public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            m_cargoDefinition = (MyCargoContainerDefinition)MyDefinitionManager.Static.GetCubeBlockDefinition(objectBuilder.GetId());
            var cargoBuilder = (MyObjectBuilder_CargoContainer)objectBuilder;
            m_containerType = cargoBuilder.ContainerType;

            if (!Components.Has<MyInventoryBase>())
            {
                m_inventory = new MyInventory(m_cargoDefinition.InventorySize.Volume, m_cargoDefinition.InventorySize, MyInventoryFlags.CanSend | MyInventoryFlags.CanReceive, this);
				if(MyFakes.ENABLE_MEDIEVAL_INVENTORY)
					Components.Add<MyInventoryBase>(m_inventory);

                if (m_containerType != null && MyFakes.RANDOM_CARGO_PLACEMENT && (cargoBuilder.Inventory == null || cargoBuilder.Inventory.Items.Count == 0))
                    SpawnRandomCargo();
                else
                    m_inventory.Init(cargoBuilder.Inventory);
            }
            else
            {
                m_inventory = Components.Get<MyInventoryBase>() as MyInventory;
				Debug.Assert(m_inventory != null);
                //m_inventory.Owner = this;
            }

            if(MyPerGameSettings.InventoryMass)
                m_inventory.ContentsChanged += Inventory_ContentsChanged;

            m_conveyorEndpoint = new MyMultilineConveyorEndpoint(this);
            AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));
            UpdateIsWorking();
        }
Beispiel #2
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        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            PowerReceiver = new MyPowerReceiver(
                MyConsumerGroupEnum.Utility,
                false,
                BlockDefinition.RequiredPowerInput,
                this.CalculateRequiredPowerInput);
            PowerReceiver.IsPoweredChanged += Receiver_IsPoweredChanged;
            PowerReceiver.Update();

            if (Physics != null)
            {
                Physics.Close();
            }

            var detectorShape = new HkBoxShape(new Vector3(cubeGrid.GridSize / 3.0f));
            var massProperties = HkInertiaTensorComputer.ComputeBoxVolumeMassProperties(detectorShape.HalfExtents, BlockDefinition.VirtualMass);
            Physics = new Engine.Physics.MyPhysicsBody(this, RigidBodyFlag.RBF_DEFAULT);
            Physics.IsPhantom = false;
            Physics.CreateFromCollisionObject(detectorShape, Vector3.Zero, WorldMatrix, massProperties, MyPhysics.VirtualMassLayer);
            Physics.Enabled = IsWorking && cubeGrid.Physics != null && cubeGrid.Physics.Enabled;
            Physics.RigidBody.Activate();
            detectorShape.Base.RemoveReference();

            UpdateText();

            NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME;

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;

        }
Beispiel #3
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        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            m_cameraDummy = Matrix.Identity;
            m_characterDummy = Matrix.Identity;

            base.Init(objectBuilder, cubeGrid);

            var chamberOb = objectBuilder as MyObjectBuilder_CryoChamber;

            if (chamberOb.SteamId != null && chamberOb.SerialId != null)
            {
                m_currentPlayerId = new MyPlayer.PlayerId(chamberOb.SteamId.Value, chamberOb.SerialId.Value);
            }
            else
            {
                m_currentPlayerId = null;
            }

            var overlayTexture = BlockDefinition.OverlayTexture;
            if (!string.IsNullOrEmpty(overlayTexture))
            {
                m_overlayTextureName = overlayTexture;
            }

            var sinkComp = new MyResourceSinkComponent();
			sinkComp.Init(
                MyStringHash.GetOrCompute(BlockDefinition.ResourceSinkGroup),
                BlockDefinition.IdlePowerConsumption,
                this.CalculateRequiredPowerInput);
            sinkComp.IsPoweredChanged += Receiver_IsPoweredChanged;
	        ResourceSink = sinkComp;

            NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
        }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            m_cameraDummy = Matrix.Identity;
            m_characterDummy = Matrix.Identity;

            base.Init(objectBuilder, cubeGrid);

            var chamberOb = objectBuilder as MyObjectBuilder_CryoChamber;

            if (chamberOb.SteamId != null && chamberOb.SerialId != null)
            {
                m_currentPlayerId = new MyPlayer.PlayerId(chamberOb.SteamId.Value, chamberOb.SerialId.Value);
            }
            else
            {
                m_currentPlayerId = null;
            }

            var overlayTexture = BlockDefinition.OverlayTexture;
            if (!string.IsNullOrEmpty(overlayTexture))
            {
                m_overlayTextureName = overlayTexture;
            }

