Beispiel #1
0
 public Save.Vehicle GetSaveVehicle()
 {
     Save.Vehicle v = new Save.Vehicle();
     v.InstalledParts = new List <string>(DefaultParts.ToArray()); //dont ask why
     v.Type           = name.Substring(0, name.Length - 1);
     return(v);
 }
Beispiel #2
0
    int CalculatePrice(Save.Vehicle vehicle)
    {
        Resources.LoadAll <VehicleInfo>("ModSystem/Objects");

        var vehicleInfoList = new List <VehicleInfo>(Resources.FindObjectsOfTypeAll <VehicleInfo>());

        return((int)(vehicleInfoList.First(x => x.name == vehicle.Type + "I").Price * 0.75f));
    }
Beispiel #3
0
 public static void AddVehicle(Save.Vehicle vehicle)
 {
     SaveObject.GarageData.Vehicles.Add(vehicle);
     if (SaveObject.GarageData.VehicleTypes.FirstOrDefault(x => x.Type == vehicle.Type) == null)
     {
         VehicleType type = new VehicleType();
         type.Type       = vehicle.Type;
         type.OwnedParts = vehicle.InstalledParts;
         SaveObject.GarageData.VehicleTypes.Add(type);
     }
     SaveData();
 }
Beispiel #4
0
    // Update is called once per frame
    public void BuyButton()
    {
        VehicleInfo vehicle = vehicleInfoList[view.SelectedIndex];

        if (SaveSystem.GetCash() >= vehicle.Price)
        {
            Save.Vehicle v = vehicle.GetSaveVehicle();
            SaveSystem.AddVehicle(v);
            SaveSystem.AddCash(-vehicle.Price);
            SaveSystem.AddLog(new Save.LogEntry("Dealer", $"Added car {v.Type}"));
            SaveSystem.SetSelectedVehicleIndex(SaveSystem.GetVehicles().Count - 1);
            GarageManager.instance.CloseDealerMenu();
        }
        else
        {
            Debug.Log("git gud fagit");
        }
    }