/// <summary>
        ///
        /// </summary>
        /// <typeparam name="TVertex">The type of the vertices in the quiver.</typeparam>
        /// <param name="quiver">The quiver.</param>
        /// <param name="startingVertex">The starting vertex of the paths to look at.</param>
        /// <param name="transformationRuleTree"></param>
        /// <returns>The state of the search after it is done.</returns>
        private AnalysisStateForSingleStartingVertex <TVertex> DoSearchInPathTree <TVertex>(
            Quiver <TVertex> quiver,
            TVertex startingVertex,
            TransformationRuleTreeNode <TVertex> transformationRuleTree,
            MaximalNonzeroEquivalenceClassRepresentativeComputationSettings settings)
            where TVertex : IEquatable <TVertex>, IComparable <TVertex>
        {
            // Set up for analysis/graph search
            var state = new AnalysisStateForSingleStartingVertex <TVertex>(startingVertex);

            // Analysis/graph search
            // Keep a stack of "recently equivalence-class-computed" nodes
            // In every iteration, pop a node from the stack and determine the equivalence classes
            // of its child nodes.
            // It would be cleaner to in every iteration determine the equivalence class of the
            // *current* node and enqueue its child nodes (in other words, to have the queue
            // contain nodes whose equivalence classes to explore), but this makes it non-trivial
            // to keep track of the maximal nonzero equivalence classes
            while (state.Stack.Count > 0)
            {
                var  node             = state.Stack.Pop();
                bool isMaximalNonzero = true;

                foreach (var nextVertex in quiver.AdjacencyLists[node.Vertex])
                {
                    var child = state.GetInsertChildNode(node, nextVertex);
                    if (DoPathLengthCheck(child, state, settings) == PathLengthCheckResult.TooLongPath)
                    {
                        state.TooLongPathEncountered = true;
                        return(state);
                    }

                    var equivClassResult = DetermineEquivalenceClass(child, state, transformationRuleTree, settings);
                    if (equivClassResult == EquivalenceClassResult.Nonzero)
                    {
                        isMaximalNonzero = false;
                        state.Stack.Push(child);
                    }
                    else if (equivClassResult == EquivalenceClassResult.TooLongPath)
                    {
                        state.TooLongPathEncountered = true;
                        return(state);
                    }
                }

                if (isMaximalNonzero)
                {
                    var representative = state.EquivalenceClasses.FindSet(node);
                    if (!state.maximalPathRepresentatives.Contains(representative))
                    {
                        state.maximalPathRepresentatives.Add(representative);
                    }
                }
            }

            return(state);
        }
        /// <summary>
        /// Explores the specified node in the equivalence class search.
        /// </summary>
        /// <typeparam name="TVertex">The type of the vertices in the quiver.</typeparam>
        /// <param name="node">The node to explore.</param>
        /// <param name="equivClassStack">The stack or queue of nodes to explore.</param>
        /// <param name="state">The state of the computation.</param>
        /// <param name="transformationRuleTree">The transformation rule tree.</param>
        /// <param name="settings">The computation settings.</param>
        /// <returns>A value of the <see cref="EquivalenceClassResult"/> enum indicating whether
        /// the node was <em>found</em> to be zero-equivalent. That is, the returned value is
        /// <see cref="EquivalenceClassResult.Zero"/> <em>only</em> if the node is zero-equivalent
        /// but may be <see cref="EquivalenceClassResult.Nonzero"/> even if the node is
        /// zero-equivalent.
        /// <remarks>
        /// <para>A node is found to be zero-equivalent either if its path can be killed or if
        /// the path is equivalent (up to replacement) to a path that has previously been
        /// determined to be zero-equivalent.</para>
        /// <para>This method may modify the
        /// <see cref="AnalysisStateForSingleStartingVertex{TVertex}.SearchTree"/>,
        /// <see cref="AnalysisStateForSingleStartingVertex{TVertex}.EquivalenceClasses"/>, and
        /// <see cref="AnalysisStateForSingleStartingVertex{TVertex}.LongestPathEncounteredNode"/>
        /// properties of the <paramref name="state"/> argument.</para>
        /// </remarks>
        private EquivalenceClassResult ExploreNodeForEquivalenceClassSearch <TVertex>(
            SearchTreeNode <TVertex> node,
            Stack <SearchTreeNode <TVertex> > equivClassStack,
            AnalysisStateForSingleStartingVertex <TVertex> state,
            TransformationRuleTreeNode <TVertex> transformationRuleTree,
            MaximalNonzeroEquivalenceClassRepresentativeComputationSettings settings)
            where TVertex : IEquatable <TVertex>, IComparable <TVertex>
        {
            // A list of the vertices that appear after the path being considered from transformation.
            // The vertices are in reversed order.
            var trailingVertexPath = new List <TVertex>();