            PowerReceiver = new MyPowerReceiver(
                MyConsumerGroupEnum.Utility,
                false,
                BlockDefinition.IdlePowerConsumption,
                this.CalculateRequiredPowerInput);
            PowerReceiver.IsPoweredChanged += Receiver_IsPoweredChanged;

            NeedsUpdate |= Common.MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
        }
Beispiel #5
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        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);
            var def = BlockDefinition as MyPoweredCargoContainerDefinition;
            var ob = objectBuilder as MyObjectBuilder_Collector;
            m_inventory = new MyInventory(def.InventorySize.Volume, def.InventorySize, MyInventoryFlags.CanSend, this);
            m_inventory.Init(ob.Inventory);
            m_inventory.ContentsChanged += Inventory_ContentChangedCallback;
            if (Sync.IsServer && CubeGrid.CreatePhysics)
                LoadDummies();

			var sinkComp = new MyResourceSinkComponent();
            sinkComp.Init(
                MyStringHash.GetOrCompute(def.ResourceSinkGroup),
                MyEnergyConstants.MAX_REQUIRED_POWER_COLLECTOR,
                () => base.CheckIsWorking() ? ResourceSink.MaxRequiredInput : 0f);
	        ResourceSink = sinkComp;
			ResourceSink.Update();
			ResourceSink.IsPoweredChanged += Receiver_IsPoweredChanged;
            AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawPowerReciever(ResourceSink,this));

            SlimBlock.ComponentStack.IsFunctionalChanged += UpdateReceiver;
            base.EnabledChanged += UpdateReceiver;

            m_useConveyorSystem = ob.UseConveyorSystem;
        }
Beispiel #6
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        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            MyDebug.AssertDebug(BlockDefinition is MyRefineryDefinition);
            m_refineryDef = BlockDefinition as MyRefineryDefinition;

            InputInventory.Constraint = m_refineryDef.InputInventoryConstraint;
            bool removed = InputInventory.FilterItemsUsingConstraint();
            Debug.Assert(!removed, "Inventory filter removed items which were present in the object builder.");
            InputInventory.ContentsChanged += inventory_OnContentsChanged;

            OutputInventory.Constraint = m_refineryDef.OutputInventoryConstraint;
            removed = OutputInventory.FilterItemsUsingConstraint();
            Debug.Assert(!removed, "Inventory filter removed items which were present in the object builder.");
            OutputInventory.ContentsChanged += inventory_OnContentsChanged;

            m_queueNeedsRebuild = true;

            UpgradeValues.Add("Productivity", 0f);
            UpgradeValues.Add("Effectiveness", 1f);
            UpgradeValues.Add("PowerEfficiency", 1f);

            PowerReceiver.RequiredInputChanged += PowerReceiver_RequiredInputChanged;
            OnUpgradeValuesChanged += UpdateDetailedInfo;

            UpdateDetailedInfo();
        }
 public override void Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
 {
     base.Init(builder, cubeGrid);
     this.NeedsUpdate = MyEntityUpdateEnum.EACH_100TH_FRAME;
     m_emissivitySet = false;
     AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorSegment(m_segment));
 }
Beispiel #8
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        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {             
            base.Init(objectBuilder, cubeGrid);

            MyDebug.AssertDebug(BlockDefinition.Id.TypeId == typeof(MyObjectBuilder_Reactor));
            m_reactorDefinition = BlockDefinition as MyReactorDefinition;
            MyDebug.AssertDebug(m_reactorDefinition != null);

            CurrentPowerOutput = 0;
            m_inventory = new MyInventory(m_reactorDefinition.InventoryMaxVolume, m_reactorDefinition.InventorySize, MyInventoryFlags.CanReceive, this);

            var obGenerator = (MyObjectBuilder_Reactor)objectBuilder;
            m_inventory.Init(obGenerator.Inventory);
            m_inventory.ContentsChanged += inventory_ContentsChanged;
            m_inventory.Constraint = m_reactorDefinition.InventoryConstraint;
            RefreshRemainingCapacity();

            UpdateText();

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;

            NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME;
            //if (MyFakes.SHOW_DAMAGE_EFFECTS && IsWorking)
            //    NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;

            m_baseIdleSound = BlockDefinition.PrimarySound;

            m_useConveyorSystem = obGenerator.UseConveyorSystem;

            if (IsWorking)
                OnStartWorking();
        }
        public override void Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
        {
            var rotorOb = builder as MyObjectBuilder_MotorRotor;

            base.Init(builder, cubeGrid);

