Beispiel #1
0
        public override string HandoutReward(EventRanking eventRanking, int position, bool isTesting)
        {
            base.HandoutReward(eventRanking, position, isTesting);

            if (!Data.Scores.TryGetValue(eventRanking.Client.Player.CharID, out var userScore))
            {
                return("");
            }

            var availableSpecies = userScore.FoundSpecies.ToList();
            var selectedIndex    = Server.Math.Rand(0, availableSpecies.Count);
            var selectedSpecies  = Pokedex.GetPokemon(availableSpecies[selectedIndex]);

            if (!isTesting)
            {
                var recruit = new Recruit(eventRanking.Client);
                //recruit.SpriteOverride = -1;
                recruit.Level   = 1;
                recruit.Species = selectedSpecies.ID;
                recruit.Sex     = Pokedex.GetPokemonForm(selectedSpecies.ID).GenerateLegalSex();
                recruit.Name    = Pokedex.GetPokemon(selectedSpecies.ID).Name;
                recruit.Shiny   = Enums.Coloration.Shiny;
                recruit.NpcBase = 0;

                recruit.GenerateMoveset();

                using (var dbConnection = new DatabaseConnection(DatabaseID.Players))
                {
                    eventRanking.Client.Player.AddToRecruitmentBank(dbConnection, recruit);
                }
            }

            return($"a shiny {selectedSpecies.Name}");
        }
Beispiel #2
0
        public override string HandoutReward(EventRanking eventRanking, int position, bool isTesting)
        {
            base.HandoutReward(eventRanking, position, isTesting);

            switch (position)
            {
            case 1:
            {
                if (!isTesting)
                {
                    eventRanking.Client.Player.GiveItem(133, 10);
                }
                return("10 Arcade Tokens");
            }

            case 2:
            {
                if (!isTesting)
                {
                    eventRanking.Client.Player.GiveItem(133, 5);
                }
                return("5 Arcade Tokens");
            }

            case 3:
            {
                if (!isTesting)
                {
                    eventRanking.Client.Player.GiveItem(133, 3);
                }
                return("3 Arcade Tokens");
            }
            }

            return("");
        }