Beispiel #1
0
        /// <summary>
        /// Creates a transformation matrix that can be used to transform the user-specific
        /// to device units.
        /// </summary>
        /// <param name="deviceWidth">The device width, in device units.</param>
        /// <param name="deviceHeight">The device height, in device units.</param>
        /// <param name="userWidth">The device width, in user-specific units.</param>
        /// <param name="userHeight">The device heigh, in user-specific units.</param>
        /// <param name="stretchMode">
        /// A value indicating how to stretch user-specific units to fit the device units.
        /// </param>
        /// <returns>The created transformation matrix.</returns>
        private Matrix CreateUserToDeviceTransformationMatrix(int deviceWidth, int deviceHeight,
                                                              double userWidth, double userHeight, UserToDeviceStretchMode stretchMode)
        {
            var extents      = _currentScopeGraphicsRangeExtents;
            var deviceCenter = new PointD(deviceWidth / 2 + extents.MinX, deviceHeight / 2 + extents.MinY);

            var aspectRatioCalculator = new AspectRatioCalculator(deviceWidth, deviceHeight, userWidth, userHeight);
            var aspectRatioFactor     = aspectRatioCalculator.UserToDeviceAspectRatioFactor;

            switch (stretchMode)
            {
            case UserToDeviceStretchMode.UniformToAny:
                stretchMode = aspectRatioFactor > 1 ? UserToDeviceStretchMode.UniformToHeight : UserToDeviceStretchMode.UniformToWidth;
                break;

            case UserToDeviceStretchMode.UniformToFill:
                stretchMode = aspectRatioFactor < 1 ? UserToDeviceStretchMode.UniformToHeight : UserToDeviceStretchMode.UniformToWidth;
                break;
            }

            switch (stretchMode)
            {
            case UserToDeviceStretchMode.UniformToHeight:
                userWidth   = userHeight;
                deviceWidth = (int)(deviceWidth / aspectRatioCalculator.DeviceAspectRatio);
                break;

            case UserToDeviceStretchMode.UniformToWidth:
                userHeight   = userWidth;
                deviceHeight = (int)(deviceHeight * aspectRatioCalculator.DeviceAspectRatio);
                break;
            }

            return(new Matrix(deviceWidth / userWidth, 0, 0, -deviceHeight / userHeight, deviceCenter.X, deviceCenter.Y));
        }
Beispiel #2
0
        /// <summary>
        /// Creates a rectangle range the scope contents are rendered to, according to the specified values.
        /// </summary>
        /// <returns>The user range.</returns>
        /// <param name="extents">The extents of the device area to render to.</param>
        /// <param name="xUserMinSpan">The minimum horizontal (X) span requeste, in user-specific units.</param>
        /// <param name="yUserMinSpan">The minimum vertical (Y) span requeste, in user-specific units.</param>
        /// <param name="originOffset">The offset of the origin to the range center, in user-specific units.</param>
        /// <returns>The created rectangle range or <c>null</c> if no range could be created.</returns>
        private RectangleRange CreateScopeGraphicsRange(DeviceAreaExtents extents,
                                                        double xUserMinSpan, double yUserMinSpan, Distance userOriginOffset)
        {
            var rangeWidth  = extents.Width;
            var rangeHeight = extents.Height;

            // As this could result in division by zero or infinite values,
            // we don't create a range in this case.
            if (rangeWidth <= 0 || rangeHeight <= 0)
            {
                return(null);
            }

            double aspectRatioFactor;
            UserToDeviceStretchMode userToDeviceStretchMode;

            if (_stretchMode == ScopeStretchMode.Expand)
            {
                aspectRatioFactor = new AspectRatioCalculator(rangeWidth, rangeHeight, xUserMinSpan, yUserMinSpan)
                                    .UserToDeviceAspectRatioFactor;
                userToDeviceStretchMode = UserToDeviceStretchMode.UniformToAny;
            }
            else
            {
                aspectRatioFactor       = 1;
                userToDeviceStretchMode = UserToDeviceStretchMode.Fill;
            }

            // Expand the width or height range to utilize any extra space available.
            var xUserSpan = xUserMinSpan;
            var yUserSpan = yUserMinSpan;

            if (aspectRatioFactor > 1)
            {
                xUserSpan *= aspectRatioFactor;
            }
            else
            {
                yUserSpan /= aspectRatioFactor;
            }

            var userToDeviceMatrix = CreateUserToDeviceTransformationMatrix(rangeWidth, rangeHeight, xUserSpan, yUserSpan, userToDeviceStretchMode);

            // Note: "if (matrix != null)" fails. Bug in the equality operator of Matrix?

            // Consider the origin offset (in user-specific units).
            userToDeviceMatrix.Translate(+userOriginOffset.Dx, +userOriginOffset.Dy);

            return(new RectangleRange(rangeWidth, rangeHeight, xUserSpan, yUserSpan, userOriginOffset, userToDeviceMatrix));
        }