Beispiel #1
0
        private void ServerResponse()//响应服务器的命令
        {
            //定义一个byte数组,用于接收从服务器端发来的数据
            //每次所能接受的数据包的最大长度为1024个字节
            byte[] buff = new byte[1024];
            string msg;
            int len;
            try
            {
                if (Stream.CanRead == false)
                {
                    return;
                }
                stopFlag = false;
                while (!stopFlag)
                {
                    //从流中得到数据,并存入到buff字符数组中
                    len = Stream.Read(buff, 0, buff.Length);
                    if (len < 1)
                    {
                        Thread.Sleep(200);
                        continue;
                    }
                    msg = Encoding.GetEncoding("gb2312").GetString(buff, 0, len);
                    msg.Trim();
                    string[] tokens = msg.Split(new char[] { '|' });
                    //把命令分解开 tokens[0]为命令类型
                    //下面为处理各种命令
                    
                    if (tokens[0].ToUpper() == "PRIV")
                    {
                        string sender = tokens[1];
                        string content = tokens[3];
                        string time = tokens[4];
                        int i;
                        for (i = 0; FriendInfo[i].id != sender; i++) ;

                        if (FriendInfo[i].chat==null || FriendInfo[i].chat.Visible == false) 
                        {
                            //窗口未打开的情况
                            hashtable.Add((count++), sender + "(" + time + ")" + "\t" + content + "\n");
                            MessageBox.Show("您收到一条新消息,请进入消息中心");
                                                     
                        }
                        else
                        {
                            string addmsg = (sender + "(" + time + ")" + "\n" + content + "\n");
                            FriendInfo[i].chat.MsgReceived.AppendText(addmsg);
                        }
                    }
                    else if(tokens[0].ToUpper()=="OKPRIV")
                    {
                        string receiver = tokens[1];
                        string content = tokens[2];
                        int i;
                        for (i = 0; FriendInfo[i].id != receiver; i++) ;

                        if (FriendInfo[i].chat == null || FriendInfo[i].chat.Visible == false)
                        {
                            //如果窗口没有打开 待处理
                        }
                        else
                        {
                            string addmsg = "\""+content+"\""+"(已成功发送)\n";
                            FriendInfo[i].chat.MsgReceived.AppendText(addmsg);
                        }
                    }

                    else if (tokens[0].ToUpper() == "DOWNLOAD")
                    {
                        hashtable.Add(hashtable.Count + 1, tokens[1]);
                    }

                    else if (tokens[0].ToUpper() == "VIBRATE")
                    {
                        string sender = tokens[1];
                        int i;
                        for (i = 0; FriendInfo[i].id != sender; i++) ;

                        if (FriendInfo[i].chat == null)
                        {
                            FriendInfo[i].chat = new Chat(FriendInfo[i]);
                        }
                        FriendInfo[i].chat.Show();
                        FriendInfo[i].chat.MsgReceived.AppendText("Receive窗口震动\n");
                        FriendInfo[i].chat.vibrate();
                    }
                    else if (tokens[0].ToUpper() == "LIST")
                    {
                        //暂时未定义
                        //此时从服务器返回的消息格式:命令标志符LIST|用户名1|用户名2|。。(所有在线用户名)
                        /*lstUsers.Items.Clear();
                        for (int i = 1; i < tokens.Length - 1; i++)
                        {
                            lstUsers.Items.Add(tokens[i].Trim());
                        }*/
                    }
                    else if (tokens[0] == "FRIREQ")
                    {
                        string id = tokens[1];
                        string content = tokens[3];
                        ReceiveRequest rr = new ReceiveRequest(id, content);
                        rr.ShowDialog();
                        if (rr.DialogResult == DialogResult.OK)
                        {
                            MessageBox.Show("接受" + id + "为好友");
                        }

