Beispiel #1
0
        private bool IsInGameView(ActivityComponent com)
        {
            float posX = com.X + m_grid_con.X;

            if (posX + m_img_Width > 0 && posX < m_screenWidth)
            {
                return(true);
            }
            return(false);
        }
Beispiel #2
0
        private void OnInitPanel()
        {
            coms.Clear();
            //List<ConfActivityBase> activitys = m_activity_data;
            int   count     = m_activity_data.Count;
            float gridWidth = count * m_img_Width + (count - 1) * m_gridValue.m_spacing + m_gridValue.m_paddingLeft + m_gridValue.m_paddingRight;

            if (count == 0)
            {
                gridWidth = 0;
            }
            m_grid_con.Widget.sizeDelta = new Vector2(gridWidth, m_grid_con.Widget.sizeDelta.y);
            m_grid_con.X = 0;
            m_grid_con.Clear();
            m_startPosX = m_startPosX - gridWidth / 2f;
            if (m_startPosX < 0)
            {
                m_startPosX = 0;
            }
            m_grid_con.EnsureSize <ActivityComponent>(count);
            RectTransform templateObj = m_grid_con.ContainerTemplate.GetComponent <RectTransform>();

            //RectTransform templateRect = temp
            m_startPos = new Vector3(m_screenWidth + 10, templateObj.anchoredPosition.y, 0);
            m_endPos   = new Vector3(-(m_img_Width + 20), templateObj.anchoredPosition.y, 0);
            for (int i = 0; i < count; i++)
            {
                ActivityComponent com    = m_grid_con.GetChild <ActivityComponent>(i);
                Vector3           comPos = com.Widget.anchoredPosition;
                com.Widget.anchoredPosition = m_startPos + m_img_Width * Vector3.right;
                //com.gameObject.transform.localPosition = m_startPos + m_img_Width * Vector3.right;
                Vector3 targetPos = new Vector3((m_img_Width + m_gridValue.m_spacing) * i + m_gridValue.m_paddingLeft + m_startPosX + m_img_Width / 2f, comPos.y, comPos.z);
                if (i > m_endIndex)
                {
                    com.Widget.anchoredPosition = targetPos;
                    //com.gameObject.transform.localPosition = targetPos;
                }
                com.SetData(m_activity_data[i], targetPos, i, m_delayTime);
                com.Visible = true;
                coms.Add(com);
            }
        }