Beispiel #1
0
        // alinan root minionlardan sadece player'in science type'ina uygun olanlari true olacak. Diger minionlar unlocked bile olsalar, science type uygun degilse bu listede false olacaklar.
        //Upgrade edileni true yap, upgrade olani da false yap ki yapilabilecek minionlar listesinden parent olan cikmis olsun.
        public Player(User user, Game game)
        {
            readyInQueue = false;
            loadedTheGame = false;

            this.user = user;
            this.game = game;
            this.board = (Board)Activator.CreateInstance(TypeIdGenerator.getBoardType(user.selectedBoardTypeId));
            board.player = this;

            cash = 20000;
            income = 1200;
            healthPoints = 10; // 5000000;

            playerState = PlayerState.ALIVE;

            initializeAvailableMinions();
        }
        private void destroyGame(User guiltyUser)
        {
            Science_Wars_Server.Game gameToBeDestroyed = guiltyUser.player.game;
            foreach (Player player in guiltyUser.player.game.players)
            {
                if (player.user == guiltyUser || player.user.Destroyable == true)
                {
                    player.user.setState(User.UserState.LOBBY);
                }

                else if (player.user != guiltyUser && player.user.Destroyable == false)
                {
                    Runner.queue.addUser(player.user);
                    LReturnQueue.sendMessage(player.user);
                }

            }

            gameToBeDestroyed.destroy();
        }
        public override void processMessage(RawMessage message, User user)
        {
            if (message.getBool("r"))
            {
                if (user.userState == User.UserState.GAME)
                {
                    OutgoingMessages.Game.GReadyStateResult.sendMessage(user.player.game.players, message.getBool("r"));
                    user.player.readyInQueue = true;

                    bool anyoneDisconnected = false;
                    bool flagAllReady = true;
                    User disconnectedUser = null;
                    foreach (Player p in user.player.game.players)
                        if (p.user.Destroyable)
                        {
                            anyoneDisconnected = true;
                            disconnectedUser = p.user;
                            break;
                        }
                        else if (!p.readyInQueue)
                        {
                            flagAllReady = false;
                            break;
                        }

                    if (anyoneDisconnected)
                        destroyGame(disconnectedUser);
                    else if (flagAllReady)
                        user.player.game.setState(Science_Wars_Server.Game.GameState.LOADING);

                }
            }
            else
            {
                destroyGame(user);
            }
        }
Beispiel #4
0
        private void loginProcess()
        {
            string username;
            string password;

            string certPassword = "******";
            X509Certificate certificate = new X509Certificate2("ScienceWars_SSL_certificate.pfx", certPassword);

            SslStreamObject sslStream = session.client.createSslStreamObject(true);
            try
            {
                sslStream.AuthenticateAsServer(certificate);
            }
            catch (Exception e)
            {
                return;
            }

            while (true)
            {
                RawMessage message = sslStream.ReadSingleMessage();

                if (message == null)
                    return;

                username = message.getUTF8String("username"); // TODO exception check
                password = message.getUTF8String("password");

                int userId = 0;
                if (dal.credentialCheck(username,password,out userId)) //username, password, out userId))
                {
                    Database.Models.UserDataModel userData = new Database.Models.UserDataModel();

                    if (dal.getUserData(userId, TypeIdGenerator.getScienceNodeCount(), out userData))
                    {
                        //TODO unlocked Science Nodes bize dbId olarak geliyor ancak biz o id yi sanki isimden uretilen typeId si gibi kullaniyoruz. burada bir convert yapmak lazim
                        // aldigin unlockedScienceNodes arrayindeki her bir indexi dbId olarak tutan scienceNode u bul, o nodun typeId sini al, o typeId yi index olarak kullanarak yeni bir bool[] doldur.
                        // yeni olusturdugun bool array i User konstraktirina gonder.

                        sendLoginResponse(sslStream, true, "successful");
                        //sslStream.Close();        // DUE TO A BUG -kardeslerim- WE CANNOT CLOSE THE STREAM.
                                                    // Cunku close yaparsak, nereden geldigi belirsiz 37 byte, client'a ait messageListenera dusuyor.
                                                    // sadece unity'de oluyor, .net'te duzgun calisiyor. Muhtemelen Mono kaynakli bir sorun.

                        session.client.ListenForMessages();
                        User user = new User(session, username , userData.physPoints, userData.chemPoints, userData.chemPoints, userData.unlockedScienceNodes);
                        runner.userLoggedIn(user);
                        return;
                    }
                    else
                        sendLoginResponse(sslStream, false, "cannot retrieve user data");
                }
                else
                    sendLoginResponse(sslStream, false, "wrong username or password");
            }
        }
Beispiel #5
0
        private void AddUser(User user)
        {
            lock (userdictionary)
            {
                if (userdictionary.ContainsKey(user.session.client) == false)
                {
                    userdictionary.Add(user.session.client, user);
                    users.AddLast(user);

                    Console.WriteLine("User Added: " + user.username);
                }
            }
        }
Beispiel #6
0
 public void userLoggedIn(User user)
 {
     AddUser(user);
 }