            LoadDummies();
        }
        public override void Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
        {
            base.Init(builder, cubeGrid);

            var ob = builder as MyObjectBuilder_PistonTop;
            m_pistonBlockId = ob.PistonBlockId;
            NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
        }
 public static object CreateCubeBlock(MyObjectBuilder_CubeBlock builder)
 {
     var obj = m_objectFactory.CreateInstance(builder.TypeId);
     MyEntity entity = obj as MyEntity;
     var scriptManager = Sandbox.Game.World.MyScriptManager.Static;
     if (entity != null && scriptManager != null && scriptManager.EntityScripts.ContainsKey(builder.TypeId))
         entity.GameLogic = (Sandbox.Common.Components.MyGameLogicComponent)Activator.CreateInstance(scriptManager.EntityScripts[builder.TypeId]);
     return obj;
 }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            var ob = (MyObjectBuilder_FunctionalBlock)objectBuilder;

            m_enabled = ob.Enabled;
            IsWorkingChanged += CubeBlock_IsWorkingChanged;
        }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            var ob = objectBuilder as MyObjectBuilder_CompoundCubeBlock;

            if (ob.Blocks != null)
            {
                if (ob.BlockIds != null)
                {
                    Debug.Assert(ob.Blocks.Length == ob.BlockIds.Length);

                    for (int i = 0; i < ob.Blocks.Length; ++i)
                    {
                        ushort id = ob.BlockIds[i];
                        if (m_blocks.ContainsKey(id))
                        {
                            Debug.Fail("Block with the same id found");
                            continue;
                        }

                        var blockBuilder = ob.Blocks[i];
                        object objectBlock = MyCubeBlockFactory.CreateCubeBlock(blockBuilder);
                        MySlimBlock cubeBlock = objectBlock as MySlimBlock;
                        if (cubeBlock == null)
                            cubeBlock = new MySlimBlock();

                        cubeBlock.Init(blockBuilder, cubeGrid, objectBlock as MyCubeBlock);

                        cubeBlock.FatBlock.Hierarchy.Parent = Hierarchy;
                        m_blocks.Add(id, cubeBlock);
                    }

                    RefreshNextId();
                }
                else
                {
                    for (int i = 0; i < ob.Blocks.Length; ++i)
                    {
                        var blockBuilder = ob.Blocks[i];
                        object objectBlock = MyCubeBlockFactory.CreateCubeBlock(blockBuilder);
                        MySlimBlock cubeBlock = objectBlock as MySlimBlock;
                        if (cubeBlock == null)
                            cubeBlock = new MySlimBlock();

                        cubeBlock.Init(blockBuilder, cubeGrid, objectBlock as MyCubeBlock);

                        cubeBlock.FatBlock.Hierarchy.Parent = Hierarchy;
                        ushort id = CreateId(cubeBlock);
                        m_blocks.Add(id, cubeBlock);
                    }
                }
             }

            RefreshTemplates();
        }
 public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
 {
     base.Init(objectBuilder, cubeGrid);
     if (CubeGrid.GridSizeEnum == MyCubeSize.Large)
     {
         IDLE_SOUND.Init("ToolLrgGrindIdle");
         METAL_SOUND.Init("ToolLrgGrindMetal");
     }
     m_rotationSpeed = 0.0f;
 }
Beispiel #15
0
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            SyncFlag = true;

            base.Init(objectBuilder, cubeGrid);

            m_missingComponents = new Dictionary<string, int>();

            var builder = (MyObjectBuilder_ShipWelder)objectBuilder;
            m_helpOthers = builder.HelpOthers;
        }
 public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
 {
     base.Init(objectBuilder, cubeGrid);
     MyObjectBuilder_UserControllableGun builder = (objectBuilder as MyObjectBuilder_UserControllableGun);
     this.m_isShooting = builder.IsLargeTurret ? builder.IsShootingFromTerminal : builder.IsShooting;
     if (m_isShooting)
     {
         NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;
     }
     SyncObject = new MySyncUserControllableGun(this);
 }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            var ob = (MyObjectBuilder_FunctionalBlock)objectBuilder;

