//------------------------------------------------------------------------------------------------------------- //public STSTransitionInterface Interfaced; //------------------------------------------------------------------------------------------------------------- //private STSEffect EffectOnEnterDup; //private STSEffect EffectOnExitDup; //------------------------------------------------------------------------------------------------------------- public override void InitInstance() { base.InitInstance(); STSSceneManager.Singleton(); }
//------------------------------------------------------------------------------------------------------------- public void FinishStandByAction() { STSSceneManager.Singleton().FinishStandBy(); }