private void buttonNewPoly_Click(object sender, System.EventArgs e)
        {
            polygon             = new BuildablePolygon();
            polygon.DrawNormals = true;

            PopulateControls();
            openGLCtrlPolybuild.Scene.Polygons.Clear();
            openGLCtrlPolybuild.Scene.Polygons.Add(polygon);

            PopulateControls();
        }
Beispiel #2
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		private void buttonNewPoly_Click(object sender, System.EventArgs e)
		{
			polygon = new BuildablePolygon();
			polygon.DrawNormals = true;

			PopulateControls();
			openGLCtrlPolybuild.Scene.Polygons.Clear();
			openGLCtrlPolybuild.Scene.Polygons.Add(polygon);

			PopulateControls();
		}