public void start()
        {
            var rendererEnemy = new GameRendererEnemy();
            var rendererKI    = new GameRendererBase();
            var rendererMine  = new GameRendererMine();

            {
                while (player2.board.shipfields > 0 && player1.board.shipfields > 0)
                {
                    Console.Clear();
                    if (player1 is AIPlayer)
                    {
                        player2.Render(rendererEnemy);
                        player1.Render(rendererMine);
                        player1.Start();
                        player2.Start();
                    }
                    else
                    {
                        player2.Render(rendererMine);
                        player1.Render(rendererEnemy);
                        player1.Start();
                        if (player1.board.shipfields == 0)
                        {
                            break;
                        }
                        ConsoleOutput.NextPlayer();
                        player1.Render(rendererMine);
                        player2.Render(rendererEnemy);
                        player2.Start();
                        if (player2.board.shipfields == 0)
                        {
                            break;
                        }
                        ConsoleOutput.NextPlayer();
                    }
                }
                if (player2.board.shipfields == 0)
                {
                    player2.GameWon(2);
                }
                else
                {
                    player1.GameWon(1);
                }
            }
        }
Beispiel #2
0
        public static void Main()
        {
            //menu
            var menu          = ConsoleOutput.Greeting();
            var rendererEnemy = new GameRendererEnemy();
            var rendererKI    = new GameRendererBase();
            var rendererMine  = new GameRendererMine();

            switch (menu)
            {
            case "Mensch":
                var      boardHu = Initialize.Start(ConsoleOutput.SizeMatchField());
                GameBase playHu  = new HumanPlayer(boardHu);
                //Spiel starten
                while (playHu.board.shipfields > 0)
                {
                    playHu.Render(new GameRendererEnemy());
                    playHu.Start();
                    Console.Clear();
                }
                //playHu.Render(rendererEnemy);
                playHu.GameWon();
                break;

            case "Ki":
                var      boardAi = Initialize.Start(ConsoleOutput.SizeMatchField());
                GameBase playAi  = new AIPlayer(boardAi);
                //Spiel starten
                while (playAi.board.shipfields > 0)
                {
                    playAi.Render(new GameRendererEnemy());
                    Console.ReadLine();
                    playAi.Start();
                }
                playAi.GameWon();
                break;

            case "Mensch vs KI":
                var size = ConsoleOutput.SizeMatchField();

                var      boardAi2 = Initialize.Start(size);
                GameBase playAi2  = new AIPlayer(boardAi2);

                var      boardHu2 = Initialize.Start(size);
                GameBase playHu2  = new HumanPlayer(boardHu2);

                var playHuVsKi = new VersusPlay(playAi2, playHu2);
                playHuVsKi.start();
                break;

            case "Mensch vs Mensch":
                var size2 = ConsoleOutput.SizeMatchField();

                var      boardHu3 = Initialize.Start(size2);
                GameBase playHu3  = new HumanPlayer(boardHu3);

                var      boardHu4 = Initialize.Start(size2);
                GameBase playHu4  = new HumanPlayer(boardHu4);

                var playHuVsHu = new VersusPlay(playHu3, playHu4);
                playHuVsHu.start();
                break;
            }
            Console.ReadLine();
        }