            m_enabled = ob.Enabled;
            IsWorkingChanged += CubeBlock_IsWorkingChanged;
            m_baseIdleSound = BlockDefinition.PrimarySound;
            m_actionSound = BlockDefinition.ActionSound;
        }
 public static object CreateCubeBlock(MyObjectBuilder_CubeBlock builder)
 {
     var obj = m_objectFactory.CreateInstance(builder.TypeId);
     var entity = obj as MyEntity; // Some are SlimBlocks
     if (entity != null)
     {
         MyEntityFactory.AddScriptGameLogic(entity, builder.TypeId, builder.SubtypeName);
         MyEntities.RaiseEntityCreated(entity);
     }
     return obj;
 }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            var builder = objectBuilder as MyObjectBuilder_ConveyorTurretBase;
            var builder2 = objectBuilder as MyObjectBuilder_TurretBase; // Compatibility

            Debug.Assert(builder != null || builder2 != null, "Turret builder was incorrect!");

            if (builder != null)
                m_useConveyorSystem = builder.UseConveyorSystem;
        }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            // User settings:
            m_randomStandbyChangeConst_ms = MyUtils.GetRandomInt(3500, 4500);

            if (m_gunBase.HasAmmoMagazines)
                m_shootingCueEnum = m_gunBase.ShootSound;
            m_rotatingCueEnum.Init("WepTurretInteriorRotate");

            Render.NeedsDraw = true;
        }
Beispiel #21
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        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
          
            base.Init(objectBuilder, cubeGrid);

            //var boxshape = new HkBoxShape((LocalAABB.Max - LocalAABB.Min) / 2);
            //var boxshape = new HkBoxShape(new Vector3(0.43f, MyDefinitionManager.Static.GetCubeSize(MyCubeSize.Large) / 2.0f, 0.43f));
            //Physics = new MyPhysicsBody(this, RigidBodyFlag.RBF_DISABLE_COLLISION_RESPONSE);
            //Physics.CreateFromCollisionObject((HkShape)boxshape, Vector3.Zero, WorldMatrix);
            //Physics.Enabled = true;
            //boxshape.Base.RemoveReference();
            AddDebugRenderComponent(new MyDebugRenderComponentLadder(this));
         
        }
        public bool Contains(IMySlimBlock block)
        {
            if (block.CubeGrid == null)
                return false;

            // FatBlock is null for non functional blocks such as armor
            if (block.FatBlock != null)
                return Contains(block.FatBlock);

            // since some blocks aren't an entity we have to deal with them otherwise
            // we'll create an grid that acts as substitute for the block to get an entity that has a collision
            // TODO find a better suited way to get the boundings of an armor block
            var worldPosition = block.CubeGrid.GetPosition() + block.Position;

            // creating grid
            var gridBuilder = new MyObjectBuilder_CubeGrid()
            {
                PersistentFlags = MyPersistentEntityFlags2.None,
                PositionAndOrientation = new MyPositionAndOrientation(worldPosition, Vector3.Forward, Vector3.Up),
                DisplayName = "substitute",
                GridSizeEnum = block.CubeGrid.GridSizeEnum
            };

            // creating cube block
            MyObjectBuilder_CubeBlock cube = new MyObjectBuilder_CubeBlock();
            cube.Min = block.Position;
            cube.SubtypeName = block.CubeGrid.GridSizeEnum == MyCubeSize.Large ? "LargeBlockArmorBlock" : "SmallBlockArmorBlock";
            cube.BuildPercent = 0;
            gridBuilder.CubeBlocks.Add(cube);

            // add grid
            MyAPIGateway.Entities.RemapObjectBuilder(gridBuilder);
            var entity = MyAPIGateway.Entities.CreateFromObjectBuilder(gridBuilder);
            var grid = entity as IMyCubeGrid;
            var blocks = new List<IMySlimBlock>();

            // get blocks
            grid.GetBlocks(blocks, b => b != null);

            if (blocks.Count > 0)
            {
                // found block
                var cubeBlock = blocks[0].FatBlock;
                bool isInside = Contains(cubeBlock);
                grid.Close();
                return isInside;
            }

            return false;
        }
Beispiel #23
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        public override void Init(Sandbox.Common.ObjectBuilders.MyObjectBuilder_CubeBlock objectBuilder, Sandbox.Game.Entities.MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            m_solarPanelDefinition = BlockDefinition as MySolarPanelDefinition;
            IsWorkingChanged      += OnIsWorkingChanged;
            NeedsUpdate            = MyEntityUpdateEnum.EACH_100TH_FRAME;

