Beispiel #1
0
        public void DrawChances()
        {
            CraftSubResCol res      = (m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes);
            int            resIndex = -1;

            CraftContext context = m_CraftSystem.GetContext(m_From);

            if (context != null)
            {
                resIndex = (m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex);
            }

            bool   allRequiredSkills = true;
            double chance            = m_CraftItem.GetSuccessChance(m_From, resIndex > -1 ? res.GetAt(resIndex).ItemType : null, m_CraftSystem, false, ref allRequiredSkills);
            double excepChance       = m_CraftItem.GetExceptionalChance(m_CraftSystem, chance, m_From);

            if (chance > 0.0)
            {
                chance += m_CraftItem.GetTalismanBonus(m_From, m_CraftSystem);
            }

            if (chance < 0.0)
            {
                chance = 0.0;
            }
            else if (chance > 1.0)
            {
                chance = 1.0;
            }

            if (excepChance < 0.0)
            {
                excepChance = 0.0;
            }
            else if (excepChance > 1.0)
            {
                excepChance = 1.0;
            }

            AddHtmlLocalized(170, 80, 250, 18, 1044057, LabelColor, false, false);               // Success Chance:
            AddLabel(430, 80, LabelHue, String.Format("{0:F1}%", chance * 100).Replace(",", "."));

            if (m_ShowExceptionalChance)
            {
                AddHtmlLocalized(170, 100, 250, 18, 1044058, 32767, false, false);                   // Exceptional Chance:
                AddLabel(430, 100, LabelHue, String.Format("{0:F1}%", excepChance * 100).Replace(",", "."));
            }
        }
Beispiel #2
0
        public static void DoCraft( Mobile from, CraftSystem system, Type typeRes, BaseTool tool, CraftItem craftItem, PlantPigment pigments )
        {
            CraftContext context = system.GetContext( from );

            if ( context != null )
                context.OnMade( craftItem );

            bool allRequiredSkills = true;

            double chance = craftItem.GetSuccessChance( from, typeRes, system, true, ref allRequiredSkills );

            if ( chance > 0.0 )
                chance += craftItem.GetTalismanBonus( from, system );

            if ( allRequiredSkills )
            {
                pigments.Consume();

                if ( chance < Utility.RandomDouble() )
                {
                    from.SendGump( new CraftGump( from, system, tool, 1044043 ) ); // You failed to create the item, and some of your materials are lost.
                }
                else
                {
                    from.Backpack.ConsumeTotal( typeof( ColorFixative ), 1 );

                    bool toolBroken = false;

                    tool.UsesRemaining--;

                    if ( tool.UsesRemaining < 1 )
                        toolBroken = true;

                    if ( toolBroken )
                    {
                        tool.Delete();

                        from.SendLocalizedMessage( 1044038 ); // You have worn out your tool!
                        from.SendLocalizedMessage( 1044154 ); // You create the item.
                    }
                    else
                    {
                        // You create the item.
                        from.SendGump( new CraftGump( from, system, tool, 1044154 ) );
                    }

                    from.AddToBackpack( new NaturalDye( pigments.PlantHue ) );
                }
            }
            else
            {
                // You don't have the required skills to attempt this item.
                from.SendGump( new CraftGump( from, system, tool, 1044153 ) );
            }
        }