Beispiel #1
0
        // Edit game constructor
        public MyGuiScreenWorldSettings(MyObjectBuilder_Checkpoint checkpoint, string path)
            : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, CalcSize(checkpoint))
        {
            MySandboxGame.Log.WriteLine("MyGuiScreenWorldSettings.ctor START");
            EnabledBackgroundFade = true;
            Static = this;

            m_checkpoint = checkpoint;
            if (checkpoint == null || checkpoint.Mods == null)
            {
                m_mods = new List <MyObjectBuilder_Checkpoint.ModItem>();
            }
            else
            {
                m_mods = checkpoint.Mods;
            }
            m_sessionPath = path;
            m_isNewGame   = (checkpoint == null);

            RecreateControls(true);

            // If this screen is loaded from "Saved Games" it should not use the EnvironmentHostility logic
            m_isHostilityChanged = !m_isNewGame;

            MySandboxGame.Log.WriteLine("MyGuiScreenWorldSettings.ctor END");
        }
 public MyGuiScreenWorldGeneratorSettings(MyGuiScreenWorldSettings parent)
     : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, CalcSize())
 {
     m_parent = parent;
     RecreateControls(true);
     SetSettingsToControls();
 }
 public override bool CloseScreen()
 {
     if (Advanced != null)
     {
         Advanced.CloseScreen();
     }
     Advanced = null;
     if (ModsScreen != null)
     {
         ModsScreen.CloseScreen();
     }
     ModsScreen = null;
     Static     = null;
     return(base.CloseScreen());
 }
Beispiel #4
0
        public override bool CloseScreen()
        {
            if (WorldGenerator != null)
            {
                WorldGenerator.CloseScreen();
            }
            WorldGenerator = null;
            if (Advanced != null)
            {
                Advanced.CloseScreen();
            }
            Advanced = null;
#if !XB1 // XB1_NOWORKSHOP
            if (ModsScreen != null)
            {
                ModsScreen.CloseScreen();
            }
            ModsScreen = null;
#endif // !XB1
            Static = null;
            return(base.CloseScreen());
        }
        // Edit game constructor
        public MyGuiScreenWorldSettings(MyObjectBuilder_Checkpoint checkpoint, string path)
            : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, CalcSize(checkpoint))
        {
            MySandboxGame.Log.WriteLine("MyGuiScreenWorldSettings.ctor START");
            EnabledBackgroundFade = true;
            Static = this;

            m_checkpoint = checkpoint;
            if (checkpoint == null || checkpoint.Mods == null)
            {
                m_mods = new List <MyObjectBuilder_Checkpoint.ModItem>();
            }
            else
            {
                m_mods = checkpoint.Mods;
            }
            m_sessionPath = path;
            m_isNewGame   = (checkpoint == null);

            RecreateControls(true);

            MySandboxGame.Log.WriteLine("MyGuiScreenWorldSettings.ctor END");
        }
        public override bool CloseScreen()
        {
            if (WorldGenerator != null)
            {
                WorldGenerator.CloseScreen();
            }
            WorldGenerator = null;
            if (Advanced != null)
                Advanced.CloseScreen();
            Advanced = null;
#if !XB1 // XB1_NOWORKSHOP
            if (ModsScreen != null)
                ModsScreen.CloseScreen();
            ModsScreen = null;
#endif // !XB1
            Static = null;
            return base.CloseScreen();
        }
        // Edit game constructor
        public MyGuiScreenWorldSettings(MyObjectBuilder_Checkpoint checkpoint, string path)
            : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, CalcSize(checkpoint))
        {
            MySandboxGame.Log.WriteLine("MyGuiScreenWorldSettings.ctor START");
            EnabledBackgroundFade = true;
            Static = this;

            m_checkpoint = checkpoint;
            if (checkpoint == null || checkpoint.Mods == null)
                m_mods = new List<MyObjectBuilder_Checkpoint.ModItem>();
            else
                m_mods = checkpoint.Mods;
            m_sessionPath = path;
            m_isNewGame = (checkpoint == null);

            RecreateControls(true);

            // If this screen is loaded from "Saved Games" it should not use the EnvironmentHostility logic 
            m_isHostilityChanged = !m_isNewGame;

            MySandboxGame.Log.WriteLine("MyGuiScreenWorldSettings.ctor END");
        }
 public override bool CloseScreen()
 {
     if (WorldGenerator != null)
     {
         WorldGenerator.CloseScreen();
     }
     WorldGenerator = null;
     if (Advanced != null)
         Advanced.CloseScreen();
     Advanced = null;
     if (ModsScreen != null)
         ModsScreen.CloseScreen();
     ModsScreen = null;
     Static = null;
     return base.CloseScreen();
 }
 public MyGuiScreenWorldGeneratorSettings(MyGuiScreenWorldSettings parent)
     : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, CalcSize())
 {
     m_parent = parent;
     RecreateControls(true);
     SetSettingsToControls();
 }
        public MyGuiScreenAdvancedWorldSettings(MyGuiScreenWorldSettings parent)
            : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, CalcSize(parent.Checkpoint))
        {
            MySandboxGame.Log.WriteLine("MyGuiScreenAdvancedWorldSettings.ctor START");

            m_parent = parent;
            EnabledBackgroundFade = true;

            m_isNewGame = (parent.Checkpoint == null);
            m_isConfirmed = false;

            RecreateControls(true);

            MySandboxGame.Log.WriteLine("MyGuiScreenAdvancedWorldSettings.ctor END");
        }
        // Edit game constructor
        public MyGuiScreenWorldSettings(MyObjectBuilder_Checkpoint checkpoint, string path)
            : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, CalcSize(checkpoint))
        {
            MySandboxGame.Log.WriteLine("MyGuiScreenWorldSettings.ctor START");
            EnabledBackgroundFade = true;
            Static = this;

            m_checkpoint = checkpoint;
            if (checkpoint == null || checkpoint.Mods == null)
                m_mods = new List<MyObjectBuilder_Checkpoint.ModItem>();
            else
                m_mods = checkpoint.Mods;
            m_sessionPath = path;
            m_isNewGame = (checkpoint == null);

            RecreateControls(true);

            MySandboxGame.Log.WriteLine("MyGuiScreenWorldSettings.ctor END");
        }
 public override bool CloseScreen()
 {
     if (Advanced != null)
         Advanced.CloseScreen();
     Advanced = null;
     if (ModsScreen != null)
         ModsScreen.CloseScreen();
     ModsScreen = null;
     Static = null;
     return base.CloseScreen();
 }