                    }
                    else if (tokens[0] == "REFREQ")
                    {
                        MessageBox.Show("您的好友请求被拒绝:" + tokens[1]);
                    }
                    else if (tokens[0] == "ACCREQ")
                    {
                        MessageBox.Show("您的好友已通过\n" + tokens[1] + "已成为您的好友");
                    }
                    else if (tokens[0].ToUpper() == "OKONLINE")
                    {
                        OnlineState.Text = "在线";
                        this.state = CONNECTED;
                    }
                    else if (tokens[0].ToUpper() == "ONLINE")
                    {
                        if (tokens[1] != myInfo.id)
                        {
                            MessageBox.Show(tokens[1] + "上线");

                        }
                        else
                        {
                            this.state = CONNECTED;
                        }
                    }
                    else if (tokens[0].ToUpper() == "OFFLINE")
                    {
                        if (tokens[1] != myInfo.id)
                        {
                            MessageBox.Show(tokens[1] + "下线");
                        }
                        else
                        {
                            this.state = CONNECTED;
                        }
                    }
                    else if (tokens[0].ToUpper() == "FRESH")
                    {
                        FriList.Clear();
                        imageList.Images.Clear();
                        imageList_small.Images.Clear();
                        LoadProgram();
                    }
                    else if (tokens[0].ToUpper() == "ERROR")
                    {
                        if (tokens[1] == "ISONLINE")
                        {
                            MessageBox.Show("该账户已经登陆,此窗口会自动关闭");
                            this.state = CLOSED;
                            this.Close();
                        }
                        else if (tokens[1] == "SERVERERR")
                        {
                            MessageBox.Show("服务器连接错误,信息并未成功发送");
                        }
                    }
                    else
                    {
                        //如果从服务器返回的其他消息格式,则直接显示
                        MessageBox.Show(msg, "客户端收到其他种类的消息");
                    }
                }
                //关闭连接
                tcpClient.Close();
            }
            catch(Exception ex)
            {
                MessageBox.Show(ex.Message,"与服务器的连接断开");
                this.state = CLOSED;
                
            }
        }
Beispiel #2
0
        private void ServerResponse()//响应服务器的命令
        {
            //定义一个byte数组,用于接收从服务器端发来的数据
            //每次所能接受的数据包的最大长度为1024个字节
            byte[] buff = new byte[1024];
            string msg;
            int    len;

            try
            {
                if (Stream.CanRead == false)
                {
                    return;
                }
                stopFlag = false;
                while (!stopFlag)
                {
                    //从流中得到数据,并存入到buff字符数组中
                    len = Stream.Read(buff, 0, buff.Length);
                    if (len < 1)
                    {
                        Thread.Sleep(200);
                        continue;
                    }
                    msg = Encoding.GetEncoding("gb2312").GetString(buff, 0, len);
                    msg.Trim();
                    string[] tokens = msg.Split(new char[] { '|' });
                    //把命令分解开 tokens[0]为命令类型
                    //下面为处理各种命令

                    if (tokens[0].ToUpper() == "PRIV")
                    {
                        string sender  = tokens[1];
                        string content = tokens[3];
                        string time    = tokens[4];
                        int    i;
                        for (i = 0; FriendInfo[i].id != sender; i++)
                        {
                            ;
                        }

                        if (FriendInfo[i].chat == null || FriendInfo[i].chat.Visible == false)
                        {
                            //窗口未打开的情况
                            hashtable.Add((count++), sender + "(" + time + ")" + "\t" + content + "\n");
                            MessageBox.Show("您收到一条新消息,请进入消息中心");
                        }
                        else
                        {
                            string addmsg = (sender + "(" + time + ")" + "\n" + content + "\n");
                            FriendInfo[i].chat.MsgReceived.AppendText(addmsg);
                        }
                    }
                    else if (tokens[0].ToUpper() == "OKPRIV")
                    {
                        string receiver = tokens[1];
                        string content  = tokens[2];
                        int    i;
                        for (i = 0; FriendInfo[i].id != receiver; i++)
                        {
                            ;
                        }

