public Bitmap2D scaleBitmap2DToRestrictedLineSegment(Bitmap2D bitmap2DToScale, LineSegment lineSegment, Point one, Point two)
        {
            //Given a line segment, that has already been restricted to the region rectangle given the 2 points one, and two
            //scale / padd the image given the fact that the original line might have partially been out of the bounds of the rectangle.

            return null;
        }
Beispiel #2
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        public Bitmap2D generateBitmap2DCrossSection(List<Point> pointList)
        {
            long width = pointList.Count; // perhaps reuse some sections based on size later
            long height = bitmapDepth;
            Bitmap2D crossSection = new Bitmap2D(width, height, pixelFormat);//created bitmap 2d containing the same pixel format as the 3d bitmap creating it
            int x = 0;//x value of pixel columns in the bitmap2d

            foreach (Point currentPoint in pointList)
            {
                //Copy column data directly to the bitmap
                for (int k = 0; k < bitmapDepth; k++)
                {
                    //for each pixel in the column copy it into the 2d bitmap
                    //take pixels from the column designated by the point from the pointlist, and the loop variable depth
                    //place it at x,k (where x varies from 0..width of the bitmap (currently every point creates one column in the corresponding 2d image))
                    crossSection.setPixel(x, k, getPixelAsColor((int)currentPoint.x, (int)currentPoint.y, k));
                }
                x++;
            }

            return crossSection;
        }
        public Bitmap2D generate2DCrossSection(Point one, Point two)
        {
            //Points are lat longs(or whatever unit you want, as long as you setup the origin of this array region properly/accordingly)
            //convert them to be relative to the data bitmap3d, which has latlong bounds (rect width/ height can have any unit)
            one = convertPointToBeRelativeToThisRegion(one);
            two = convertPointToBeRelativeToThisRegion(two);

            if (one.x != two.x || one.y != two.y)
            {
                LineSegment lineSegment = ArraySpaceUtilities.restrictLineToArraySpace(one, two, numxregions, numyregions);
                if (lineSegment == null)
                {
                    //The line doesnt intersect the rectangular data region
                    return null;
                }
                //There exists SOME line segment that is within the region, get an image using it, and offset it based on how far it is from the given points
                //IE the cross section might need to be centered in some way, and padded with pixels
                //This sets the orientation of the two points up such that the point list makes sense as it flips how vertical points are added
                //Point one should be left ipad, point 2 = right
                coordinateList = ArraySpaceUtilities.getArrayIndiciesMarkedByLine(lineSegment, numxregions, numyregions);
            }
            else
            {
                //The parameters given indicate one point, not a line was passed in, thus only add one point for getting a column
                coordinateList = new List<Point>();
                coordinateList.Add(new Point((int)one.x, (int)one.y));
            }

            coordlistcreated = true;

            if (one.x > two.x)
                coordinateList.Reverse();

            bitmap2DCrossSection = bitmap3D.generateBitmap2DCrossSection(coordinateList);

            //bitmap2DCrossSection = scaleBitmap2DToRestrictedLineSegment(bitmap2DCrossSection, lineSegment, one,two);

            return bitmap2DCrossSection;
        }
Beispiel #4
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        void imageLeft_MouseDown(object sender, MouseButtonEventArgs e)
        {
            if (!mouseonedown)
            {
                recreateGrid();
                imagepointone = new SeismicUtilities.Point(e.GetPosition(imageLeft).X, arraySpaceImageHeight - e.GetPosition(imageLeft).Y);
                screenpointone = new SeismicUtilities.Point(e.GetPosition(this).X, arraySpaceImageHeight - e.GetPosition(this).Y);

                mouseonedown = true;
                Line.Visibility = Visibility.Hidden;
            }
            else
            {
                imagepointtwo = new SeismicUtilities.Point(e.GetPosition(imageLeft).X, arraySpaceImageHeight - e.GetPosition(imageLeft).Y);
                screenpointtwo = new SeismicUtilities.Point(e.GetPosition(this).X, arraySpaceImageHeight - e.GetPosition(this).Y);
                mouseonedown = false;
                //Draw line

                Line.X1 = screenpointone.x;
                Line.X2 = screenpointtwo.x;
                Line.Y1 = arraySpaceImageHeight - screenpointone.y;
                Line.Y2 = arraySpaceImageHeight - screenpointtwo.y;

                crossSectionBitmap2D = SeismicServiceClient.GetSeismicCrossSection(imagepointone.x, imagepointone.y, imagepointtwo.x, imagepointtwo.y);

                ///crossSectionBitmap2D = SCSG.generate2DCrossSection(imagepointone, imagepointtwo);//bitmap3D.generateBitmap2DCrossSection(coordinates);
                if (crossSectionBitmap2D != null)
                {
                    //DisplayiLneOnPixelGrid(SCSG.getCoordList());
                    DisplayLineOnPixelGrid(SeismicServiceClient.GetSeismicCoordinatesList(), numxregions, numyregions);
                    redrawRightImage();
                    Line.Visibility = Visibility.Visible;
                }

                //imageLeft.Visibility = Visibility.Hidden;
            }
        }