Beispiel #1
0
        public static void cell_Click(Cell.Position pos)
        {
            var cell = Map.Cells[pos.Y, pos.X];

            if (!Game.FirstButtonWasPressed)
            {
                Map.SetBombs(cell.Pos);
                Game.FirstButtonWasPressed = true;
            }
            cell.Open();
        }
Beispiel #2
0
 public static void SetBombs(Cell.Position firstPos)
 {
     for (var i = 0; i < BombAmount; i++)
     {
         var pos    = BombCell.GenerateBombPos(firstPos);
         var button = Cells[pos.Y, pos.X].Button;
         Cells[pos.Y, pos.X]        = new BombCell(pos.X, pos.Y);
         Cells[pos.Y, pos.X].Button = button;
     }
     foreach (var cell in Cells)
     {
         if (cell is EmptyCell)
         {
             ((EmptyCell)cell).FindBombCount();
         }
     }
 }
Beispiel #3
0
        public static Position GenerateBombPos(Cell.Position firstPos)
        {
            var random   = new Random();
            var bombPosX = random.Next(Map.Width);
            var bombPosY = random.Next(Map.Height);

            while (Map.Cells[bombPosY, bombPosX].opened || Map.Cells[bombPosY, bombPosX] is BombCell ||
                   (firstPos.X == bombPosX && firstPos.Y == bombPosY))
            {
                bombPosX = random.Next(Map.Width);
                bombPosY = random.Next(Map.Height);
            }
            Console.WriteLine("============" + bombPosY + "===========" + bombPosX);
            return(new Position {
                X = bombPosX, Y = bombPosY
            });
        }
Beispiel #4
0
        public static void cell_LongClick(Cell.Position pos)
        {
            var cell = Map.Cells[pos.Y, pos.X];

            cell.SetOrRemoveFlag();
        }