RegisterTriggers() public method

public RegisterTriggers ( Player p ) : void
p Sanguosha.Core.Players.Player
return void
 /// <summary>
 /// 回复临时区域的卡牌到原来位置
 /// </summary>
 public virtual void ReleaseHoldInTemp()
 {
     foreach (Card c in cardsOnHold)
     {
         if (c.Place.DeckType == DeckType.None)
         {
             continue;
         }
         Trace.Assert(c.Type != null);
         if ((c.Type is Equipment) && c.Place.DeckType == DeckType.Equipment)
         {
             Equipment e = (Equipment)c.Type;
             e.RegisterTriggers(c.Place.Player);
         }
     }
     foreach (DeckPlace p in deckBackup.Keys)
     {
         Game.CurrentGame.Decks[p].Clear();
         Game.CurrentGame.Decks[p].AddRange(deckBackup[p]);
     }
     deckBackup  = null;
     cardsOnHold = null;
 }