                        if (FriendInfo[i].chat == null || FriendInfo[i].chat.Visible == false)
                        {
                            //如果窗口没有打开 待处理
                        }
                        else
                        {
                            string addmsg = "\"" + content + "\"" + "(已成功发送)\n";
                            FriendInfo[i].chat.MsgReceived.AppendText(addmsg);
                        }
                    }

                    else if (tokens[0].ToUpper() == "DOWNLOAD")
                    {
                        hashtable.Add(hashtable.Count + 1, tokens[1]);
                    }

                    else if (tokens[0].ToUpper() == "VIBRATE")
                    {
                        string sender = tokens[1];
                        int    i;
                        for (i = 0; FriendInfo[i].id != sender; i++)
                        {
                            ;
                        }

                        if (FriendInfo[i].chat == null)
                        {
                            FriendInfo[i].chat = new Chat(FriendInfo[i]);
                        }
                        FriendInfo[i].chat.Show();
                        FriendInfo[i].chat.MsgReceived.AppendText("Receive窗口震动\n");
                        FriendInfo[i].chat.vibrate();
                    }
                    else if (tokens[0].ToUpper() == "LIST")
                    {
                        //暂时未定义
                        //此时从服务器返回的消息格式:命令标志符LIST|用户名1|用户名2|。。(所有在线用户名)

                        /*lstUsers.Items.Clear();
                         * for (int i = 1; i < tokens.Length - 1; i++)
                         * {
                         *  lstUsers.Items.Add(tokens[i].Trim());
                         * }*/
                    }
                    else if (tokens[0] == "FRIREQ")
                    {
                        string         id      = tokens[1];
                        string         content = tokens[3];
                        ReceiveRequest rr      = new ReceiveRequest(id, content);
                        rr.ShowDialog();
                        if (rr.DialogResult == DialogResult.OK)
                        {
                            MessageBox.Show("接受" + id + "为好友");
                        }
                    }
                    else if (tokens[0] == "REFREQ")
                    {
                        MessageBox.Show("您的好友请求被拒绝:" + tokens[1]);
                    }
                    else if (tokens[0] == "ACCREQ")
                    {
                        MessageBox.Show("您的好友已通过\n" + tokens[1] + "已成为您的好友");
                    }
                    else if (tokens[0].ToUpper() == "OKONLINE")
                    {
                        OnlineState.Text = "在线";
                        this.state       = CONNECTED;
                    }
                    else if (tokens[0].ToUpper() == "ONLINE")
                    {
                        if (tokens[1] != myInfo.id)
                        {
                            MessageBox.Show(tokens[1] + "上线");
                        }
                        else
                        {
                            this.state = CONNECTED;
                        }
                    }
                    else if (tokens[0].ToUpper() == "OFFLINE")
                    {
                        if (tokens[1] != myInfo.id)
                        {
                            MessageBox.Show(tokens[1] + "下线");
                        }
                        else
                        {
                            this.state = CONNECTED;
                        }
                    }
                    else if (tokens[0].ToUpper() == "FRESH")
                    {
                        FriList.Clear();
                        imageList.Images.Clear();
                        imageList_small.Images.Clear();
                        LoadProgram();
                    }
                    else if (tokens[0].ToUpper() == "ERROR")
                    {
                        if (tokens[1] == "ISONLINE")
                        {
                            MessageBox.Show("该账户已经登陆,此窗口会自动关闭");
                            this.state = CLOSED;
                            this.Close();
                        }
                        else if (tokens[1] == "SERVERERR")
                        {
                            MessageBox.Show("服务器连接错误,信息并未成功发送");
                        }
                    }
                    else
                    {
                        //如果从服务器返回的其他消息格式,则直接显示
                        MessageBox.Show(msg, "客户端收到其他种类的消息");
                    }
                }
                //关闭连接
                tcpClient.Close();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "与服务器的连接断开");
                this.state = CLOSED;
            }
        }