Beispiel #1
0
        private static MyGameplayEndAnalytics GetGameplayEndAnalyticsData()
        {
            MyFpsManager.PrepareMinMax();
            string multiplayerType = "Off-line";

            if (MyMultiplayer.Static != null)
            {
                if (MySession.Static != null && MySession.Static.LocalCharacter != null && MyMultiplayer.Static.HostName.Equals(MySession.Static.LocalCharacter.DisplayNameText))
                {
                    multiplayerType = "Host";
                }
                else if (MyMultiplayer.Static.HostName.Equals("Dedicated server"))
                {
                    multiplayerType = "Dedicated server";
                }
                else
                {
                    multiplayerType = "Client";
                }
            }
            MyGameplayEndAnalytics data = new MyGameplayEndAnalytics
            {
                AverageFramesPerSecond  = (uint)(MyFpsManager.GetSessionTotalFrames() / MySession.Static.ElapsedPlayTime.TotalSeconds),
                AverageUpdatesPerSecond = (uint)(MyGameStats.Static.UpdateCount / MySession.Static.ElapsedPlayTime.TotalSeconds),

                MinFramesPerSecond     = (uint)MyFpsManager.GetMinSessionFPS(),
                MaxFramesPerSecond     = (uint)MyFpsManager.GetMaxSessionFPS(),
                TotalAmountMined       = MySession.Static.AmountMined,
                TimeOnBigShipSeconds   = (uint)MySession.Static.TimeOnBigShip.TotalSeconds,
                TimeOnSmallShipSeconds = (uint)MySession.Static.TimeOnSmallShip.TotalSeconds,
                TimeOnFootSeconds      = (uint)MySession.Static.TimeOnFoot.TotalSeconds,
                TimeOnJetpackSeconds   = (uint)MySession.Static.TimeOnJetpack.TotalSeconds,
                TotalDamageDealt       = MySession.Static.TotalDamageDealt,
                TotalBlocksCreated     = MySession.Static.TotalBlocksCreated,
                TotalPlayTime          = (uint)MySession.Static.ElapsedPlayTime.TotalSeconds,
                Scenario           = (bool)MySession.Static.IsScenario,
                voxelSupport       = MySession.Static.Settings.EnableConvertToStation,
                destructibleBlocks = MySession.Static.Settings.DestructibleBlocks,
                destructibleVoxels = MySession.Static.Settings.EnableVoxelDestruction,
                jetpack            = MySession.Static.Settings.EnableJetpack,
                hostility          = MySession.Static.Settings.EnvironmentHostility.ToString(),
                drones             = MySession.Static.Settings.EnableDrones,
                Wolfs               = MySession.Static.Settings.EnableWolfs != null ? (bool)MySession.Static.Settings.EnableWolfs : false,
                spaceSpiders        = MySession.Static.Settings.EnableSpiders != null ? (bool)MySession.Static.Settings.EnableSpiders : false,
                encounters          = MySession.Static.Settings.EnableEncounters,
                oxygen              = MySession.Static.Settings.EnableOxygen,
                toolShake           = MySession.Static.Settings.EnableToolShake,
                inventorySpace      = MySession.Static.Settings.InventorySizeMultiplier,
                welderSpeed         = MySession.Static.Settings.WelderSpeedMultiplier,
                grinderSpeed        = MySession.Static.Settings.GrinderSpeedMultiplier,
                refinerySpeed       = MySession.Static.Settings.RefinerySpeedMultiplier,
                assemblerEfficiency = MySession.Static.Settings.AssemblerEfficiencyMultiplier,
                assemblerSpeed      = MySession.Static.Settings.AssemblerSpeedMultiplier,
                floatingObjects     = (uint)MySession.Static.Settings.MaxFloatingObjects,
                worldName           = MySession.Static.Name,
                multiplayerType     = multiplayerType
            };

            return(data);
        }
 public void ReportGameplayEnd(MyGameplayEndAnalytics attributes)
 {
     Add(new MyEventAttributes
     {
         EventType      = MyInfinarioEventType.GameplayEnd,
         EventTimestamp = DateTime.UtcNow,
         GameplayEnd    = attributes
     });
 }
Beispiel #3
0
        private static MyGameplayEndAnalytics GetGameplayEndAnalyticsData()
        {
            MyGameplayEndAnalytics data = new MyGameplayEndAnalytics
            {
                AverageFramesPerSecond = (int)(MyFpsManager.GetSessionTotalFrames() / MySession.Static.ElapsedPlayTime.TotalSeconds),
                MinFramesPerSecond     = MyFpsManager.GetMinSessionFPS(),
                MaxFramesPerSecond     = MyFpsManager.GetMaxSessionFPS(),
                TotalAmountMined       = MySession.Static.AmountMined,
                TimeOnBigShipSeconds   = (uint)MySession.Static.TimeOnBigShip.TotalSeconds,
                TimeOnSmallShipSeconds = (uint)MySession.Static.TimeOnSmallShip.TotalSeconds,
                TimeOnFootSeconds      = (uint)MySession.Static.TimeOnFoot.TotalSeconds,
                TimeOnJetpackSeconds   = (uint)MySession.Static.TimeOnJetpack.TotalSeconds
            };

