Beispiel #1
0
        public PlayableTile(SeppukuMapTiles map, SeppukuMapTileModel model) : this()
        {
            this.map                    = map;
            this.model                  = model;
            this.model.select          += this.onSelect;
            this.model.deselct         += this.onDeselect;
            this.model.orderAdded      += this.onOrderAdded;
            this.model.orderRemoved    += this.onOrderRemoved;
            this.model.orderSelected   += this.onOrderSelected;
            this.model.orderDeselected += this.onOrderDeselected;

            if (this.model.owner != null)
            {
                this.Flag.Fill = new SolidColorBrush(this.model.owner.color);
                this.WavingFlag.Begin();
                this.WavingFlag.RepeatBehavior = RepeatBehavior.Forever;
            }
            else
            {
                this.FlagContainer.Visibility = Visibility.Collapsed;
            }

            foreach (IOrder order in this.model.mapModel.model.Orders)
            {
                if (order.Source == this.model)
                {
                    this.displayAddedOrder(order);
                }
            }
        }
Beispiel #2
0
		public PlayableTile(SeppukuMapTiles map, SeppukuMapTileModel model): this()
		{
			this.map = map;
			this.model = model;
			this.model.select += this.onSelect;
			this.model.deselct += this.onDeselect;
			this.model.orderAdded += this.onOrderAdded;
			this.model.orderRemoved += this.onOrderRemoved;
			this.model.orderSelected += this.onOrderSelected;
			this.model.orderDeselected += this.onOrderDeselected;

			if(this.model.owner != null)
			{
				this.Flag.Fill = new SolidColorBrush(this.model.owner.color);
				this.WavingFlag.Begin();
				this.WavingFlag.RepeatBehavior = RepeatBehavior.Forever;
			}
			else
				this.FlagContainer.Visibility = Visibility.Collapsed;

			foreach(IOrder order in this.model.mapModel.model.Orders)
			{
				if(order.Source == this.model)
					this.displayAddedOrder(order);
			}
		}