Beispiel #1
0
        /// <summary>
        /// Use awake function to initialize our game save and load.
        /// </summary>
        void Awake()
        {
            Saver.OnSaved  += Saver_OnSaved;
            Saver.OnLoaded += Saver_OnLoaded;

            // Initialize our game data
            demoData = new DemoData();

            // Initialize the Saver with the default configurations
            Saver.Initialize(FormatType.JSON);

            // Load game data after initialization
            demoData = Saver.Load <DemoData> (fileName);
        }
Beispiel #2
0
 void OnGUI()
 {
     GUILayout.Label("This will get saved automatically when you change or input.");
     if (GUILayout.Button(string.Format("Click Count: {0}", demoData.clickCount)))
     {
         demoData.clickCount++;
     }
     demoData.yourName = GUILayout.TextField(demoData.yourName);
     if (GUILayout.Button("Save"))
     {
         // Save the game data
         Saver.Save(demoData, fileName);
     }
     if (GUILayout.Button("Load"))
     {
         // Load the game data
         demoData = Saver.Load <DemoData> (fileName);
     }
 }