            return(data);
        }
 private static MyGameplayEndAnalytics GetGameplayEndAnalyticsData()
 {
     MyFpsManager.PrepareMinMax();
     string multiplayerType = "Off-line";
     if (MyMultiplayer.Static != null)
     {
         if (MySession.Static != null && MySession.Static.LocalCharacter != null && MyMultiplayer.Static.HostName.Equals(MySession.Static.LocalCharacter.DisplayNameText))
         {
             multiplayerType = "Host";
         }
         else if (MyMultiplayer.Static.HostName.Equals("Dedicated server"))
         {
             multiplayerType = "Dedicated server";
         }
         else
         {
             multiplayerType = "Client";
         }
     }
     MyGameplayEndAnalytics data = new MyGameplayEndAnalytics
     {
         AverageFramesPerSecond = (uint)(MyFpsManager.GetSessionTotalFrames() / MySession.Static.ElapsedPlayTime.TotalSeconds),
         AverageUpdatesPerSecond = (uint)(MyGameStats.Static.UpdateCount / MySession.Static.ElapsedPlayTime.TotalSeconds),
         averageSimSpeedPlayer = (float)(MySession.Static.sessionSimSpeedPlayer / MySession.Static.ElapsedPlayTime.TotalSeconds),
         averageSimSpeedServer = (float)(MySession.Static.sessionSimSpeedServer / MySession.Static.ElapsedPlayTime.TotalSeconds),
         MinFramesPerSecond = (uint)MyFpsManager.GetMinSessionFPS(),
         MaxFramesPerSecond = (uint)MyFpsManager.GetMaxSessionFPS(),
         TotalAmountMined = MySession.Static.AmountMined,
         TimeOnBigShipSeconds = (uint) MySession.Static.TimeOnBigShip.TotalSeconds,
         TimeOnSmallShipSeconds = (uint) MySession.Static.TimeOnSmallShip.TotalSeconds,
         TimeOnFootSeconds = (uint) MySession.Static.TimeOnFoot.TotalSeconds,
         TimeOnJetpackSeconds = (uint) MySession.Static.TimeOnJetpack.TotalSeconds,
         TotalDamageDealt = MySession.Static.TotalDamageDealt,
         TotalBlocksCreated = MySession.Static.TotalBlocksCreated,
         TotalPlayTime = (uint)MySession.Static.ElapsedPlayTime.TotalSeconds,
         Scenario = (bool)MySession.Static.IsScenario,
         voxelSupport = MySession.Static.Settings.EnableConvertToStation,
         destructibleBlocks = MySession.Static.Settings.DestructibleBlocks,
         destructibleVoxels = MySession.Static.Settings.EnableVoxelDestruction,
         jetpack = MySession.Static.Settings.EnableJetpack,
         hostility = MySession.Static.Settings.EnvironmentHostility.ToString(),
         drones = MySession.Static.Settings.EnableDrones,
         cyberHounds = MySession.Static.Settings.EnableCyberhounds != null ? (bool)MySession.Static.Settings.EnableCyberhounds : false,
         spaceSpiders = MySession.Static.Settings.EnableSpiders != null ? (bool)MySession.Static.Settings.EnableSpiders : false,
         encounters = MySession.Static.Settings.EnableEncounters,
         oxygen = MySession.Static.Settings.EnableOxygen,
         trashAutoRemoval = MySession.Static.Settings.RemoveTrash,
         toolShake = MySession.Static.Settings.EnableToolShake,
         inventorySpace = MySession.Static.Settings.InventorySizeMultiplier,
         welderSpeed = MySession.Static.Settings.WelderSpeedMultiplier,
         grinderSpeed = MySession.Static.Settings.GrinderSpeedMultiplier,
         refinerySpeed = MySession.Static.Settings.RefinerySpeedMultiplier,
         assemblerEfficiency = MySession.Static.Settings.AssemblerEfficiencyMultiplier,
         assemblerSpeed = MySession.Static.Settings.AssemblerSpeedMultiplier,
         floatingObjects = (uint)MySession.Static.Settings.MaxFloatingObjects,
         worldName = MySession.Static.Name,
         multiplayerType = multiplayerType
     };
     return data;
 }
 public void ReportGameplayEnd(MyGameplayEndAnalytics attributes)
 {
     Add(new MyEventAttributes
     {
         EventType = MyInfinarioEventType.GameplayEnd,
         EventTimestamp = DateTime.UtcNow,
         GameplayEnd = attributes
     });
 }
 private static MyGameplayEndAnalytics GetGameplayEndAnalyticsData()
 {
     MyGameplayEndAnalytics data = new MyGameplayEndAnalytics
     {
         AverageFramesPerSecond = (int)(MyFpsManager.GetSessionTotalFrames() / MySession.Static.ElapsedPlayTime.TotalSeconds),
         MinFramesPerSecond = MyFpsManager.GetMinSessionFPS(),
         MaxFramesPerSecond = MyFpsManager.GetMaxSessionFPS(),
         TotalAmountMined = MySession.Static.AmountMined,
         TimeOnBigShipSeconds = (uint) MySession.Static.TimeOnBigShip.TotalSeconds,
         TimeOnSmallShipSeconds = (uint) MySession.Static.TimeOnSmallShip.TotalSeconds,
         TimeOnFootSeconds = (uint) MySession.Static.TimeOnFoot.TotalSeconds,
         TimeOnJetpackSeconds = (uint) MySession.Static.TimeOnJetpack.TotalSeconds
     };
     return data;
 }