protected override void PlacePilotInSeat(MyCharacter pilot)
        {
            m_pilotLights = pilot.LightEnabled;
            pilot.EnableLights(false);
            m_pilotCameraInFP = pilot.IsInFirstPersonView;

            var jetpack = pilot.JetpackComp;
            m_pilotJetpack = jetpack.TurnedOn;
            if (jetpack != null)
                jetpack.TurnOnJetpack(false);

            pilot.Sit(true, MySession.Static.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);
            pilot.TriggerCharacterAnimationEvent("entercryochamber", false);

            pilot.SuitBattery.ResourceSource.Enabled = true;

            pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix, this);
            UpdateEmissivity(true);
        }
Beispiel #2
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        protected override void PlacePilotInSeat(MyCharacter pilot)
        {
            pilot.EnableLights(false, false);

	        var jetpack = pilot.JetpackComp;
			if(jetpack != null)
				jetpack.TurnOnJetpack(false, false, false, false);

            pilot.Sit(true, MySession.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);


            pilot.SuitBattery.ResourceSource.Enabled = true;

            pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix);
            UpdateEmissivity(true);
        }