            GameLogic        = new MySolarGameLogicComponent();
            m_solarComponent = GameLogic as MySolarGameLogicComponent;

            m_solarComponent.Initialize(m_solarPanelDefinition.PanelOrientation, m_solarPanelDefinition.IsTwoSided, m_solarPanelDefinition.PanelOffset, this);

            AddDebugRenderComponent(new Components.MyDebugRenderComponentSolarPanel(this));
        }
        // This function does some modifications to the cube block's object builder before it's built, usually integrity changes, etc...
        public virtual void BeforeCreateBlock(MyCubeBlockDefinition definition, MyEntity builder, MyObjectBuilder_CubeBlock ob)
        {
            if (definition.EntityComponents == null) return;

            if (ob.ComponentContainer == null)
            {
                ob.ComponentContainer = new MyObjectBuilder_ComponentContainer();
            }

            foreach (var componentOb in definition.EntityComponents)
            {
                var data = new MyObjectBuilder_ComponentContainer.ComponentData();
                data.TypeId = componentOb.Key.ToString();
                data.Component = componentOb.Value;
                ob.ComponentContainer.Components.Add(data);
            }
        }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            if (!MyFakes.ENABLE_GATLING_TURRETS)
                return;
            if (MyFakes.OCTOBER_RELEASE_DISABLE_WEAPONS_AND_TOOLS)
                return;

            // User settings:
            m_randomStandbyChangeConst_ms = MyUtils.GetRandomInt(3500,4500);

            if (m_gunBase.HasAmmoMagazines)
                m_shootingCueEnum = m_gunBase.ShootSound;
            m_rotatingCueEnum.Init("WepTurretGatlingRotate");

            Render.NeedsDraw = true;
        }
Beispiel #26
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        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            SyncObject = new MySyncBatteryBlock(this);

            MyDebug.AssertDebug(BlockDefinition.Id.TypeId == typeof(MyObjectBuilder_BatteryBlock));
            m_batteryBlockDefinition = BlockDefinition as MyBatteryBlockDefinition;
            MyDebug.AssertDebug(m_batteryBlockDefinition != null);

	        var sourceDataList = new List<MyResourceSourceInfo>
	        {
		        new MyResourceSourceInfo { ResourceTypeId = MyResourceDistributorComponent.ElectricityId, DefinedOutput = m_batteryBlockDefinition.MaxPowerOutput, ProductionToCapacityMultiplier = 60*60}
	        };

			SourceComp.Init(m_batteryBlockDefinition.ResourceSourceGroup, sourceDataList);
			SourceComp.HasCapacityRemainingChanged += (id, source) => UpdateIsWorking();

            MaxStoredPower = m_batteryBlockDefinition.MaxStoredPower;

			ResourceSink.Init(
            m_batteryBlockDefinition.ResourceSinkGroup, 
            m_batteryBlockDefinition.RequiredPowerInput,
			() => (Enabled && IsFunctional && !SourceComp.ProductionEnabled && !m_isFull) ? ResourceSink.MaxRequiredInput : 0.0f);
			ResourceSink.Update();

            var obGenerator = (MyObjectBuilder_BatteryBlock)objectBuilder;
            CurrentStoredPower = obGenerator.CurrentStoredPower;
			SourceComp.SetProductionEnabledByType(MyResourceDistributorComponent.ElectricityId, obGenerator.ProducerEnabled);
            SemiautoEnabled = obGenerator.SemiautoEnabled;

            UpdateMaxOutputAndEmissivity();

            UpdateText();

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
            this.IsWorkingChanged += MyBatteryBlock_IsWorkingChanged;

            NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME;

            if (IsWorking)
                OnStartWorking();
        }
        public CubeBlockEntity(CubeGridEntity parent, MyObjectBuilder_CubeBlock definition, Object backingObject)
            : base(definition, backingObject)
        {
            m_parent = parent;

            //Only enable events for non-structural blocks, for now
            if (definition.EntityId != 0)
            {
                EntityEventManager.EntityEvent newEvent = new EntityEventManager.EntityEvent();
                newEvent.type = EntityEventManager.EntityEventType.OnCubeBlockCreated;
                newEvent.timestamp = DateTime.Now;
                newEvent.entity = this;
                if (m_parent.IsLoading)
                    newEvent.priority = 10;
                else
                    newEvent.priority = 1;
                EntityEventManager.Instance.AddEvent(newEvent);
            }
        }
Beispiel #28
0
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            IsWorkingChanged += OnIsWorkingChanged;
            NeedsUpdate = MyEntityUpdateEnum.EACH_100TH_FRAME;

