Beispiel #1
0
 private void SetColorAndIntensityOfAllLights(Sansar.Color c, float intensity)
 {
     foreach (var light in lights)
     {
         light.SetColorAndIntensity(c, intensity);
     }
 }
    private void PlayLightProgram(int LightProgram)
    {
        fltEffectTime     = float.Parse(EffectTime[LightProgram]);
        fltLightIntensity = float.Parse(LightIntensity[LightProgram]);
        fltLightAngle     = float.Parse(LightAngle[LightProgram]);
        fltLightFallOff   = float.Parse(LightFallOff[LightProgram]);

        spotActive  = false;
        blinkActive = false;
        fadeActive  = false;
        pulseActive = false;
        light.SetAngle(fltLightAngle);
        light.SetAngularFalloff(fltLightFallOff);
        if (RandomColor[LightProgram])
        {
            targetColor.R = (float)random.NextDouble();
            targetColor.G = (float)random.NextDouble();
            targetColor.B = (float)random.NextDouble();
            targetColor.A = LightColor[LightProgram].A;
        }
        else
        {
            targetColor = LightColor[LightProgram];
        }

        if (Effect[LightProgram] == "fade")
        {
            //Log.Write("Fade LightProgram:" + LightProgram);
            //Log.Write("Color: " + LightColor[LightProgram]);
            fltBaseLightIntensity = float.Parse(BaseLightIntensity[LightProgram]);
            //Log.Write("deltaTime: " + EffectParm[LightProgram]);
            deltaTime = float.Parse(EffectParm[LightProgram]);
            //Log.Write("deltaTime: " + deltaTime);
            FadeIn(fltEffectTime, deltaTime);
        }
        if (Effect[LightProgram] == "pulse")
        {
            Log.Write("Pulse1");
            fltBaseLightIntensity = float.Parse(BaseLightIntensity[LightProgram]);
            Log.Write("Pulse2");
            Pulse(fltEffectTime, deltaTime, RandomColor[LightProgram]);
        }
        if (Effect[LightProgram] == "blink")
        {
            Blink(fltEffectTime, RandomColor[LightProgram]);
        }
        if (Effect[LightProgram] == "spot")
        {
            Spot(fltEffectTime, RandomColor[LightProgram]);
        }
    }
Beispiel #3
0
        private void StartInterpolation()
        {
            if ((interpolationCoroutine == null) && HasFadeTime())
            {
                targetColor     = previousColor = lights[0].GetNormalizedColor();
                targetIntensity = previousIntensity = lights[0].GetRelativeIntensity();

                interpolationDuration = 0.0f;
                interpolationTime     = 0.0f;
                interpolationActive   = false;

                interpolationCoroutine = StartCoroutine(InterpolateLightColor);
            }
        }
        private void Subscribe(ScriptEventData sed)
        {
            if (subscriptions == null)
            {
                subscriptions = SubscribeToAll(TurnOnEvent, (data) =>
                {
                    if (TurnOnFadeTime > 0.0f)
                    {
                        previousColor         = lights[0].GetNormalizedColor();
                        previousIntensity     = lights[0].GetRelativeIntensity();
                        targetColor           = initialColor;
                        targetIntensity       = initialIntensity;
                        interpolationDuration = TurnOnFadeTime;
                        interpolationTime     = TurnOnFadeTime;
                        interpolationActive   = true;
                    }
                    else
                    {
                        interpolationActive = false;
                        SetColorAndIntensityOfAllLights(initialColor, initialIntensity);
                    }
                });

                subscriptions += SubscribeToAll(TurnOffEvent, (data) =>
                {
                    if (TurnOffFadeTime > 0.0f)
                    {
                        previousColor         = lights[0].GetNormalizedColor();
                        previousIntensity     = lights[0].GetRelativeIntensity();
                        targetColor           = Sansar.Color.Black;
                        targetIntensity       = 0.0f;
                        interpolationDuration = TurnOffFadeTime;
                        interpolationTime     = TurnOffFadeTime;
                        interpolationActive   = true;
                    }
                    else
                    {
                        interpolationActive = false;
                        SetColorAndIntensityOfAllLights(Sansar.Color.Black, 0.0f);
                    }
                });
            }

