Beispiel #1
0
        public GameFrame(Game pmGame)
        {
            game=	pmGame;
            frame=	new GameWindow();
            viewport=	new Viewport();
            resizeComponents=	defaultResizeComponents;

            frame.setDoubleBuffered(true);
            viewport.clearColor=	new Color(224, 224, 224);
            viewport.initContexts();
            viewport.isGraphics3D=	true;
            frame.Text=	"Game";
            frame.Size=	new Sdx.Size(800, 640);
            frame.Resize+=	frameResize;

            frame.Controls.Add(viewport);
        }
Beispiel #2
0
        internal MouseHelper(Viewport pmViewport)
        {
            viewport=	pmViewport;
            held=	new bool[]{false, false, false, false, false};
            lastPosition=	Point2f.ORIGIN;
            currPosition=	Point2f.ORIGIN;
            movement=	Vector2.ZERO;
            bLockToCenter=	false;
            bPrevLock=	false;
            tick=	0;
            mouseWheel=	0;

            viewport.LostFocus+=	onLostFocus;
            viewport.MouseDown+=	onMouseDown;
            viewport.MouseUp+=	onMouseUp;
            viewport.MouseLeave+=	onMouseLeave;
            viewport.MouseHover+=	onMouseHover;
            viewport.MouseWheel+=	onMouseWheelMoved;
            viewport.GotFocus+=	onGotFocus;
        }
Beispiel #3
0
        internal KeyboardHelper(Viewport pmViewport)
        {
            keysHeld=	new FList<KKL>();
            keyProc=	new FList<int>
            (
                (int)KKL.LEFT,
                (int)KKL.UP,
                (int)KKL.RIGHT,
                (int)KKL.DOWN,
                (int)KKL.LEFT_ALT,
                (int)KKL.LEFT_CTRL,
                (int)KKL.LEFT_SHIFT,
                (int)KKL.RIGHT_ALT,
                (int)KKL.RIGHT_CTRL,
                (int)KKL.RIGHT_SHIFT,
                (int)KKL.TAB
            );
            viewport=	pmViewport;

            viewport.KeyDown+=	onKeyDown;
            viewport.KeyUp+=	onKeyUp;
        }
Beispiel #4
0
        // Gets the picking ray
        public static Ray getPickingRay(ref BasicCamera cam, ref Viewport viewport)
        {
            // Variables
            double[]	mdlv=	new double[16];
            double[]	proj=	new double[16];
            int[]	v=	new int[4];
            double	mx, my;
            double	nx, ny, nz;
            double	fx, fy, fz;
            MouseState	mouse=	GameInput.getMouseState();
            Ray	ray;

            Gl.glGetDoublev(Gl.GL_PROJECTION_MATRIX, proj);
            Gl.glGetDoublev(Gl.GL_MODELVIEW_MATRIX, mdlv);
            Gl.glGetIntegerv(Gl.GL_VIEWPORT, v);
            mx=	(double)mouse.x;
            my=	(double)v[3]-(double)mouse.y;

            Glu.gluUnProject(mx, my, 0f, mdlv, proj, v, out nx, out ny, out nz);
            Glu.gluUnProject(mx, my, 1f, mdlv, proj, v, out fx, out fy, out fz);

            ray=	new Ray(new Point3f((float)nx, (float)ny, (float)nz), new Point3f((float)fx, (float)fy, (float)fz));

            return ray;
        }