            foreach (var endingNode in node.ReversePathOfNodes) // The vertex (i.e., last vertex) of endingNode is the last vertex in the subpath
            {
                var transformationNode = transformationRuleTree;
                foreach (var startingNode in endingNode.ReversePathOfNodes) // The vertex (i.e., last vertex) of startingNode is the first vertex in the subpath
                {
                    var pathVertex = startingNode.Vertex;
                    if (!transformationNode.Children.TryGetValue(pathVertex, out transformationNode))
                    {
                        break;
                    }

                    if (transformationNode.CanBeKilled)
                    {
                        state.EquivalenceClasses.Union(node, state.ZeroDummyNode);
                        return(EquivalenceClassResult.Zero);
                    }

                    // If replacement is possible, do the replacement on the subpath
                    // and add a search tree node for the entire resulting path
                    if (transformationNode.CanBeReplaced)
                    {
                        // Add search tree nodes for replacement path

                        // This doesn't work when pathNode is the root ...
                        // var lastUnreplacedNode = pathNode.Parent;
                        // var curNode = lastUnreplacedNode;

                        // ... so instead do the following (with Skip), which assumes that the replacement
                        // path has the same first vertex (which it does for the semimonomial unbound
                        // quivers under consideration)
                        var firstNodeInTransformedPath = startingNode;
                        var curNode = firstNodeInTransformedPath;

                        foreach (var vertex in transformationNode.ReplacementPath.Vertices.Skip(1))
                        {
                            curNode = state.GetInsertChildNode(curNode, vertex);
                        }

                        // Add search tree nodes for the trailing path
                        foreach (var vertex in trailingVertexPath.Reversed())
                        {
                            curNode = state.GetInsertChildNode(curNode, vertex);
                        }

                        // We now have the node obtained by applying the replacement rule.
                        var transformedNode = curNode;

                        // Do stuff with its path length.
                        bool tooLong = DoPathLengthCheck(transformedNode, state, settings) == PathLengthCheckResult.TooLongPath;
                        if (tooLong)
                        {
                            return(EquivalenceClassResult.TooLongPath);
                        }

                        if (state.NodeIsZeroEquivalent(transformedNode))
                        {
                            state.EquivalenceClasses.Union(node, transformedNode); // Unioning with state.ZeroDummyNode would work equally well
                            return(EquivalenceClassResult.Zero);
                        }

                        // If transformedNode.HasBeenDiscoveredDuringEquivalenceClassComputation
                        // at this point, then it was discovered during this equivalence class
                        // search (not during an earlier search that ended with zero equivalence),
                        // and in this case, we should ignore it!

                        if (!transformedNode.HasBeenDiscoveredDuringEquivalenceClassComputation)
                        {
                            transformedNode.HasBeenDiscoveredDuringEquivalenceClassComputation = true;
                            state.EquivalenceClasses.Union(node, transformedNode);
                            equivClassStack.Push(transformedNode);
                        }
                    }
                }

                trailingVertexPath.Add(endingNode.Vertex);
            }

            return(EquivalenceClassResult.Nonzero);
        }