public void Target(SleepingBody slumber) { if (!Caster.CanSee(slumber)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { if (slumber != null) { if (slumber.Owner != null) { slumber.Owner.RevealingAction(); slumber.Owner.Frozen = false; slumber.Owner.Squelched = false; slumber.Owner.Map = slumber.Map; slumber.Owner.Location = slumber.Location; slumber.Owner.Animate(21, 6, 1, false, false, 0);; slumber.Delete(); slumber.Owner.SendMessage("You wake up!"); Caster.SendMessage("You awaken them!"); } else { Caster.SendMessage("They are beyond your power to awaken..."); } } } FinishSequence(); }
public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { SpellHelper.Turn(Caster, p); ArrayList targets = new ArrayList(); if (this.Scroll != null) { Scroll.Consume(); } Map map = Caster.Map; if (map != null) { IPooledEnumerable eable = map.GetItemsInRange(new Point3D(p), 3); foreach (Item m in eable) { if (Caster.CanSee(m) && m is SleepingBody) { targets.Add(m); } } eable.Free(); } for (int i = 0; i < targets.Count; ++i) { SleepingBody m = (SleepingBody)targets[i]; if (m != null) { m.Owner.RevealingAction(); m.Owner.Frozen = false; m.Owner.Squelched = false; m.Owner.Map = m.Map; m.Owner.Location = m.Location; m.Owner.Animate(21, 6, 1, false, false, 0); m.Owner.SendMessage("You wake up!"); m.Delete(); } Caster.SendMessage("You awaken them!"); } } FinishSequence(); }
protected override void OnTick() { m_Mobile.RevealingAction(); m_Mobile.Frozen = false; m_Mobile.Squelched = false; m_Mobile.Z = m_Body.Z; if (m_Body != null) { m_Body.Delete(); m_Mobile.SendMessage("You wake up!"); } RemoveTimer(m_Mobile); }