public GameSceneCameraSystem(GameButton btnback)
 {
     this.m_mainCameraTran  = Camera.main.transform;
     this.m_mainCamera      = this.m_mainCameraTran.GetComponent <GameCameraNew>();
     this.m_mainCameraParam = this.m_mainCameraTran.GetComponent <SceneCameraParams_New>();
     this.m_origPosition    = this.m_mainCameraTran.position;
     this.m_origRotate      = this.m_mainCameraTran.eulerAngles;
     this.m_btnBack         = btnback;
     GameEvents.SceneEvents.OnClickQuitScene += OnClickQuitScene;
     this.m_mainCamera.backAction             = FingerBackScene;
     LoadCameraPoint();
     this.m_currentCamera = "MainCamera";
     GameEvents.SceneEvents.EntityInCurrentCamera    = EntityInCurrentCamera;
     EngineCoreEvents.InputEvent.OnOneFingerTouchup += OnTouchScreen;
 }
Beispiel #2
0
        public void InitCameraController <T>(bool isEnable = true) where T : GameCameraNew
        {
            if (this.m_gameCameraController != null)
            {
                if (!(this.m_gameCameraController is T))
                {
                    GameObject.Destroy(this.m_gameCameraController);
                    this.m_gameCameraController = MainCamera.gameObject.AddComponent <T>();
                }
            }
            else
            {
                this.m_gameCameraController = MainCamera.gameObject.AddComponent <T>();
            }

            this.m_gameCameraController.enabled = isEnable;
        }