public PopupMenuDrawable()
        {
            Type type = ToolbarTypes.getType("Toolbar.PopupMenuDrawable");

            realPopupMenuDrawable   = Activator.CreateInstance(type, null);
            updateMethod            = ToolbarTypes.getMethod(type, "Update");
            drawMethod              = ToolbarTypes.getMethod(type, "Draw");
            addOptionMethod         = ToolbarTypes.getMethod(type, "AddOption");
            addSeparatorMethod      = ToolbarTypes.getMethod(type, "AddSeparator");
            destroyMethod           = ToolbarTypes.getMethod(type, "Destroy");
            onAnyOptionClickedEvent = ToolbarTypes.getEvent(type, "OnAnyOptionClicked");
        }
Beispiel #2
0
 internal ButtonTypes(System.Type iButtonType)
 {
     this.iButtonType           = iButtonType;
     textProperty               = ToolbarTypes.getProperty(iButtonType, "Text");
     textColorProperty          = ToolbarTypes.getProperty(iButtonType, "TextColor");
     texturePathProperty        = ToolbarTypes.getProperty(iButtonType, "TexturePath");
     toolTipProperty            = ToolbarTypes.getProperty(iButtonType, "ToolTip");
     visibleProperty            = ToolbarTypes.getProperty(iButtonType, "Visible");
     visibilityProperty         = ToolbarTypes.getProperty(iButtonType, "Visibility");
     effectivelyVisibleProperty = ToolbarTypes.getProperty(iButtonType, "EffectivelyVisible");
     enabledProperty            = ToolbarTypes.getProperty(iButtonType, "Enabled");
     importantProperty          = ToolbarTypes.getProperty(iButtonType, "Important");
     drawableProperty           = ToolbarTypes.getProperty(iButtonType, "Drawable");
     onClickEvent               = ToolbarTypes.getEvent(iButtonType, "OnClick");
     onMouseEnterEvent          = ToolbarTypes.getEvent(iButtonType, "OnMouseEnter");
     onMouseLeaveEvent          = ToolbarTypes.getEvent(iButtonType, "OnMouseLeave");
     destroyMethod              = ToolbarTypes.getMethod(iButtonType, "Destroy");
 }
 public GameScenesVisibility(params GameScenes[] gameScenes)
 {
     System.Type type = ToolbarTypes.getType("Toolbar.GameScenesVisibility");
     realGameScenesVisibility = System.Activator.CreateInstance(type, gameScenes);
     visibleProperty          = ToolbarTypes.getProperty(type, "Visible");
 }