
Beispiel #4
0
		public override void OnTalk( PlayerMobile player, bool contextMenu )
		{
			Direction = GetDirectionTo( player );

			QuestSystem qs = player.Quest;

			if ( qs is WitchApprenticeQuest )
			{
				if ( qs.IsObjectiveInProgress( typeof( FindApprenticeObjective ) ) )
				{
					PlaySound( 0x259 );
					PlaySound( 0x206 );
					qs.AddConversation( new HagDuringCorpseSearchConversation() );
				}
				else
				{
					QuestObjective obj = qs.FindObjective( typeof( FindGrizeldaAboutMurderObjective ) );

					if ( obj != null && !obj.Completed )
					{
						PlaySound( 0x420 );
						PlaySound( 0x20 );
						obj.Complete();
					}
					else if ( qs.IsObjectiveInProgress( typeof( KillImpsObjective ) )
						|| qs.IsObjectiveInProgress( typeof( FindZeefzorpulObjective ) ) )
					{
						PlaySound( 0x259 );
						PlaySound( 0x206 );
						qs.AddConversation( new HagDuringImpSearchConversation() );
					}
					else
					{
						obj = qs.FindObjective( typeof( ReturnRecipeObjective ) );

						if ( obj != null && !obj.Completed )
						{
							PlaySound( 0x258 );
							PlaySound( 0x41B );
							obj.Complete();
						}
						else if ( qs.IsObjectiveInProgress( typeof( FindIngredientObjective ) ) )
						{
							PlaySound( 0x259 );
							PlaySound( 0x206 );
							qs.AddConversation( new HagDuringIngredientsConversation() );
						}
						else
						{
							obj = qs.FindObjective( typeof( ReturnIngredientsObjective ) );

							if ( obj != null && !obj.Completed )
							{
								Container cont = GetNewContainer();

								cont.DropItem( new BlackPearl( 30 ) );
								cont.DropItem( new Bloodmoss( 30 ) );
								cont.DropItem( new Garlic( 30 ) );
								cont.DropItem( new Ginseng( 30 ) );
								cont.DropItem( new MandrakeRoot( 30 ) );
								cont.DropItem( new Nightshade( 30 ) );
								cont.DropItem( new SulfurousAsh( 30 ) );
								cont.DropItem( new SpidersSilk( 30 ) );

								cont.DropItem( new Cauldron() );
								cont.DropItem( new MoonfireBrew() );
								cont.DropItem( new TreasureMap( Utility.RandomMinMax( 1, 4 ), this.Map ) );
								cont.DropItem( new Gold( 2000, 2200 ) );

								if ( Utility.RandomBool() )
								{
									BaseWeapon weapon = Loot.RandomWeapon();


                                    int damageLevel = BaseCreature.RandomMinMaxScaled(2, 3);
                                    if (PseudoSeerStone.Instance != null && PseudoSeerStone.Instance._HighestDamageLevelSpawn < damageLevel)
                                    {
                                        if (damageLevel == 5 && PseudoSeerStone.ReplaceVanqWithSkillScrolls) { cont.DropItem(PuzzleChest.CreateRandomSkillScroll()); }
                                        int platAmount = PseudoSeerStone.PlatinumPerMissedDamageLevel * (damageLevel - PseudoSeerStone.Instance._HighestDamageLevelSpawn);
                                        if (platAmount > 0) cont.DropItem(new Platinum(platAmount));
                                        damageLevel = PseudoSeerStone.Instance._HighestDamageLevelSpawn;
                                    }
                                    weapon.DamageLevel = (WeaponDamageLevel)damageLevel;
									weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
									weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );

									cont.DropItem( weapon );
								}
								else
								{
									Item item;

									
									BaseArmor armor = Loot.RandomArmorOrShield();
									item = armor;

									armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
									armor.Durability = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );

									cont.DropItem( item );
								}

								if ( player.BAC > 0 )
									cont.DropItem( new HangoverCure() );

								if ( player.PlaceInBackpack( cont ) )
								{
									PlaySound( 0x253 );
									PlaySound( 0x20 );
									obj.Complete();
								}
								else
								{
									cont.Delete();
									player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
								}
							}
						}
					}
				}
			}
			else
			{
				QuestSystem newQuest = new WitchApprenticeQuest( player );
				bool inRestartPeriod = false;

				if ( qs != null )
				{
					newQuest.AddConversation( new DontOfferConversation() );
				}
				else if ( QuestSystem.CanOfferQuest( player, typeof( WitchApprenticeQuest ), out inRestartPeriod ) )
				{
					PlaySound( 0x20 );
					PlaySound( 0x206 );
					newQuest.SendOffer();
				}
				else if ( inRestartPeriod )
				{
					PlaySound( 0x259 );
					PlaySound( 0x206 );
					newQuest.AddConversation( new RecentlyFinishedConversation() );
				}
			}
		}