internal void ColonyRacetrackSettingsSetHandler(ColonyRacetrackSettingsSetMessage message) { m_Factory.Release(Source); Source = m_Factory.Create(message.TurnRadiusForPort, message.TurnRadiusForStarboard, message.IsPortTurnAllowed, message.IsStarboardTurnAllowed); m_Bus.PublishAsync(new ColonyRacetrackSettingsResponseMessage()); }
public void RacetrackSettingsSetMessageHandler_SendsMessage_WhenCalled() { var message = new ColonyRacetrackSettingsSetMessage { TurnRadius = 100.0, IsPortTurnAllowed = true, IsStarboardTurnAllowed = true }; m_Sut.ColonyRacetrackSettingsSetHandler(message); m_Bus.Received().PublishAsync(Arg.Any <ColonyRacetrackSettingsChangedMessage>()); }
public void RacetrackSettingsSetMessageHandler_CreatesNewSource_WhenCalled() { var message = new ColonyRacetrackSettingsSetMessage { TurnRadius = 100.0, IsPortTurnAllowed = true, IsStarboardTurnAllowed = true }; m_Sut.ColonyRacetrackSettingsSetHandler(message); IRacetrackSettingsSource actual = m_Sut.Source; Assert.AreEqual(100.0, actual.TurnRadius); Assert.True(actual.IsPortTurnAllowed); Assert.True(actual.IsStarboardTurnAllowed); }