Beispiel #1
0
 private void SetEventsHandlers()
 {
     ServerPeerHandler.SetEventHandler((byte)GameEvents.SceneObjectAdded, SceneObjectAdded);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.SceneObjectRemoved, SceneObjectRemoved);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.SceneObjectsAdded, SceneObjectsAdded);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.SceneObjectsRemoved, SceneObjectsRemoved);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.PositionChanged, PositionChanged);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.PlayerStateChanged, PlayerStateChanged);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.PlayerAttacked, PlayerAttacked);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.CharacterAdded, CharacterAdded);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.CharactersAdded, CharactersAdded);
     ServerPeerHandler.SetEventHandler((byte)GameEvents.BubbleMessage, BubbleMessageReceived);
 }
        protected override void OnAwake()
        {
            base.OnAwake();

            ServerPeerHandler.SetEventHandler((byte)ChatEvents.ChatMessage, ChatMessageReceived);
        }