Beispiel #1
0
        public JsonPrefabData(GameObject prefabObject, ResourceMapper resMap)
        {
            id = resMap.getRootPrefabId(prefabObject, true);

            path = AssetDatabase.GetAssetPath(prefabObject);
            guid = AssetDatabase.AssetPathToGUID(path);
            //name = System.IO.Path.GetFileName(path);
            name = prefabObject.name;            //looks like name of prefab mirrors that of a file, sans extension
            //prefabType = PrefabUtility.GetPrefabType(prefabObject).ToString();
            prefabAssetType      = PrefabUtility.GetPrefabAssetType(prefabObject).ToString();
            prefabInstanceStatus = PrefabUtility.GetPrefabInstanceStatus(prefabObject).ToString();

            var mapper = resMap.getPrefabObjectMapper(prefabObject);

            for (int i = 0; i < mapper.numObjects; i++)
            {
                ///Well, this is certainly not the best way to go about it...
                var src = mapper.getObjectByIndex(i);
                var dst = new JsonGameObject(src, mapper, resMap);
                objects.Add(dst);
            }
        }