Beispiel #1
0
        public override void Serialize(ExporterEntry entry, Dictionary <string, Extension> extensions, UnityEngine.Object component = null, object options = null)
        {
            var texture = component as Texture2D;

            var extension = new Sein_textureImproveExtension();

            extension.anisotropic = texture.anisoLevel;
            // for 3d modle's textures, it always be true
            extension.isImageCanRelease = texture.isReadable;

            if (ExporterSettings.NormalTexture.pngFormat == EPNGTextureFormat.RGBA4444)
            {
                extension.textureType = 32819;
            }
            else
            {
                extension.textureType = 5121;
            }

            TextureImporter im = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter;

            if (im)
            {
                extension.useMipmaps = im.mipmapEnabled;
            }

            AddExtension(extensions, extension);
        }
        public override void Serialize(ExporterEntry entry, Dictionary <string, Extension> extensions, UnityEngine.Object component = null, object options = null)
        {
            var texture = component as Texture2D;

            var extension = new Sein_textureImproveExtension();

            extension.anisotropic = texture.anisoLevel;
            // for 3d modle's textures, it always be true
            extension.isImageCanRelease = true;

            AddExtension(extensions, extension);
        }
        public override Extension Deserialize(GLTFRoot root, JProperty extensionToken)
        {
            var extension = new Sein_textureImproveExtension();

            if (extensionToken == null)
            {
                return(null);
            }

            extension.isImageCanRelease = (bool)extensionToken.Value["isImageCanRelease"];
            extension.anisotropic       = (int)extensionToken.Value["anisotropic"];

            return(extension);
        }