            if (HasFadeTime())
            {
                StartInterpolation();
            }
        }
Beispiel #5
0
        private void SetRandomColorAndIntensityOfAllLights()
        {
            foreach (var light in lights)
            {
                // Pick a random color but don't let it be too dark or else the relative intensity doesn't work well
                Sansar.Vector randomVector = new Sansar.Vector((float)rnd.NextDouble(), (float)rnd.NextDouble(), (float)rnd.NextDouble());
                if (randomVector.LengthSquared() < 0.5f)
                {
                    randomVector = randomVector.Normalized();
                }
                Sansar.Color randomColor = new Sansar.Color(randomVector.X, randomVector.Y, randomVector.Z);

                // Pick a random intensity from min to max
                float randomIntensity = randomMinIntensity + (randomMaxIntensity - randomMinIntensity) * (float)rnd.NextDouble();

                light.SetColorAndIntensity(randomColor, randomIntensity);
            }
        }
Beispiel #6
0
        protected override void SimpleInit()
        {
            rnd = new Random();

            lights = new List <LightComponent>();

            uint lightCount = ObjectPrivate.GetComponentCount(ComponentType.LightComponent);

            for (uint i = 0; i < lightCount; i++)
            {
                LightComponent lc = (LightComponent)ObjectPrivate.GetComponent(ComponentType.LightComponent, i);
                if (lc.IsScriptable)
                {
                    lights.Add(lc);
                    break;
                }
            }

            if (lights.Count == 0)
            {
                Log.Write(LogLevel.Error, "SimpleLightOnOff::Init", "Object must have at least one scriptable light added at edit time for SimpleLightOnOff script to work.");
                return;
            }

            initialColor     = lights[0].GetNormalizedColor();
            initialIntensity = lights[0].GetRelativeIntensity();

            randomMinIntensity = (MinRandomIntensity < MaxRandomIntensity ? MinRandomIntensity : MaxRandomIntensity);
            randomMaxIntensity = (MinRandomIntensity < MaxRandomIntensity ? MaxRandomIntensity : MinRandomIntensity);

            // Turn off the light if specified
            if (TurnOffAtStart)
            {
                SetColorAndIntensityOfAllLights(Sansar.Color.Black, 0.0f);
            }

            if (StartEnabled)
            {
                Subscribe(null);
            }

            SubscribeToAll(EnableEvent, Subscribe);
            SubscribeToAll(DisableEvent, Unsubscribe);
        }
Beispiel #7
0
        private void InterpolateLightColor()
        {
            const float deltaTime = 0.1f;
            TimeSpan    ts        = TimeSpan.FromSeconds(deltaTime);

            while (true)
            {
                Wait(ts);

                if (interpolationActive)
                {
                    interpolationTime = Math.Max(interpolationTime - deltaTime, 0.0f);

                    float t = interpolationTime / interpolationDuration;

                    Sansar.Color color     = previousColor * t + targetColor * (1.0f - t);
                    float        intensity = previousIntensity * t + targetIntensity * (1.0f - t);

                    SetColorAndIntensityOfAllLights(color, intensity);

                    interpolationActive = (interpolationTime > 0.0f);
                }
            }
        }
Beispiel #8
0
        private void Subscribe(ScriptEventData sed)
        {
            if (subscriptions == null)
            {
                subscriptions = SubscribeToAll(TurnOnEvent, (data) =>
                {
                    if (TurnOnFadeTime > 0.0f)
                    {
                        previousColor         = lights[0].GetNormalizedColor();
                        previousIntensity     = lights[0].GetRelativeIntensity();
                        targetColor           = initialColor;
                        targetIntensity       = initialIntensity;
                        interpolationDuration = TurnOnFadeTime;
                        interpolationTime     = TurnOnFadeTime;
                        interpolationActive   = true;
                    }
                    else
                    {
                        interpolationActive = false;
                        SetColorAndIntensityOfAllLights(initialColor, initialIntensity);
                    }
                });

                subscriptions += SubscribeToAll(TurnOffEvent, (data) =>
                {
                    if (TurnOffFadeTime > 0.0f)
                    {
                        previousColor         = lights[0].GetNormalizedColor();
                        previousIntensity     = lights[0].GetRelativeIntensity();
                        targetColor           = Sansar.Color.Black;
                        targetIntensity       = 0.0f;
                        interpolationDuration = TurnOffFadeTime;
                        interpolationTime     = TurnOffFadeTime;
                        interpolationActive   = true;
                    }
                    else
                    {
                        interpolationActive = false;
                        SetColorAndIntensityOfAllLights(Sansar.Color.Black, 0.0f);
                    }
                });

