Beispiel #1
0
        void HandleHitTarget()
        {
            int damage = GetHitDamage();

            AuraEffect aurEff = GetCaster().GetAuraEffect(SpellIds.FirstBlood, 0);

            if (aurEff != null)
            {
                spell_dh_first_blood script = aurEff.GetBase().GetScript <spell_dh_first_blood>();
                if (script != null)
                {
                    if (GetHitUnit().GetGUID() == script.GetFirstTarget())
                    {
                        MathFunctions.AddPct(ref damage, aurEff.GetAmount());
                    }
                }
            }

            SetHitDamage(damage);
        }
Beispiel #2
0
        void DecideFirstTarget(List <WorldObject> targetList)
        {
            if (targetList.Empty())
            {
                return;
            }

            Aura aura = GetCaster().GetAura(SpellIds.FirstBlood);

            if (aura == null)
            {
                return;
            }

            ObjectGuid firstTargetGUID = ObjectGuid.Empty;
            ObjectGuid selectedTarget  = GetCaster().GetTarget();

            // Prefer the selected target if he is one of the enemies
            if (targetList.Count > 1 && !selectedTarget.IsEmpty())
            {
                var foundObj = targetList.Find(obj => obj.GetGUID() == selectedTarget);
                if (foundObj != null)
                {
                    firstTargetGUID = foundObj.GetGUID();
                }
            }

            if (firstTargetGUID.IsEmpty())
            {
                firstTargetGUID = targetList[0].GetGUID();
            }

            spell_dh_first_blood script = aura.GetScript <spell_dh_first_blood>();

            if (script != null)
            {
                script.SetFirstTarget(firstTargetGUID);
            }
        }