Beispiel #1
0
        /// <summary>
        /// Requests permission to close the client's Control.</summary>
        /// <param name="control">Client control to be closed</param>
        /// <returns>True if the control can close, or false to cancel</returns>
        bool IControlHostClient.Close(Control control)
        {
            bool closed = true;

            SceneDocument document = control.Tag as SceneDocument;

            if (document != null)
            {
                SceneEditingContext context = document.As <SceneEditingContext>();
                if (context != null)
                {
                    m_controlHostService.UnregisterControl(context.TreeEditor.TreeControl);
                }

                closed = m_documentService.Close(document);
                if (closed)
                {
                    //m_currentEditContext = null;
                    m_propertyEditor.PropertyGrid.Bind(null);
                    m_contextRegistry.RemoveContext(document);
                }
            }

            return(closed);
        }
Beispiel #2
0
 /// <summary>
 /// Does the command</summary>
 /// <param name="commandTag">Command to be done</param>
 void ICommandClient.DoCommand(object commandTag)
 {
     if (ECommand.eExportScene.Equals(commandTag))
     {
         SceneDocument sceneDoc = m_documentRegistry.ActiveDocument as SceneDocument;
         _ExportScene(sceneDoc);
     }
 }
Beispiel #3
0
        void _ExportScene(SceneDocument sceneDoc)
        {
            string sceneString = _ExportScene(sceneDoc.DomNode);

            string dstURI = sceneDoc.Uri.AbsolutePath;

            dstURI = dstURI.Replace(".src", "");
            dstURI = dstURI.Replace(".source_scene", ".scene");
            File.WriteAllText(dstURI, sceneString);
        }
Beispiel #4
0
        /// <summary>
        /// Saves the document at the given URI</summary>
        /// <param name="document">Document to save</param>
        /// <param name="uri">New document URI</param>
        public void Save(IDocument document, Uri uri)
        {
            SceneDocument doc      = document as SceneDocument;
            string        filePath = uri.LocalPath;
            FileMode      fileMode = File.Exists(filePath) ? FileMode.Truncate : FileMode.OpenOrCreate;

            using (FileStream stream = new FileStream(filePath, fileMode))
            {
                DomXmlWriter writer = new DomXmlWriter(m_schemaLoader.TypeCollection);
                writer.Write(doc.DomNode, stream, uri);
            }
        }
Beispiel #5
0
        /// <summary>
        /// Activates the client control</summary>
        /// <param name="control">Client control to be activated</param>
        void IControlHostClient.Activate(Control control)
        {
            SceneDocument document = control.Tag as SceneDocument;

            if (document != null)
            {
                m_documentRegistry.ActiveDocument = document;

                SceneEditingContext context = document.As <SceneEditingContext>();
                m_contextRegistry.ActiveContext = context;
                //context.TreeEditor.TreeControl.Focus();
            }
        }
Beispiel #6
0
        /// <summary>
        /// Opens or creates a document at the given URI</summary>
        /// <param name="uri">Document URI</param>
        /// <returns>Document, or null if the document couldn't be opened or created</returns>
        public IDocument Open(Uri uri)
        {
            DomNode node     = null;
            string  filePath = uri.LocalPath;
            string  fileName = Path.GetFileName(filePath);

            if (File.Exists(filePath))
            {
                // read existing document using standard XML reader
                using (FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
                {
                    DomXmlReader reader = new DomXmlReader(m_schemaLoader);
                    node = reader.Read(stream, uri);
                }
            }
            else
            {
                // create new document by creating a Dom node of the root type defined by the schema
                node = SceneEditingContext._CreateSceneRoot("Scene");
            }



            SceneDocument document = null;

            if (node != null)
            {
                // Initialize Dom extensions now that the data is complete; after this, all Dom node
                //  adapters will have been bound to their underlying Dom node.
                node.InitializeExtensions();

                SceneEditingContext context = node.As <SceneEditingContext>();

                ControlInfo controlInfo = new ControlInfo(fileName, filePath, StandardControlGroup.Center);
                controlInfo.IsDocument = true;
                context.ControlInfo    = controlInfo;

                document     = node.As <SceneDocument>();
                document.Uri = uri;

                context.PropertyEditor  = m_propertyEditor;
                context.ContextRegistry = m_contextRegistry;
                context.Initialize(m_commandService);
                context.TreeEditor.TreeControl.Tag = document;

                context.Root = node;
                m_controlHostService.RegisterControl(context.TreeEditor.TreeControl, context.ControlInfo, this);
            }
            return(document);
        }
Beispiel #7
0
        /// <summary>
        /// Checks whether the client can do the command, if it handles it</summary>
        /// <param name="commandTag">Command to be done</param>
        /// <returns>True iff client can do the command</returns>
        bool ICommandClient.CanDoCommand(object commandTag)
        {
            if (ECommand.eExportScene.Equals(commandTag))
            {
                SceneDocument sceneDoc = m_documentRegistry.ActiveDocument as SceneDocument;
                return(sceneDoc != null);
            }
            else if (ECommand.eExportLevel.Equals(commandTag))
            {
                bool result = false;
                foreach (IDocument doc in m_documentRegistry.Documents)
                {
                    SceneDocument sceneDoc = doc as SceneDocument;
                    if (sceneDoc != null)
                    {
                        result = true;
                        break;
                    }
                }

                return(result);
            }
            return(false);
        }