Beispiel #1
0
        static void Main( string[] args )
        {
            if ( args.Length < 2 )
            {
                Console.WriteLine( "Sample3: No username and password specified!" );
                return;
            }

            // save our logon details
            user = args[ 0 ];
            pass = args[ 1 ];

            // create our steamclient instance
            steamClient = new SteamClient();

            // add our custom handler to our steamclient
            steamClient.AddHandler( new MyHandler() );

            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager( steamClient );

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler<SteamUser>();
            // now get an instance of our custom handler
            myHandler = steamClient.GetHandler<MyHandler>();

            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            new Callback<SteamClient.ConnectedCallback>( OnConnected, manager );
            new Callback<SteamClient.DisconnectedCallback>( OnDisconnected, manager );

            new Callback<SteamUser.LoggedOnCallback>( OnLoggedOn, manager );
            new Callback<SteamUser.LoggedOffCallback>( OnLoggedOff, manager );

            // handle our own custom callback
            new Callback<MyHandler.MyCallback>( OnMyCallback, manager );

            isRunning = true;

            Console.WriteLine( "Connecting to Steam..." );

            // initiate the connection
            steamClient.Connect();

            // create our callback handling loop
            while ( isRunning )
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            if (args.Length < 2)
            {
                Console.WriteLine("Sample2: No username and password specified!");
                return;
            }

            // save our logon details
            user = args[0];
            pass = args[1];

            // create our steamclient instance
            steamClient = new SteamClient();

            // add our custom handler to our steamclient
            steamClient.AddHandler(new MyHandler());

            // create the callback manager which will route callbacks to function calls
            manager = new CallbackManager(steamClient);

            // get the steamuser handler, which is used for logging on after successfully connecting
            steamUser = steamClient.GetHandler <SteamUser>();
            // now get an instance of our custom handler
            myHandler = steamClient.GetHandler <MyHandler>();

            // register a few callbacks we're interested in
            // these are registered upon creation to a callback manager, which will then route the callbacks
            // to the functions specified
            manager.Subscribe <SteamClient.ConnectedCallback>(OnConnected);
            manager.Subscribe <SteamClient.DisconnectedCallback>(OnDisconnected);

            manager.Subscribe <SteamUser.LoggedOnCallback>(OnLoggedOn);
            manager.Subscribe <SteamUser.LoggedOffCallback>(OnLoggedOff);

            // handle our own custom callback
            manager.Subscribe <MyHandler.MyCallback>(OnMyCallback);

            isRunning = true;

            Console.WriteLine("Connecting to Steam...");

            // initiate the connection
            steamClient.Connect();

            // create our callback handling loop
            while (isRunning)
            {
                // in order for the callbacks to get routed, they need to be handled by the manager
                manager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
            }
        }
Beispiel #3
0
 static void OnMyCallback( MyHandler.MyCallback callback )
 {
     // this will be called when our custom callback gets posted
     Console.WriteLine( "OnMyCallback: {0}", callback.Result );
 }