            InitializeConveyorEndpoint();

            SourceComp.Init(
                BlockDefinition.ResourceSourceGroup,
                new MyResourceSourceInfo
                {
                    ResourceTypeId = BlockDefinition.ProducedGas,
                    DefinedOutput = BlockDefinition.MaxGasOutput,
                    ProductionToCapacityMultiplier = 1,
                    IsInfiniteCapacity = true,
                });

            ResourceSink.Init(
                BlockDefinition.ResourceSinkGroup,
                new MyResourceSinkInfo
                {
                    ResourceTypeId = MyResourceDistributorComponent.ElectricityId,
                    MaxRequiredInput = BlockDefinition.OperationalPowerConsumption,
                    RequiredInputFunc = ComputeRequiredPower,
                });
            ResourceSink.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
            ResourceSink.Update();

            GameLogic = new MySolarGameLogicComponent();
            SolarComponent = GameLogic as MySolarGameLogicComponent;

            SolarComponent.Initialize(BlockDefinition.PanelOrientation, BlockDefinition.IsTwoSided, BlockDefinition.PanelOffset, this);

            AddDebugRenderComponent(new MyDebugRenderComponentSolarPanel(this));

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_OnIsFunctionalChanged;

            UpdateVisual();
            UpdateDisplay();
        }
        public static MyObjectBuilder_CubeBlock Upgrade(MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType)
        {
            var upgraded = MyObjectBuilderSerializer.CreateNewObject(newType, newSubType) as MyObjectBuilder_CubeBlock;
            if (upgraded == null)
            {
                Debug.Fail("Cannot upgrade cube block, upgraded block is not derived from " + typeof(MyObjectBuilder_CubeBlock).Name);
                return null;
            }

            upgraded.EntityId = cubeBlock.EntityId;
            upgraded.Min = cubeBlock.Min;
            upgraded.m_orientation = cubeBlock.m_orientation;
            upgraded.IntegrityPercent = cubeBlock.IntegrityPercent;
            upgraded.BuildPercent = cubeBlock.BuildPercent;
            upgraded.BlockOrientation = cubeBlock.BlockOrientation;
            upgraded.ConstructionInventory = cubeBlock.ConstructionInventory;
            upgraded.ColorMaskHSV = cubeBlock.ColorMaskHSV;

            return upgraded;
        }
Beispiel #30
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	    public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            SolarPanelDefinition = BlockDefinition as MySolarPanelDefinition;
            IsWorkingChanged += OnIsWorkingChanged;
            NeedsUpdate = MyEntityUpdateEnum.EACH_100TH_FRAME;

		    var sourceDataList = new List<MyResourceSourceInfo>
		    {
			    new MyResourceSourceInfo {ResourceTypeId = MyResourceDistributorComponent.ElectricityId, DefinedOutput = SolarPanelDefinition.MaxPowerOutput, IsInfiniteCapacity = true, ProductionToCapacityMultiplier = 60*60}
		    };

			SourceComp.Init(SolarPanelDefinition.ResourceSourceGroup, sourceDataList);

            GameLogic = new MySolarGameLogicComponent();
            SolarComponent = GameLogic as MySolarGameLogicComponent;

            SolarComponent.Initialize(SolarPanelDefinition.PanelOrientation, SolarPanelDefinition.IsTwoSided, SolarPanelDefinition.PanelOffset, this);

            AddDebugRenderComponent(new Components.MyDebugRenderComponentSolarPanel(this));
        }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            base.Init(objectBuilder, cubeGrid);

            //Matrix barrelMatrix = MyMath.NormalizeMatrix(ModelLod0.Dummies["axis"].Matrix);
            Matrix barrelMatrix = Matrix.Identity;

            // User settings:
            m_randomStandbyChangeConst_ms = 4000;
            m_rotationSpeed = MathHelper.Pi / 2000.0f;
            m_elevationSpeed = MathHelper.Pi / 2000.0f;

            if (BlockDefinition != null)
            {
                m_rotationSpeed = BlockDefinition.RotationSpeed;
                m_elevationSpeed = BlockDefinition.ElevationSpeed;
            }

            if (m_gunBase.HasAmmoMagazines)
                m_shootingCueEnum = m_gunBase.ShootSound;
            m_rotatingCueEnum.Init("WepTurretGatlingRotate");
        }