                subscriptions += SubscribeToAll(TurnRandomEvent, (data) =>
                {
                    if (TurnRandomFadeTime > 0.0f)
                    {
                        // Pick a random color but don't let it be too dark or else the relative intensity doesn't work well
                        Sansar.Vector randomVector = new Sansar.Vector((float)rnd.NextDouble(), (float)rnd.NextDouble(), (float)rnd.NextDouble());
                        while (randomVector.LengthSquared() < 0.1f)
                        {
                            randomVector = new Sansar.Vector((float)rnd.NextDouble(), (float)rnd.NextDouble(), (float)rnd.NextDouble());
                        }
                        if (randomVector.LengthSquared() < 0.5f)
                        {
                            randomVector = randomVector.Normalized();
                        }
                        Sansar.Color randomColor = new Sansar.Color(randomVector.X, randomVector.Y, randomVector.Z);

                        // Pick a random intensity from min to max
                        float randomIntensity = randomMinIntensity + (randomMaxIntensity - randomMinIntensity) * (float)rnd.NextDouble();

                        previousColor         = lights[0].GetNormalizedColor();
                        previousIntensity     = lights[0].GetRelativeIntensity();
                        targetColor           = randomColor;
                        targetIntensity       = randomIntensity;
                        interpolationDuration = TurnRandomFadeTime;
                        interpolationTime     = TurnRandomFadeTime;
                        interpolationActive   = true;
                    }
                    else
                    {
                        interpolationActive = false;
                        SetRandomColorAndIntensityOfAllLights();
                    }
                });
            }

            if (HasFadeTime())
            {
                StartInterpolation();
            }
        }
Beispiel #9
0
        protected override void SimpleInit()
        {
            rnd = new Random();

            if (LightComponents.Count > 0)
            {
                int removed = LightComponents.RemoveAll(light => light == null || !light.IsScriptable);
                if (removed > 0)
                {
                    Log.Write(LogLevel.Error, "LightOnOff::Init", $"{removed} lights were not set scriptable and will not be controllable by this script.");
                }
                if (LightComponents.Count == 0)
                {
                    Log.Write(LogLevel.Error, "LightOnOff::Init", "None of the selected Lights were scriptable.");
                    return;
                }
            }
            else
            {
                uint lightCount        = ObjectPrivate.GetComponentCount(ComponentType.LightComponent);
                bool foundUnscriptable = false;
                for (uint i = 0; i < lightCount; i++)
                {
                    LightComponent lc = (LightComponent)ObjectPrivate.GetComponent(ComponentType.LightComponent, i);
                    if (lc.IsScriptable)
                    {
                        LightComponents.Add(lc);
                    }
                    else if (!foundUnscriptable)
                    {
                        Log.Write(LogLevel.Error, "LightOnOff::Init", "Some lights on this object are not scriptable (first found: " + lc.Name + ")");
                        foundUnscriptable = true;
                    }
                }

                if (LightComponents.Count == 0)
                {
                    Log.Write(LogLevel.Error, "LightOnOff::Init", "No scriptable lights found on this object: " + ObjectPrivate.Name);
                    return;
                }
            }

            initialColor     = LightComponents[0].GetNormalizedColor();
            initialIntensity = LightComponents[0].GetRelativeIntensity();

            randomMinIntensity = (MinRandomIntensity < MaxRandomIntensity ? MinRandomIntensity : MaxRandomIntensity);
            randomMaxIntensity = (MinRandomIntensity < MaxRandomIntensity ? MaxRandomIntensity : MinRandomIntensity);

            // Turn off the light if specified
            if (TurnOffAtStart)
            {
                SetColorAndIntensityOfAllLights(Sansar.Color.Black, 0.0f);
            }

            if (StartEnabled)
            {
                Subscribe(null);
            }

            SubscribeToAll(EnableEvent, Subscribe);
            SubscribeToAll(DisableEvent, Unsubscribe);
        }