public MaterialProperties(MySoundPair soundCue, string particleEffectName, ContactPropertyParticleProperties effectProperties)
 {
     Sound = soundCue;
     ParticleEffectProperties = effectProperties;
     if (particleEffectName != null)
         MyParticlesLibrary.GetParticleEffectsID(
             particleEffectName, out ParticleEffectID);
     else
         ParticleEffectID = -1;
 }
            public CollisionProperty(string soundCue, string particleEffectName, ContactPropertyParticleProperties effectProperties)
            {
                Sound = new MySoundPair(soundCue);
                ParticleEffect = particleEffectName;
	            ParticleEffectProperties = effectProperties;
            }