Beispiel #1
0
        public override void DoDamage(float damage, int itemInstanceId, Vector3D position, Vector3 normal, MyDamageType type)
        {
            // CH: TODO: Move the particle effect to definitions
            MyParticleEffect effect;

            if (MyParticlesManager.TryCreateParticleEffect((int)MyParticleEffectsIDEnum.ChipOff_Wood, out effect))
            {
                effect.WorldMatrix = MatrixD.CreateWorld(position, Vector3.CalculatePerpendicularVector(normal), normal);
                effect.AutoDelete  = true;
            }

            if (!Sync.IsServer)
            {
                return;
            }

            MyCutTreeInfo cutTreeInfo = default(MyCutTreeInfo);
            int           index       = -1;

            for (int i = 0; i < m_cutTreeInfos.Count; ++i)
            {
                cutTreeInfo = m_cutTreeInfos[i];
                if (itemInstanceId == cutTreeInfo.ItemInstanceId)
                {
                    index = i;
                    break;
                }
            }

            if (index == -1)
            {
                cutTreeInfo = new MyCutTreeInfo();
                cutTreeInfo.ItemInstanceId = itemInstanceId;

                index = m_cutTreeInfos.Count;
                m_cutTreeInfos.Add(cutTreeInfo);
            }

            cutTreeInfo.LastHit   = MySandboxGame.TotalGamePlayTimeInMilliseconds;
            cutTreeInfo.Progress += damage;

            if (cutTreeInfo.Progress >= 1)
            {
                if (type != MyDamageType.Drill)
                {
                    position.Y = m_itemsData[itemInstanceId].Transform.Position.Y;
                }
                CutTree(itemInstanceId, position, normal);
                m_cutTreeInfos.RemoveAtFast(index);
            }
            else
            {
                m_cutTreeInfos[index] = cutTreeInfo;
            }

            return;
        }
Beispiel #2
0
        private void UpdateTreeInfos()
        {
            int totalGamePlayTimeInMilliseconds = MySandboxGame.TotalGamePlayTimeInMilliseconds;
            int num2 = 0xea60;

            for (int i = this.m_cutTreeInfos.Count - 1; i >= 0; i--)
            {
                MyCutTreeInfo info = this.m_cutTreeInfos[i];
                if ((totalGamePlayTimeInMilliseconds - info.LastHit) > num2)
                {
                    this.m_cutTreeInfos.RemoveAtFast <MyCutTreeInfo>(i);
                }
            }
        }
Beispiel #3
0
        public override unsafe void DoDamage(float damage, int itemInstanceId, Vector3D position, Vector3 normal, MyStringHash type)
        {
            MyParticleEffect effect;

            MyEnvironmentItems.MyEnvironmentItemData data = base.m_itemsData[itemInstanceId];
            MyDefinitionId   id = new MyDefinitionId(base.Definition.ItemDefinitionType, data.SubtypeId);
            MyTreeDefinition environmentItemDefinition = (MyTreeDefinition)MyDefinitionManager.Static.GetEnvironmentItemDefinition(id);

            MyParticlesManager.TryCreateParticleEffect(environmentItemDefinition.CutEffect, MatrixD.CreateWorld(position, Vector3.CalculatePerpendicularVector(normal), normal), out effect);
            if (Sync.IsServer)
            {
                MyCutTreeInfo item  = new MyCutTreeInfo();
                int           index = -1;
                int           num2  = 0;
                while (true)
                {
                    if (num2 < this.m_cutTreeInfos.Count)
                    {
                        item = this.m_cutTreeInfos[num2];
                        if (itemInstanceId != item.ItemInstanceId)
                        {
                            num2++;
                            continue;
                        }
                        index = num2;
                    }
                    if (index == -1)
                    {
                        item = new MyCutTreeInfo {
                            ItemInstanceId = itemInstanceId
                        };
                        MyCutTreeInfo *infoPtr1 = (MyCutTreeInfo *)ref item;
                        infoPtr1->MaxPoints = item.HitPoints = environmentItemDefinition.HitPoints;
                        index = this.m_cutTreeInfos.Count;
                        this.m_cutTreeInfos.Add(item);
                    }
                    item.LastHit = MySandboxGame.TotalGamePlayTimeInMilliseconds;
                    float *singlePtr1 = (float *)ref item.HitPoints;
                    singlePtr1[0] -= damage;
                    if (item.Progress < 1f)
                    {
                        this.m_cutTreeInfos[index] = item;
                        return;
                    }
                    this.CutTree(itemInstanceId, position, normal, (type == MyDamageType.Drill) ? 1f : 4f);
                    this.m_cutTreeInfos.RemoveAtFast <MyCutTreeInfo>(index);
                    return;
                }
            }
        }
Beispiel #4
0
        public override void DoDamage(float damage, int itemInstanceId, Vector3D position, Vector3 normal, MyStringHash type)
        {
            MyEnvironmentItemData itemData = m_itemsData[itemInstanceId];
            MyDefinitionId        id       = new MyDefinitionId(Definition.ItemDefinitionType, itemData.SubtypeId);
            var itemDefinition             = (MyTreeDefinition)MyDefinitionManager.Static.GetEnvironmentItemDefinition(id);


            int effectId;

            if (itemDefinition.CutEffect != null && MyParticlesLibrary.GetParticleEffectsID(itemDefinition.CutEffect, out effectId))
            {
                MyParticleEffect effect;
                if (MyParticlesManager.TryCreateParticleEffect(effectId, out effect))
                {
                    effect.WorldMatrix = MatrixD.CreateWorld(position, Vector3.CalculatePerpendicularVector(normal), normal);
                    effect.AutoDelete  = true;
                }
            }

            if (!Sync.IsServer)
            {
                return;
            }

            MyCutTreeInfo cutTreeInfo = default(MyCutTreeInfo);
            int           index       = -1;

            for (int i = 0; i < m_cutTreeInfos.Count; ++i)
            {
                cutTreeInfo = m_cutTreeInfos[i];
                if (itemInstanceId == cutTreeInfo.ItemInstanceId)
                {
                    index = i;
                    break;
                }
            }

            if (index == -1)
            {
                cutTreeInfo = new MyCutTreeInfo();
                cutTreeInfo.ItemInstanceId = itemInstanceId;

                cutTreeInfo.MaxPoints = cutTreeInfo.HitPoints = itemDefinition.HitPoints;

                index = m_cutTreeInfos.Count;
                m_cutTreeInfos.Add(cutTreeInfo);
            }

            cutTreeInfo.LastHit    = MySandboxGame.TotalGamePlayTimeInMilliseconds;
            cutTreeInfo.HitPoints -= damage;

            if (cutTreeInfo.Progress >= 1)
            {
                CutTree(itemInstanceId, position, normal, type == MyDamageType.Drill ? 1.0f : 4.0f);
                m_cutTreeInfos.RemoveAtFast(index);
            }
            else
            {
                m_cutTreeInfos[index] = cutTreeInfo;
            }

            return;
        }