protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); var ob = builder as MyObjectBuilder_HandItemDefinition; MyDebug.AssertDebug(ob != null); Id = builder.Id; LeftHand = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.LeftHandOrientation)); LeftHand.Translation = ob.LeftHandPosition; RightHand = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.RightHandOrientation)); RightHand.Translation = ob.RightHandPosition; ItemLocation = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.ItemOrientation)); ItemLocation.Translation = ob.ItemPosition; ItemWalkingLocation = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.ItemWalkingOrientation)); ItemWalkingLocation.Translation = ob.ItemWalkingPosition; BlendTime = ob.BlendTime; XAmplitudeOffset = ob.XAmplitudeOffset; YAmplitudeOffset = ob.YAmplitudeOffset; ZAmplitudeOffset = ob.ZAmplitudeOffset; XAmplitudeScale = ob.XAmplitudeScale; YAmplitudeScale = ob.YAmplitudeScale; ZAmplitudeScale = ob.ZAmplitudeScale; RunMultiplier = ob.RunMultiplier; ItemLocation3rd = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.ItemOrientation3rd)); ItemLocation3rd.Translation = ob.ItemPosition3rd; ItemWalkingLocation3rd = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.ItemWalkingOrientation3rd)); ItemWalkingLocation3rd.Translation = ob.ItemWalkingPosition3rd; AmplitudeMultiplier3rd = ob.AmplitudeMultiplier3rd; SimulateLeftHand = ob.SimulateLeftHand; SimulateRightHand = ob.SimulateRightHand; FingersAnimation = MyDefinitionManager.Static.GetAnimationDefinitionCompatibility(ob.FingersAnimation); ItemShootLocation = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.ItemShootOrientation)); ItemShootLocation.Translation = ob.ItemShootPosition; ItemShootLocation3rd = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.ItemShootOrientation3rd)); ItemShootLocation3rd.Translation = ob.ItemShootPosition3rd; ShootBlend = ob.ShootBlend; ItemIronsightLocation = Matrix.CreateFromQuaternion(Quaternion.Normalize(ob.ItemIronsightOrientation)); ItemIronsightLocation.Translation = ob.ItemIronsightPosition; MuzzlePosition = ob.MuzzlePosition; ShootScatter = ob.ShootScatter; ScatterSpeed = ob.ScatterSpeed; PhysicalItemId = ob.PhysicalItemId; LightColor = ob.LightColor; LightFalloff = ob.LightFalloff; LightRadius = ob.LightRadius; LightGlareSize = ob.LightGlareSize; LightIntensityLower = ob.LightIntensityLower; LightIntensityUpper = ob.LightIntensityUpper; ShakeAmountTarget = ob.ShakeAmountTarget; ShakeAmountNoTarget = ob.ShakeAmountNoTarget; ToolSounds = ob.ToolSounds; ToolMaterial = MyStringHash.GetOrCompute(ob.ToolMaterial); ItemPositioning = ob.ItemPositioning; ItemPositioning3rd = ob.ItemPositioning3rd; ItemPositioningWalk = ob.ItemPositioningWalk; ItemPositioningWalk3rd = ob.ItemPositioningWalk3rd; ItemPositioningShoot = ob.ItemPositioningShoot; ItemPositioningShoot3rd = ob.ItemPositioningShoot3rd; }
public FuelInfo(MyObjectBuilder_FueledPowerProducerDefinition.FuelInfo fuelInfo) { this.FuelId = fuelInfo.Id; this.Ratio = fuelInfo.Ratio; }